ADAPTING ENCODER RESOURCE ALLOCATION BASED ON SCENE ENGAGEMENT INFORMATION

    公开(公告)号:US20210275908A1

    公开(公告)日:2021-09-09

    申请号:US17193788

    申请日:2021-03-05

    Abstract: An engagement analytics engine of a computing device analyzes one or more of scene representations, player inputs, or player meta information and generates corresponding engagement data indicative of a level of engagement corresponding to the represented scene. The engagement analytics engine generates encoding parameters based on the engagement data to cause scenes or regions within scenes to be encoded with a level of quality based on the indicated level of engagement. In some examples, the engagement analytics engine generates rendering parameters based on the engagement data to cause scenes to be rendered with a frame rate or quality parameters based on the indicated level of engagement. In some examples, the engagement analytics engine causes a load balancer to shift workloads associated with one or more scenes to higher or lower performance servers based on the engagement data.

    CLIENT-SIDE OFFLOAD OF GRAPHICS EFFECTS PROCESSING

    公开(公告)号:US20210281912A1

    公开(公告)日:2021-09-09

    申请号:US17193484

    申请日:2021-03-05

    Abstract: A server offloads graphics effects processing to a client device with graphics processing resources by determining a modification to a graphics effects operation, generating a portion of a rendered video stream using the modification to the graphics effects operation, and providing an encoded representation of the portion of the rendered video stream to the client device, along with metadata representing the modification implemented. The client device decodes the encoded representation to recover the portion of the rendered video stream and selectively performs a graphics effects operation on the recovered portion to at least partially revert the resulting graphics effects for the portion to the intended effects without the modification implemented by the server.

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