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公开(公告)号:US09734618B2
公开(公告)日:2017-08-15
申请号:US14549317
申请日:2014-11-20
Applicant: AUTODESK, INC.
Inventor: Tovi Grossman , George Fitzmaurice , Rubaiat Habib Kazi , Fanny Chevalier , Shengdong Zhao
CPC classification number: G06T13/80 , G06T2213/08
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
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公开(公告)号:US10193959B2
公开(公告)日:2019-01-29
申请号:US14745036
申请日:2015-06-19
Applicant: AUTODESK, INC.
Inventor: Rubaiat Habib Kazi , Tovi Grossman , George Fitzmaurice , Fanny Chevalier
IPC: G06F17/00 , H04L29/08 , G06F3/0484 , G06F17/50
Abstract: A computer-implemented method for editing an interactive dynamic illustration includes receiving a first input associated with a functional relationship between a first visual entity in the dynamic illustration and a second visual entity in the dynamic illustration, receiving a second input that associates a visual parameter of the first visual entity with the functional relationship, and receiving a third input that associates a visual parameter of the second visual entity with the functional relationship. The method further includes causing a graphical representation of the functional relationship to be displayed that visually links the first visual entity and the second visual entity. At least one advantage of the disclosed method is that a user can graphically define and/or modify interactive behavior of the visual elements of an interactive dynamic illustration without textually editing the software that generates the illustration.
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公开(公告)号:US10600225B2
公开(公告)日:2020-03-24
申请号:US14553958
申请日:2014-11-25
Applicant: AUTODESK, INC.
Inventor: Tovi Grossman , George Fitzmaurice , Rubaiat Habib Kazi , Fanny Chevalier , Shengdong Zhao
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
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公开(公告)号:US10410396B2
公开(公告)日:2019-09-10
申请号:US15676950
申请日:2017-08-14
Applicant: AUTODESK, INC.
Inventor: Tovi Grossman , George Fitzmaurice , Rubaiat Habib Kazi , Fanny Chevalier , Shengdong Zhao
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
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