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公开(公告)号:US20150154785A1
公开(公告)日:2015-06-04
申请号:US14553958
申请日:2014-11-25
Applicant: AUTODESK, INC.
Inventor: Tovi GROSSMAN , George FITZMAURICE , Rubaiat Habib KAZI , Fanny CHEVALIER , Shengdong ZHAO
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
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公开(公告)号:US20150145870A1
公开(公告)日:2015-05-28
申请号:US14549317
申请日:2014-11-20
Applicant: AUTODESK, INC.
Inventor: Tovi GROSSMAN , George FITZMAURICE , Rubaiat Habib KAZI , Fanny CHEVALIER , Shengdong ZHAO
CPC classification number: G06T13/80 , G06T2213/08
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
Abstract translation: 动画引擎内的基于草图的界面为最终用户提供了创建发射器纹理和振荡器纹理的工具。 最终用户可以通过绘制一个或多个补丁元素,然后绘制发射器来创建发射器纹理。 动画引擎通过生成从发射器发出的补丁元素流来动画草图。 最终用户可以通过绘制包括一个或多个补丁元素的补丁,然后绘制画笔骨架和振荡骨架来创建振荡器纹理。 动画引擎沿着画笔骨架复制补丁,然后在画笔骨架和振动骨架之间插补复制的补丁,从而使这些复制的补丁周期性地在两个骨架之间振荡。
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公开(公告)号:US20170345202A1
公开(公告)日:2017-11-30
申请号:US15676950
申请日:2017-08-14
Applicant: AUTODESK, INC.
Inventor: Tovi GROSSMAN , George FITZMAURICE , Rubaiat Habib KAZI , Fanny CHEVALIER , Shengdong ZHAO
IPC: G06T13/80
CPC classification number: G06T13/80 , G06T2213/08
Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.
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