GRAPHICAL INTERFACE FOR EDITING AN INTERACTIVE DYNAMIC ILLUSTRATION
    1.
    发明申请
    GRAPHICAL INTERFACE FOR EDITING AN INTERACTIVE DYNAMIC ILLUSTRATION 审中-公开
    用于编辑交互式动画插图的图形界面

    公开(公告)号:US20150370468A1

    公开(公告)日:2015-12-24

    申请号:US14745036

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    Abstract: A computer-implemented method for editing an interactive dynamic illustration includes receiving a first input associated with a functional relationship between a first visual entity in the dynamic illustration and a second visual entity in the dynamic illustration, receiving a second input that associates a visual parameter of the first visual entity with the functional relationship, and receiving a third input that associates a visual parameter of the second visual entity with the functional relationship. The method further includes causing a graphical representation of the functional relationship to be displayed that visually links the first visual entity and the second visual entity. At least one advantage of the disclosed method is that a user can graphically define and/or modify interactive behavior of the visual elements of an interactive dynamic illustration without textually editing the software that generates the illustration.

    Abstract translation: 用于编辑交互式动态图示的计算机实现的方法包括接收与动态图示中的第一视觉实体和动态图示中的第二视觉实体之间的功能关系相关联的第一输入,接收将第二输入与视觉参数相关联的第二输入, 所述第一视觉实体具有所述功能关系,并且接收将所述第二视觉实体的视觉参数与所述功能关系相关联的第三输入。 所述方法还包括使所述功能关系的图形表示被显示,其可视地链接所述第一视觉实体和所述第二视觉实体。 所公开方法的至少一个优点是,用户可以图形地定义和/或修改交互式动态图示的视觉元素的交互行为,而无需文本编辑产生图示的软件。

    ANIMATING SKETCHES VIA KINETIC TEXTURES
    2.
    发明申请

    公开(公告)号:US20150154785A1

    公开(公告)日:2015-06-04

    申请号:US14553958

    申请日:2014-11-25

    Applicant: AUTODESK, INC.

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

    ANIMATING SKETCHES VIA KINETIC TEXTURES
    3.
    发明申请
    ANIMATING SKETCHES VIA KINETIC TEXTURES 有权
    动画纹理动画片

    公开(公告)号:US20150145870A1

    公开(公告)日:2015-05-28

    申请号:US14549317

    申请日:2014-11-20

    Applicant: AUTODESK, INC.

    CPC classification number: G06T13/80 G06T2213/08

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

    Abstract translation: 动画引擎内的基于草图的界面为最终用户提供了创建发射器纹理和振荡器纹理的工具。 最终用户可以通过绘制一个或多个补丁元素,然后绘制发射器来创建发射器纹理。 动画引擎通过生成从发射器发出的补丁元素流来动画草图。 最终用户可以通过绘制包括一个或多个补丁元素的补丁,然后绘制画笔骨架和振荡骨架来创建振荡器纹理。 动画引擎沿着画笔骨架复制补丁,然后在画笔骨架和振动骨架之间插补复制的补丁,从而使这些复制的补丁周期性地在两个骨架之间振荡。

    ANIMATING SKETCHES VIA KINETIC TEXTURES
    4.
    发明申请

    公开(公告)号:US20170345202A1

    公开(公告)日:2017-11-30

    申请号:US15676950

    申请日:2017-08-14

    Applicant: AUTODESK, INC.

    CPC classification number: G06T13/80 G06T2213/08

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

Patent Agency Ranking