THREE-DIMENSIONAL OBJECT MANIPULATION CONTROL

    公开(公告)号:US20250118040A1

    公开(公告)日:2025-04-10

    申请号:US18528064

    申请日:2023-12-04

    Applicant: Adobe Inc.

    Abstract: Three-dimensional object edit and visualization techniques and systems are described. In a first example, a content navigation control is implemented by a content editing system to aid navigation through a history of how a three-dimensional environment and a three-dimensional object included in the environment is created. In a second example, the content editing system is configured to streamline placement of a three-dimensional object within a three-dimensional environment. The content editing system, for instance, generates a manipulation visualization in support of corresponding editing operations to act as a guide, e.g., as an alignment guide or an option guide. In a third example, the content editing system implements a shadow control that is usable as part of an editing and as a visualization to control rendering of illumination within a three-dimensional environment.

    THREE-DIMENSIONAL OBJECT EDITING AND VISUALIZATIONS

    公开(公告)号:US20250118026A1

    公开(公告)日:2025-04-10

    申请号:US18527993

    申请日:2023-12-04

    Applicant: Adobe Inc.

    Abstract: Three-dimensional object edit and visualization techniques and systems are described. In a first example, a content navigation control is implemented by a content editing system to aid navigation through a history of how a three-dimensional environment and a three-dimensional object included in the environment is created. In a second example, the content editing system is configured to streamline placement of a three-dimensional object within a three-dimensional environment. The content editing system, for instance, generates a manipulation visualization in support of corresponding editing operations to act as a guide, e.g., as an alignment guide or an option guide. In a third example, the content editing system implements a shadow control that is usable as part of an editing and as a visualization to control rendering of illumination within a three-dimensional environment.

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