-
公开(公告)号:US20200334892A1
公开(公告)日:2020-10-22
申请号:US16919774
申请日:2020-07-02
Applicant: Adobe Inc.
Inventor: Stefano Corazza , Emiliano Gambaretto , Prasanna Vasudevan
Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
-
公开(公告)号:US11170558B2
公开(公告)日:2021-11-09
申请号:US16919774
申请日:2020-07-02
Applicant: Adobe Inc.
Inventor: Stefano Corazza , Emiliano Gambaretto , Prasanna Vasudevan
Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
-
3.
公开(公告)号:US10748325B2
公开(公告)日:2020-08-18
申请号:US13681120
申请日:2012-11-19
Applicant: Adobe Inc.
Inventor: Stefano Corazza , Emiliano Gambaretto , Prasanna Vasudevan
Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
-
-