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公开(公告)号:US11763506B2
公开(公告)日:2023-09-19
申请号:US17231180
申请日:2021-04-15
申请人: Adobe Inc.
发明人: Yaniv De Ridder , Stefano Corazza , Lee Brimelow , Erwan Maigret , David Montero
IPC分类号: G06T13/20 , G06T19/00 , G06F3/04845 , G06F3/0488 , G06F3/04815
CPC分类号: G06T13/20 , G06T19/006 , G06F3/0488 , G06F3/04815 , G06F3/04845 , G06T2200/24
摘要: The present disclosure relates to an AR animation generation system that detects a change in position of a mobile computing system in a real-world environment, determines that a position for a virtual object in an augmented reality (AR) scene is to be changed from a first position in the AR scene to a second position in the AR scene, identifies an animation profile to be used for animating the virtual object, wherein the animation profile is associated with the virtual object, and animates the virtual object in the AR scene using the animation profile. Animating the virtual object in the AR scene includes moving the virtual object in the AR scene from the first position to the second position along a path, wherein the path and a movement of the virtual object along the path are determined based on the animation profile.
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公开(公告)号:US20210256751A1
公开(公告)日:2021-08-19
申请号:US17231180
申请日:2021-04-15
申请人: Adobe Inc.
发明人: Yaniv De Ridder , Stefano Corazza , Lee Brimelow , Erwan Maigret , David Montero
摘要: The present disclosure relates to an AR animation generation system that detects a change in position of a mobile computing system in a real-world environment, determines that a position for a virtual object in an augmented reality (AR) scene is to be changed from a first position in the AR scene to a second position in the AR scene, identifies an animation profile to be used for animating the virtual object, wherein the animation profile is associated with the virtual object, and animates the virtual object in the AR scene using the animation profile. Animating the virtual object in the AR scene includes moving the virtual object in the AR scene from the first position to the second position along a path, wherein the path and a movement of the virtual object along the path are determined based on the animation profile.
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公开(公告)号:US10565768B2
公开(公告)日:2020-02-18
申请号:US16025767
申请日:2018-07-02
申请人: Adobe Inc.
摘要: Systems and methods for generating recommendations for animations to apply to animate 3D characters in accordance with embodiments of the invention are disclosed. One embodiment includes an animation server and a database containing metadata describing a plurality of animations and the compatibility of ordered pairs of the described animations. In addition, the animation server is configured to receive requests for animation recommendations identifying a first animation, generate a recommendation of at least one animation described in the database based upon the first animation, receive a selection of an animation described in the database, and concatenate at least the first animation and the selected animation.
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公开(公告)号:US10984574B1
公开(公告)日:2021-04-20
申请号:US16692521
申请日:2019-11-22
申请人: Adobe Inc.
发明人: Yaniv De Ridder , Stefano Corazza , Lee Brimelow , Erwan Maigret , David Montero
IPC分类号: G06T19/00 , G06T13/20 , G06F3/0484 , G06F3/0488 , G06F3/0481
摘要: The present disclosure relates to an AR animation generation system identifies an animation profile for animating the virtual object displayed in an augmented reality (AR) scene. The AR animation generation system creates a link between the virtual object and the mobile computing system based upon a position of the virtual object within the AR scene and a position of a mobile device in a real-world environment. The link enables determining for each position of the mobile device in the real-world environment, a corresponding position for the virtual object in the AR scene. The AR animation generation system animates the virtual object using the mobile device by detecting a change in position in the real-world environment of the mobile computing system from a first position to a second position and using the link to determine a change in position for the virtual object in the AR scene from a first position to a second position, The AR animation generation system updates the AR scene to display the virtual object in the second position in the AR scene.
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公开(公告)号:US20200334892A1
公开(公告)日:2020-10-22
申请号:US16919774
申请日:2020-07-02
申请人: Adobe Inc.
摘要: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
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公开(公告)号:US11488342B1
公开(公告)日:2022-11-01
申请号:US17332708
申请日:2021-05-27
申请人: ADOBE INC.
发明人: Kalyan Krishna Sunkavalli , Yannick Hold-Geoffroy , Milos Hasan , Zexiang Xu , Yu-Ying Yeh , Stefano Corazza
摘要: Embodiments of the technology described herein, make unknown material-maps in a Physically Based Rendering (PBR) asset usable through an identification process that relies, at least in part, on image analysis. In addition, when a desired material-map type is completely missing from a PBR asset the technology described herein may generate a suitable synthetic material map for use in rendering. In one aspect, the correct map type is assigned using a machine classifier, such as a convolutional neural network, which analyzes image content of the unknown material map and produce a classification. The technology described herein also correlates material maps into material definitions using a combination of the material-map type and similarity analysis. The technology described herein may generate synthetic maps to be used in place of the missing material maps. The synthetic maps may be generated using a Generative Adversarial Network (GAN).
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公开(公告)号:US11170558B2
公开(公告)日:2021-11-09
申请号:US16919774
申请日:2020-07-02
申请人: Adobe Inc.
摘要: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
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8.
公开(公告)号:US10748325B2
公开(公告)日:2020-08-18
申请号:US13681120
申请日:2012-11-19
申请人: Adobe Inc.
摘要: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
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