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1.
公开(公告)号:US20190217192A1
公开(公告)日:2019-07-18
申请号:US16312931
申请日:2017-06-28
发明人: Nicholas Fajt , Cameron Brown , Dan Kroymann , Omer Bilal Orhan , Jonathan Bevis , Joshua Wehrly
CPC分类号: A63F13/40 , A63F13/55 , A63F13/73 , A63F13/79 , A63F2300/5533 , A63F2300/8082 , G06T15/20
摘要: In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.
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2.
公开(公告)号:US20190160378A1
公开(公告)日:2019-05-30
申请号:US16313403
申请日:2017-06-28
发明人: Nicholas Fajt , Cameron Brown , Dan Kroymann , Omer Bilal Orhan , Jonathan Bevis , Joshua Wehrly
IPC分类号: A63F13/53 , A63F13/211 , A63F13/212 , A63F13/26 , A63F13/5255 , A63F13/5258 , A63F13/56
摘要: In some embodiments, a detecting endpoint system accessing a shared virtual environment detects a collision between a target avatar and an object within the shared virtual environment. The detecting endpoint system transmits a location change notification for a head of the target avatar. An observer endpoint system moves the head of the target avatar based on the location change notification. A target endpoint system associated with the target avatar does not move its viewpoint based on the location change notification. In some embodiments, this decoupling of viewpoint from the avatar allows for a more immersive experience for all users.
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公开(公告)号:US20190155384A1
公开(公告)日:2019-05-23
申请号:US16313821
申请日:2017-06-28
发明人: Nicholas Fajt , Cameron Brown , Dan Kroymann , Omer Bilal Orhan , Jonathan Bevis , Joshua Wehrly
摘要: An endpoint system including one or more computing devices presents an object in a virtual environment (e.g., a shared virtual environment); receives gaze input corresponding to a gaze of a user of the endpoint system; calculates a gaze vector based on the gaze input; receives motion input corresponding to an action of the user; determines a path adjustment (e.g., by changing motion parameters such as trajectory and velocity) for the object based at least in part on the gaze vector and the motion input; and simulates motion of the object within the virtual environment based at least in part on the path adjustment. The object may be presented as being thrown by an avatar, with a flight path based on the path adjustment. The gaze vector may be based on head orientation information, eye tracking information, or some combination of these or other gaze information.
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