Bad beat compensation for wagering games
    1.
    发明授权
    Bad beat compensation for wagering games 有权
    投注游戏失败赔偿

    公开(公告)号:US08845417B1

    公开(公告)日:2014-09-30

    申请号:US13468004

    申请日:2012-05-09

    IPC分类号: A63F1/00

    CPC分类号: G07F17/32

    摘要: Systems and methods for determining bad beats in wagering games are disclosed. If the bad beat is determined to be compensable, some form of compensation is provided to the player. The compensation can include providing a free entry into a second wagering game. The second wagering game can be a site-wide wagering game in which a plurality of player may be simultaneously participating.

    摘要翻译: 公开了用于确定投注游戏中的不良节拍的系统和方法。 如果不良的打击被确定为应予赔偿,则向玩家提供某种形式的补偿。 补偿可以包括提供免费进入第二个投注游戏。 第二投注游戏可以是其中多个玩家可以同时参与的站点范围的投注游戏。

    Selective filtering of feed publication of wagering game activity
    2.
    发明授权
    Selective filtering of feed publication of wagering game activity 有权
    选择性过滤饲料出版的投注游戏活动

    公开(公告)号:US09218718B2

    公开(公告)日:2015-12-22

    申请号:US13600837

    申请日:2012-08-31

    IPC分类号: A63F13/00 G07F17/32

    CPC分类号: G07F17/3258 G07F17/323

    摘要: A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player.

    摘要翻译: 一种方法包括接收提供投注游戏活动通知的多个消息的馈送,其中,所述投注游戏活动通过投注游戏机构中的投注游戏机和在线投注游戏网站中的至少一个发生。 该方法包括存储消息的数量。 该方法包括过滤消息的数量以创建消息的子集,其中过滤基于运营商标准和玩家标准中的至少一个。 操作者标准和玩家标准包括累积奖金,累进胜利,进入奖金回合中的至少一个以及货币金额超过下注的金额的阈值乘数的胜利。 该方法包括将消息子集发布到与投注游戏玩家相关联的计算设备。

    Controlling and rewarding gaming socialization
    3.
    发明授权
    Controlling and rewarding gaming socialization 失效
    控制和奖励游戏社会化

    公开(公告)号:US08671019B1

    公开(公告)日:2014-03-11

    申请号:US13411305

    申请日:2012-03-02

    IPC分类号: G06Q30/00 H04N7/025 A63F9/24

    摘要: A wagering game system and its operations are described. In some embodiments, the operations include receiving a message that was published from a social-communication application of a social network website, selecting a first phrase (e.g., promotional expression, by a user, regarding the wagering game venue) from the message, and comparing the first phrase to a plurality of second phrases (e.g., characteristics associated with a wagering game venue) accessible via a wagering game server. The operations can further include detecting that the first phrase is substantially similar to at least one of the plurality of the second phrases, and providing an award (e.g., loyalty points) in response. In some embodiments, the value of the award is based on a condition associated with the message, publication of the message, etc.

    摘要翻译: 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括接收从社交网络网站的社交通信应用程序发布的消息,从消息中选择第一短语(例如,用户对于投注游戏场所的促销表达),以及 将第一短语与可通过投注游戏服务器访问的多个第二短语(例如,与投注游戏场所相关联的特征)进行比较。 操作可以进一步包括检测第一短语与多个第二短语中的至少一个基本相似,并提供响应的奖励(例如,忠诚度点)。 在一些实施例中,奖励的值基于与消息相关联的条件,消息的发布等。

    SELECTIVE FILTERING OF FEED PUBLICATION OF WAGERING GAME ACTIVITY
    4.
    发明申请
    SELECTIVE FILTERING OF FEED PUBLICATION OF WAGERING GAME ACTIVITY 有权
    选择性过滤游戏活动的出版物

    公开(公告)号:US20130210518A1

    公开(公告)日:2013-08-15

    申请号:US13600837

    申请日:2012-08-31

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3258 G07F17/323

    摘要: A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player.

    摘要翻译: 一种方法包括接收提供投注游戏活动通知的多个消息的馈送,其中,所述投注游戏活动通过投注游戏机构中的投注游戏机和在线投注游戏网站中的至少一个发生。 该方法包括存储消息的数量。 该方法包括过滤消息的数量以创建消息的子集,其中过滤基于运营商标准和玩家标准中的至少一个。 操作者标准和玩家标准包括累积奖金,累进胜利,进入奖金回合中的至少一个以及货币金额超过下注的金额的阈值乘数的胜利。 该方法包括将消息子集发布到与投注游戏玩家相关联的计算设备。

    EVENT ACTIVATION RELATED TO WAGERING GAME PLAY
    5.
    发明申请
    EVENT ACTIVATION RELATED TO WAGERING GAME PLAY 审中-公开
    与玩游戏相关的活动激活

    公开(公告)号:US20130130780A1

    公开(公告)日:2013-05-23

    申请号:US13546167

    申请日:2012-07-11

    IPC分类号: G07F17/32 A63F13/10

    CPC分类号: G07F17/3244 G07F17/3272

    摘要: A method includes creating an event related to a wagering game, wherein the creating of the event comprises setting a requirement for the event. The requirement includes at least one of a participatory requirement and a monetary requirement for activation of the event. The participatory requirement includes a minimum number of wagering game players required to elect participation in the event. The creating of the event also includes defining an added value wagering game activity for the wagering game players that have elected participation in the event. The added value wagering game activity comprising at least one of access of locked content of the wagering game, increased expected value for payout from the wagering game, increased value of a jackpot of the wagering game, access to a locked progressive jackpot, and access to locked bonuses.

    摘要翻译: 一种方法包括创建与投注游戏相关的事件,其中所述事件的创建包括设置所述事件的要求。 该要求至少包括参与性要求和激活事件的货币需求中的至少一项。 参与性要求包括选举参赛者所需的最低数量的投注游戏玩家。 该事件的创建还包括为选举参与该事件的投注游戏玩家定义一个附加值投注游戏活动。 附加价值投注游戏活动包括投注游戏的锁定内容的访问中的至少一个,增加的投注游戏的支付期望值,增加投注游戏的累积奖金的价值,访问锁定的累积奖金以及访问 锁定奖金。

    Wagering game leaderboards
    6.
    发明授权
    Wagering game leaderboards 有权
    投注游戏排行榜

    公开(公告)号:US08376825B2

    公开(公告)日:2013-02-19

    申请号:US13388632

    申请日:2010-10-27

    IPC分类号: A63F9/24

    摘要: Embodiments include a method that aggregates, for each of a plurality of players, data of different wagering games based, at least in part, on criteria for an aggregate leaderboard. Values for each of the plurality of players are computed based, at least in part, on the data aggregated for each of the plurality of players and the criteria for the aggregate leaderboard. Ranks of the plurality of players are determined based, at least in part, on the computed values. A subset of the plurality of players with ranks above a threshold rank is determined. Indications of the subset of the plurality of players are supplied for updating the aggregate leaderboard.

    摘要翻译: 实施例包括一种方法,用于至少部分地针对多个玩家的标准来聚合不同投注游戏的数据。 至少部分地基于针对多个玩家中的每一个聚合的数据和聚合排行榜的标准来计算多个玩家中的每一个的值。 至少部分地基于所计算的值确定多个玩家的等级。 确定具有高于阈值等级的多个玩家的子集。 供应多个玩家的子集的指示用于更新聚集的排行榜。

    CONTROLLING WAGERING GAME PLAY CONTINUATION
    7.
    发明申请
    CONTROLLING WAGERING GAME PLAY CONTINUATION 有权
    控制游戏玩家连续性

    公开(公告)号:US20120184349A1

    公开(公告)日:2012-07-19

    申请号:US13499127

    申请日:2011-04-11

    IPC分类号: A63F9/24

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括在投注游戏会话期间播放的第一投注游戏的第一投注游戏内容的记录,并且在投注游戏会话结束之后生成电子(例如,“电子邮件”)消息。 操作还可以包括在电子消息中嵌入提供对第二投注游戏内容的访问的对象。 第二投注游戏内容包括第一投注游戏的记录。 该操作可以进一步包括将电子消息发送到与投注游戏会话相关联的投注游戏玩家帐户的电子地址,以及经由电子消息检测对第二投注游戏内容的访问。 第二投注游戏内容可以重新呈现第一投注游戏内容的部分,作为第二投注游戏内容的一部分。

    Autoplay mechanism for wagering game systems
    8.
    发明授权
    Autoplay mechanism for wagering game systems 有权
    自动播放机制,用于投注游戏系统

    公开(公告)号:US09028321B2

    公开(公告)日:2015-05-12

    申请号:US13386275

    申请日:2010-07-21

    IPC分类号: A63F13/00 G07F17/32

    摘要: A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.

    摘要翻译: 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括启动用于在游戏机的显示设备上呈现的投注游戏标题,以及从游戏机接收指示由玩家为投注游戏标题选择的自动播放设置的玩家输入。 操作包括:响应于从游戏机接收到自动播放触发,启动投注游戏标题的自动播放模式,根据玩家选择的自动播放设置管理播放器的自动播放模式,并且生成针对游戏者的每个投注游戏的结果 在自动播放模式下播放游戏标题。 操作包括监视与在自动播放模式期间播放的投注游戏相关联的游戏事件,以确定何时停止自动播放模式,以及基于玩家选择的自动播放设置来停止播放器的自动播放模式。

    Uses of location tracking in mobile devices
    9.
    发明授权
    Uses of location tracking in mobile devices 有权
    在移动设备中使用位置跟踪

    公开(公告)号:US08944916B2

    公开(公告)日:2015-02-03

    申请号:US13185932

    申请日:2011-07-19

    IPC分类号: A63F13/00 G07F17/32

    摘要: In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game.

    摘要翻译: 在一些实施例中,计算机实现的方法包括:检测靠近移动电话的多个投注游戏机,以及选择用于建立连接的多个投注游戏机中的第一个。 该方法还可以包括请求与多个投注游戏机中的第一个的连接,以及从多个投注游戏机中的移动电话向第一个投注游戏机发送用于配置投注游戏的玩家帐户信息。 该方法还可以包括从多个投注游戏机中的第一个接收指示投注游戏的结果的内容,以及在移动电话上呈现投注游戏的结果。