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公开(公告)号:US08671019B1
公开(公告)日:2014-03-11
申请号:US13411305
申请日:2012-03-02
申请人: Brian J. Barclay , Andrew C. Guinn , Travis N. Nelson , Richard B. Robbins , Danijel Stankovic , John R. Werneke
发明人: Brian J. Barclay , Andrew C. Guinn , Travis N. Nelson , Richard B. Robbins , Danijel Stankovic , John R. Werneke
CPC分类号: G07F17/3244 , G06Q30/0207 , G06Q30/0241 , G06Q50/01 , G07F17/3281
摘要: A wagering game system and its operations are described. In some embodiments, the operations include receiving a message that was published from a social-communication application of a social network website, selecting a first phrase (e.g., promotional expression, by a user, regarding the wagering game venue) from the message, and comparing the first phrase to a plurality of second phrases (e.g., characteristics associated with a wagering game venue) accessible via a wagering game server. The operations can further include detecting that the first phrase is substantially similar to at least one of the plurality of the second phrases, and providing an award (e.g., loyalty points) in response. In some embodiments, the value of the award is based on a condition associated with the message, publication of the message, etc.
摘要翻译: 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括接收从社交网络网站的社交通信应用程序发布的消息,从消息中选择第一短语(例如,用户对于投注游戏场所的促销表达),以及 将第一短语与可通过投注游戏服务器访问的多个第二短语(例如,与投注游戏场所相关联的特征)进行比较。 操作可以进一步包括检测第一短语与多个第二短语中的至少一个基本相似,并提供响应的奖励(例如,忠诚度点)。 在一些实施例中,奖励的值基于与消息相关联的条件,消息的发布等。
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公开(公告)号:US09218718B2
公开(公告)日:2015-12-22
申请号:US13600837
申请日:2012-08-31
发明人: Brian J. Barclay , Andrew C. Guinn , Travis N. Nelson , Richard B. Robbins , Justin C. Weber , John R. Werneke
CPC分类号: G07F17/3258 , G07F17/323
摘要: A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player.
摘要翻译: 一种方法包括接收提供投注游戏活动通知的多个消息的馈送,其中,所述投注游戏活动通过投注游戏机构中的投注游戏机和在线投注游戏网站中的至少一个发生。 该方法包括存储消息的数量。 该方法包括过滤消息的数量以创建消息的子集,其中过滤基于运营商标准和玩家标准中的至少一个。 操作者标准和玩家标准包括累积奖金,累进胜利,进入奖金回合中的至少一个以及货币金额超过下注的金额的阈值乘数的胜利。 该方法包括将消息子集发布到与投注游戏玩家相关联的计算设备。
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公开(公告)号:US20130210518A1
公开(公告)日:2013-08-15
申请号:US13600837
申请日:2012-08-31
申请人: Brian J. Barclay , Andrew C. Guinn , Travis N. Nelson , Richard B. Robbins , Justin C. Weber , John R. Werneke
发明人: Brian J. Barclay , Andrew C. Guinn , Travis N. Nelson , Richard B. Robbins , Justin C. Weber , John R. Werneke
IPC分类号: G07F17/32
CPC分类号: G07F17/3258 , G07F17/323
摘要: A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player.
摘要翻译: 一种方法包括接收提供投注游戏活动通知的多个消息的馈送,其中,所述投注游戏活动通过投注游戏机构中的投注游戏机和在线投注游戏网站中的至少一个发生。 该方法包括存储消息的数量。 该方法包括过滤消息的数量以创建消息的子集,其中过滤基于运营商标准和玩家标准中的至少一个。 操作者标准和玩家标准包括累积奖金,累进胜利,进入奖金回合中的至少一个以及货币金额超过下注的金额的阈值乘数的胜利。 该方法包括将消息子集发布到与投注游戏玩家相关联的计算设备。
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公开(公告)号:US20120282995A1
公开(公告)日:2012-11-08
申请号:US13464964
申请日:2012-05-05
申请人: Jeffrey L. Allen , Andrew C. Guinn , Damon E. Gura , Robert L. Kyte , Harry C. Lang , Richard B. Robbins , Pamela S. Smith , Danijel Stankovic
发明人: Jeffrey L. Allen , Andrew C. Guinn , Damon E. Gura , Robert L. Kyte , Harry C. Lang , Richard B. Robbins , Pamela S. Smith , Danijel Stankovic
IPC分类号: A63F13/00
CPC分类号: G07F17/3227 , A63F13/795 , G06Q30/0214 , G06Q50/01 , G07F17/323 , G07F17/3239 , G07F17/3244 , G07F17/3262 , G07F17/3272 , G07F17/3281 , G07F17/329 , G07F17/34
摘要: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game.
摘要翻译: 本公开包括一种机会游戏,其中使用用于社交网络系统中的社交联系人的个人资料数据来确定玩家是否赢得或失去了机会游戏。 从一组社会联系人中随机抽取社会联系。 社交联系人可以从单个数据源或多个数据源获得并聚合。 如果随机选择的社交联系人具有彼此匹配的一个或多个配置文件属性,则游戏玩家将获胜。 游戏可以被呈现为基于插槽的游戏,其中用于社交联系人的个人资料图片是插槽游戏的卷轴的符号。
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公开(公告)号:US08641501B2
公开(公告)日:2014-02-04
申请号:US13464964
申请日:2012-05-05
申请人: Jeffrey L. Allen , Andrew C. Guinn , Damon E. Gura , Robert L. Kyte , Harry C. Lang , Richard B. Robbins , Pamela S. Smith , Danijel Stankovic
发明人: Jeffrey L. Allen , Andrew C. Guinn , Damon E. Gura , Robert L. Kyte , Harry C. Lang , Richard B. Robbins , Pamela S. Smith , Danijel Stankovic
IPC分类号: A63F13/00
CPC分类号: G07F17/3227 , A63F13/795 , G06Q30/0214 , G06Q50/01 , G07F17/323 , G07F17/3239 , G07F17/3244 , G07F17/3262 , G07F17/3272 , G07F17/3281 , G07F17/329 , G07F17/34
摘要: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game.
摘要翻译: 本公开包括一种机会游戏,其中使用用于社交网络系统中的社交联系人的个人资料数据来确定玩家是否赢得或失去了机会游戏。 从一组社会联系人中随机抽取社会联系。 社交联系人可以从单个数据源或多个数据源获得并聚合。 如果随机选择的社交联系人具有彼此匹配的一个或多个配置文件属性,则游戏玩家将获胜。 游戏可以被呈现为基于插槽的游戏,其中用于社交联系人的个人资料图片是插槽游戏的卷轴的符号。
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公开(公告)号:US08845417B1
公开(公告)日:2014-09-30
申请号:US13468004
申请日:2012-05-09
IPC分类号: A63F1/00
CPC分类号: G07F17/32
摘要: Systems and methods for determining bad beats in wagering games are disclosed. If the bad beat is determined to be compensable, some form of compensation is provided to the player. The compensation can include providing a free entry into a second wagering game. The second wagering game can be a site-wide wagering game in which a plurality of player may be simultaneously participating.
摘要翻译: 公开了用于确定投注游戏中的不良节拍的系统和方法。 如果不良的打击被确定为应予赔偿,则向玩家提供某种形式的补偿。 补偿可以包括提供免费进入第二个投注游戏。 第二投注游戏可以是其中多个玩家可以同时参与的站点范围的投注游戏。
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公开(公告)号:US20130130780A1
公开(公告)日:2013-05-23
申请号:US13546167
申请日:2012-07-11
CPC分类号: G07F17/3244 , G07F17/3272
摘要: A method includes creating an event related to a wagering game, wherein the creating of the event comprises setting a requirement for the event. The requirement includes at least one of a participatory requirement and a monetary requirement for activation of the event. The participatory requirement includes a minimum number of wagering game players required to elect participation in the event. The creating of the event also includes defining an added value wagering game activity for the wagering game players that have elected participation in the event. The added value wagering game activity comprising at least one of access of locked content of the wagering game, increased expected value for payout from the wagering game, increased value of a jackpot of the wagering game, access to a locked progressive jackpot, and access to locked bonuses.
摘要翻译: 一种方法包括创建与投注游戏相关的事件,其中所述事件的创建包括设置所述事件的要求。 该要求至少包括参与性要求和激活事件的货币需求中的至少一项。 参与性要求包括选举参赛者所需的最低数量的投注游戏玩家。 该事件的创建还包括为选举参与该事件的投注游戏玩家定义一个附加值投注游戏活动。 附加价值投注游戏活动包括投注游戏的锁定内容的访问中的至少一个,增加的投注游戏的支付期望值,增加投注游戏的累积奖金的价值,访问锁定的累积奖金以及访问 锁定奖金。
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公开(公告)号:US20120184349A1
公开(公告)日:2012-07-19
申请号:US13499127
申请日:2011-04-11
IPC分类号: A63F9/24
CPC分类号: G07F17/3281 , G07F17/3204 , G07F17/323
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括在投注游戏会话期间播放的第一投注游戏的第一投注游戏内容的记录,并且在投注游戏会话结束之后生成电子(例如,“电子邮件”)消息。 操作还可以包括在电子消息中嵌入提供对第二投注游戏内容的访问的对象。 第二投注游戏内容包括第一投注游戏的记录。 该操作可以进一步包括将电子消息发送到与投注游戏会话相关联的投注游戏玩家帐户的电子地址,以及经由电子消息检测对第二投注游戏内容的访问。 第二投注游戏内容可以重新呈现第一投注游戏内容的部分,作为第二投注游戏内容的一部分。
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公开(公告)号:US09028321B2
公开(公告)日:2015-05-12
申请号:US13386275
申请日:2010-07-21
申请人: Peter R. Anderson , Brian J. Barclay , Andrew C. Guinn , Richard B. Robbins , Richard T. Schwartz
发明人: Peter R. Anderson , Brian J. Barclay , Andrew C. Guinn , Richard B. Robbins , Richard T. Schwartz
CPC分类号: G07F17/3225 , G07F17/32 , G07F17/3262
摘要: A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.
摘要翻译: 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括启动用于在游戏机的显示设备上呈现的投注游戏标题,以及从游戏机接收指示由玩家为投注游戏标题选择的自动播放设置的玩家输入。 操作包括:响应于从游戏机接收到自动播放触发,启动投注游戏标题的自动播放模式,根据玩家选择的自动播放设置管理播放器的自动播放模式,并且生成针对游戏者的每个投注游戏的结果 在自动播放模式下播放游戏标题。 操作包括监视与在自动播放模式期间播放的投注游戏相关联的游戏事件,以确定何时停止自动播放模式,以及基于玩家选择的自动播放设置来停止播放器的自动播放模式。
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公开(公告)号:US20130225298A1
公开(公告)日:2013-08-29
申请号:US13594529
申请日:2012-08-24
申请人: Vernon W. Hamlin , Brian J. Barclay , Andrew Fowler , Andrew C. Guinn , Richard B. Robbins , Richard T. Schwartz
发明人: Vernon W. Hamlin , Brian J. Barclay , Andrew Fowler , Andrew C. Guinn , Richard B. Robbins , Richard T. Schwartz
IPC分类号: G07F17/32
CPC分类号: G07F17/3227 , G06Q10/10 , G06Q50/34 , G07F17/32 , G07F17/3225 , G07F17/3232 , G07F17/3234 , G07F17/3237 , G07F17/3241 , G07F17/3244 , G07F17/3272 , G07F17/3286
摘要: A computer-implemented method includes creating, by at least one processor, an online presence for a wagering game machine. The method also includes publishing wagering game activity that has occurred at the wagering game machine to the online presence for the wagering game machine.
摘要翻译: 计算机实现的方法包括由至少一个处理器创建投注游戏机的在线存在。 该方法还包括将投注游戏机发生的投注游戏活动发布到投注游戏机的在线存在。
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