Video game streaming with dynamic range conversion

    公开(公告)号:US11666823B1

    公开(公告)日:2023-06-06

    申请号:US17361938

    申请日:2021-06-29

    CPC classification number: A63F13/355 H04N5/57 H04N23/741 A63F2300/538

    Abstract: Conversion components may receive game video rendered in high-dynamic-range (HDR) and standard-dynamic-range (SDR) camera video of a game player. The conversion components may provide local video output to a local display and remote video output for network transmission to remote viewers. The SDR camera video may be converted to HDR and provided with HDR game video in the local video output. For HDR network transmission, the HDR game video and converted HDR camera video may be included in the remote video output. For SDR network transmission, the HDR game video may be converted to SDR and provided with the SDR camera video in the remote video output. The game video, camera video and other video feeds may have respective portals in the local and remote video outputs. The local and remote video outputs may have respective visual portal arrangements that may be at least partially different from one another.

    Video game streaming with dynamic range conversion

    公开(公告)号:US11617946B1

    公开(公告)日:2023-04-04

    申请号:US17361856

    申请日:2021-06-29

    Abstract: Conversion components may receive game video rendered in high-dynamic-range (HDR) and standard-dynamic-range (SDR) camera video of a game player. The conversion components may provide local video output to a local display and remote video output for network transmission to remote viewers. The SDR camera video may be converted to HDR and provided with HDR game video in the local video output. For HDR network transmission, the HDR game video and converted HDR camera video may be included in the remote video output. For SDR network transmission, the HDR game video may be converted to SDR and provided with the SDR camera video in the remote video output. The game video, camera video and other video feeds may have respective portals in the local and remote video outputs. The local and remote video outputs may have respective visual portal arrangements that may be at least partially different from one another.

    Video game streaming with dynamic range conversion

    公开(公告)号:US11612812B1

    公开(公告)日:2023-03-28

    申请号:US17362087

    申请日:2021-06-29

    Abstract: Conversion components may receive game video rendered in high-dynamic-range (HDR) and standard-dynamic-range (SDR) camera video of a game player. The conversion components may provide local video output to a local display and remote video output for network transmission to remote viewers. The SDR camera video may be converted to HDR and provided with HDR game video in the local video output. For HDR network transmission, the HDR game video and converted HDR camera video may be included in the remote video output. For SDR network transmission, the HDR game video may be converted to SDR and provided with the SDR camera video in the remote video output. The game video, camera video and other video feeds may have respective portals in the local and remote video outputs. The local and remote video outputs may have respective visual portal arrangements that may be at least partially different from one another.

    Session management for virtual environments

    公开(公告)号:US10722801B1

    公开(公告)日:2020-07-28

    申请号:US16058740

    申请日:2018-08-08

    Abstract: A quick or limited matching process can be used to quickly get players of a gaming application into an active game session. In order to improve the quality of the match for a subsequent game session, a longer-running match process can be utilized while players are engaged in a current game session. A pool of players likely to be available around the time at which a current game session will end is determined. The longer-running match process can analyze the data for the player pool to determine matches of players for one or more future game sessions. Information for these sessions can be provided to the relevant players, who are then enabled to join in the respective sessions. Such a process provides for more flexibility and accuracy in the matching process without extending the player wait times endured.

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