Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM)
    1.
    发明授权
    Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM) 有权
    为电子游戏机(EGM)提供多核处理器的装置,方法和系统,

    公开(公告)号:US08347303B2

    公开(公告)日:2013-01-01

    申请号:US12271337

    申请日:2008-11-14

    IPC分类号: G06F9/455 G06F9/46

    CPC分类号: G06F9/5044

    摘要: An electronic gaming machine (EGM) implements a multi-core processor. A first of the processor cores is adapted to perform or otherwise control a first set of operations. The first set of operations can include, for example, game manager operations and other operations of the EGM that are more time-sensitive. A second one of the processor cores is adapted to perform or otherwise control a second set of operations. The second set of operations can include, for example, operations related to multimedia presentation associated with the running/playing of a game and/or other operations of the EGM that are not time-sensitive or are otherwise less time-sensitive than the operations performed/controlled by the first processor core. Each of the processor cores may run an operating system that matches the needs of its respective processor core.

    摘要翻译: 电子游戏机(EGM)实现了多核处理器。 处理器核心中的第一个适于执行或以其他方式控制第一组操作。 第一套操作可以包括例如游戏管理器操作和更加时间敏感的EGM的其他操作。 处理器核心中的第二个适于执行或以其它方式控制第二组操作。 第二组操作可以包括例如与游戏的运行/播放相关的多媒体呈现的操作和/或不是时间敏感的EGM的其他操作,或者比所执行的操作更小的时间敏感性 /由第一个处理器核心控制。 每个处理器核心可以运行与其各自的处理器核心的需要相匹配的操作系统。

    APPARATUS, METHOD, AND SYSTEM TO PROVIDE A MULTI-CORE PROCESSOR FOR AN ELECTRONIC GAMING MACHINE (EGM)
    2.
    发明申请
    APPARATUS, METHOD, AND SYSTEM TO PROVIDE A MULTI-CORE PROCESSOR FOR AN ELECTRONIC GAMING MACHINE (EGM) 有权
    用于电子游戏机(EGM)的多核处理器的装置,方法和系统

    公开(公告)号:US20100125851A1

    公开(公告)日:2010-05-20

    申请号:US12271337

    申请日:2008-11-14

    IPC分类号: G06F15/76 G06F9/50 G06F9/02

    CPC分类号: G06F9/5044

    摘要: An electronic gaming machine (EGM) implements a multi-core processor. A first of the processor cores is adapted to perform or otherwise control a first set of operations. The first set of operations can include, for example, game manager operations and other operations of the EGM that are more time-sensitive. A second one of the processor cores is adapted to perform or otherwise control a second set of operations. The second set of operations can include, for example, operations related to multimedia presentation associated with the running/playing of a game and/or other operations of the EGM that are not time-sensitive or are otherwise less time-sensitive than the operations performed/controlled by the first processor core. Each of the processor cores may run an operating system that matches the needs of its respective processor core.

    摘要翻译: 电子游戏机(EGM)实现了多核处理器。 处理器核心中的第一个适于执行或以其他方式控制第一组操作。 第一套操作可以包括例如游戏管理器操作和更加时间敏感的EGM的其他操作。 处理器核心中的第二个适于执行或以其他方式控制第二组操作。 第二组操作可以包括例如与游戏的运行/播放相关的多媒体呈现的操作和/或不是时间敏感的EGM的其他操作,或者比所执行的操作更小的时间敏感性 /由第一个处理器核心控制。 每个处理器核心可以运行与其各自的处理器核心的需要相匹配的操作系统。

    AUTHENTICATION SYSTEM FOR GAMING MACHINES AND RELATED METHODS
    3.
    发明申请
    AUTHENTICATION SYSTEM FOR GAMING MACHINES AND RELATED METHODS 有权
    游戏机认证系统及相关方法

    公开(公告)号:US20110131401A1

    公开(公告)日:2011-06-02

    申请号:US12629859

    申请日:2009-12-02

    IPC分类号: G06F9/00 G06F11/30

    摘要: Various embodiments disclosed herein are directed to gaming devices having a secured basic input/output system (BIOS) and methods for determining the validity of the gaming device's BIOS. According to one embodiment, the gaming device includes a secured module for authenticating the BIOS of the gaming device. During the boot-up process, the secured module selects a challenge from a plurality of challenges, and the selected challenge is issued to the BIOS. The BIOS generates a response to the challenge, and the secured module determines whether the BIOS response matches the calculated response of the secured module. If the BIOS response matches the secured module response, the gaming device continues the boot process. Otherwise, the boot process is halted by the gaming device.

    摘要翻译: 本文公开的各种实施例涉及具有安全的基本输入/输出系统(BIOS)的游戏设备和用于确定游戏设备的BIOS的有效性的方法。 根据一个实施例,游戏设备包括用于认证游戏设备的BIOS的安全模块。 在启动过程中,安全模块从多个挑战中挑选出挑战,并且将选择的挑战发布到BIOS。 BIOS产生对挑战的响应,并且安全模块确定BIOS响应是否匹配所计算的安全模块的响应。 如果BIOS响应与安全模块响应匹配,游戏设备将继续启动进程。 否则,引导过程被游戏设备停止。

    AUTHENTICATION AND VALIDATION SYSTEMS FOR GAMING DEVICES
    4.
    发明申请
    AUTHENTICATION AND VALIDATION SYSTEMS FOR GAMING DEVICES 审中-公开
    游戏设备的验证和验证系统

    公开(公告)号:US20100062844A1

    公开(公告)日:2010-03-11

    申请号:US12619639

    申请日:2009-11-16

    IPC分类号: A63F9/24

    摘要: Systems and methods for authenticating and validating a device are disclosed herein. In one method, a manifest file is created for a gaming component, wherein the manifest file includes contents of each file from the gaming component. A digital signature is generated for each file from the gaming component, wherein the digital signature is created by using the contents of each file. Each digital signature is saved with each file in the manifest file. A digital signature calculation is performed on a file accessed during a bootup process. The contents of the accessed file are validated by comparing the calculated digital signature to the saved digital signature, and an error message is presented on a video display when the contents of the accessed file is not validated.

    摘要翻译: 本文公开了用于认证和验证设备的系统和方法。 在一种方法中,为游戏组件创建清单文件,其中清单文件包括来自游戏组件的每个文件的内容。 为来自游戏组件的每个文件生成数字签名,其中通过使用每个文件的内容来创建数字签名。 每个数字签名与清单文件中的每个文件一起保存。 对在启动过程中访问的文件执行数字签名计算。 所访问的文件的内容通过将计算的数字签名与保存的数字签名进行比较来验证,并且当访问文件的内容未被验证时,在视频显示器上呈现错误消息。

    Authentication system for gaming machines and related methods
    5.
    发明授权
    Authentication system for gaming machines and related methods 有权
    游戏机验证系统及相关方法

    公开(公告)号:US08484450B2

    公开(公告)日:2013-07-09

    申请号:US12629859

    申请日:2009-12-02

    摘要: Various embodiments disclosed herein are directed to gaming devices having a secured basic input/output system (BIOS) and methods for determining the validity of the gaming device's BIOS. According to one embodiment, the gaming device includes a secured module for authenticating the BIOS of the gaming device. During the boot-up process, the secured module selects a challenge from a plurality of challenges, and the selected challenge is issued to the BIOS. The BIOS generates a response to the challenge, and the secured module determines whether the BIOS response matches the calculated response of the secured module. If the BIOS response matches the secured module response, the gaming device continues the boot process. Otherwise, the boot process is halted by the gaming device.

    摘要翻译: 本文公开的各种实施例涉及具有安全的基本输入/输出系统(BIOS)的游戏设备和用于确定游戏设备的BIOS的有效性的方法。 根据一个实施例,游戏设备包括用于认证游戏设备的BIOS的安全模块。 在启动过程中,安全模块从多个挑战中挑选出挑战,并且将选择的挑战发布到BIOS。 BIOS产生对挑战的响应,并且安全模块确定BIOS响应是否匹配所计算的安全模块的响应。 如果BIOS响应与安全模块响应匹配,游戏设备将继续启动进程。 否则,引导过程被游戏设备停止。

    BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM
    6.
    发明申请
    BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM 有权
    浏览器管理员,游戏机,游戏网络和系统

    公开(公告)号:US20120172134A1

    公开(公告)日:2012-07-05

    申请号:US13403818

    申请日:2012-02-23

    IPC分类号: A63F9/24

    CPC分类号: H04L67/38 H04L67/12

    摘要: An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content.

    摘要翻译: 公开了一种在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏系统。 该系统包括:浏览器管理器,由服务器到服务器(S2S)服务器和S2S web服务器连接到浏览器管理器的一个或多个应用服务器,以及一个或多个游戏机通过游戏机连接到浏览器管理器, 服务器(G2S)服务器和G2S Web服务。 浏览器管理器包括用户界面应用程序和核心服务,其中用户界面应用程序在用户控制站上生成用户界面显示。 每个游戏机包括经由浏览器管理器从应用服务器接收外部内容的网络接口和用于显示外部内容的内容显示区域。

    Networked gaming system having a browser manager
    7.
    发明授权
    Networked gaming system having a browser manager 有权
    具有浏览器管理器的网络游戏系统

    公开(公告)号:US08137200B2

    公开(公告)日:2012-03-20

    申请号:US12267477

    申请日:2008-11-07

    CPC分类号: H04L67/38 H04L67/12

    摘要: An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content.

    摘要翻译: 公开了一种在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏系统。 该系统包括:浏览器管理器,由服务器到服务器(S2S)服务器和S2S web服务器连接到浏览器管理器的一个或多个应用服务器,以及一个或多个游戏机通过游戏机连接到浏览器管理器, 服务器(G2S)服务器和G2S Web服务。 浏览器管理器包括用户界面应用程序和核心服务,其中用户界面应用程序在用户控制站上生成用户界面显示。 每个游戏机包括用于经由浏览器管理器从应用服务器接收外部内容的网络接口和用于显示外部内容的内容显示区域。

    Browser manager for a networked gaming system and method
    8.
    发明授权
    Browser manager for a networked gaming system and method 有权
    网络游戏系统和方法的浏览器管理器

    公开(公告)号:US08062134B2

    公开(公告)日:2011-11-22

    申请号:US12267452

    申请日:2008-11-07

    摘要: An integrated browser manager and networked gaming method for providing server based dynamic content onto a content display area of one or more gaming machines is disclosed. The method includes: receiving incoming message queues, and after message receipt, processing the message and sending back reply message, if needed; converting incoming messages to a browser manager message with respect to browser manager schema and processing the commands; validating incoming message data with the available data in a database and if any inconsistent data found, building and sending a negative acknowledgement response back to a client; saving command data information that is determined to relevant tables in the database; logging information messages and error messages to log file; logging incoming and outgoing messages to log files, wherein messages are logged to a message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and enabling an ID provider class to generate the required new ID from ID provider data table by incrementing the relevant key id based on category and key name.

    摘要翻译: 公开了一种用于在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏方法。 该方法包括:接收进入的消息队列,消息接收之后,处理消息并发回回应消息; 将传入的消息转换为与浏览器管理器模式相关的浏览器管理器消息并处理命令; 使用数据库中的可用数据验证传入的消息数据,并且如果发现任何不一致的数据,建立并向客户端发送否定的确认响应; 保存对数据库中的相关表确定的命令数据信息; 记录信息消息和错误消息到日志文件; 将传入和传出的消息记录到日志文件,其中消息被记录到消息日志文件,其中数据表存储关于所接收的命令,处理的命令,发送给游戏机的命令以及从游戏机接收的响应的信息; 并且通过根据类别和密钥名称增加相关密钥ID,使得ID提供者类能够从ID提供者数据表生成所需的新ID。