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公开(公告)号:US20110314381A1
公开(公告)日:2011-12-22
申请号:US12819983
申请日:2010-06-21
CPC分类号: A63F13/424 , A63F13/10 , A63F13/12 , A63F13/20 , A63F13/21 , A63F13/213 , A63F13/215 , A63F13/47 , A63F2300/1087 , A63F2300/6045 , A63F2300/632 , G06F3/017 , G06F3/167 , G06F17/30056 , G10L15/26
摘要: A system and method are disclosed for combining interactive gaming aspects into a linear story. A user may interact with the linear story via a NUI system to alter the story and the images that are presented to the user. In an example, a user may alter the story by performing a predefined exploration gesture. This gesture brings the user into the 3-D world of the displayed image. In particular, the image displayed on the screen changes to create the impression that a user is stepping into the 3-D virtual world to allow a user to examine virtual objects from different perspectives or to peer around virtual objects.
摘要翻译: 公开了将交互式游戏方面结合成线性故事的系统和方法。 用户可以通过NUI系统与线性故事交互以改变呈现给用户的故事和图像。 在一个示例中,用户可以通过执行预定义的探索手势来改变故事。 该手势使用户进入显示图像的3-D世界。 特别地,显示在屏幕上的图像改变以产生用户正在步入3D虚拟世界的印象,以允许用户从不同的角度检查虚拟对象或者围绕虚拟对象进行对等。
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公开(公告)号:US08381108B2
公开(公告)日:2013-02-19
申请号:US12819983
申请日:2010-06-21
IPC分类号: G06F3/16
CPC分类号: A63F13/424 , A63F13/10 , A63F13/12 , A63F13/20 , A63F13/21 , A63F13/213 , A63F13/215 , A63F13/47 , A63F2300/1087 , A63F2300/6045 , A63F2300/632 , G06F3/017 , G06F3/167 , G06F17/30056 , G10L15/26
摘要: A system and method are disclosed for combining interactive gaming aspects into a linear story. A user may interact with the linear story via a NUI system to alter the story and the images that are presented to the user. In an example, a user may alter the story by performing a predefined exploration gesture. This gesture brings the user into the 3-D world of the displayed image. In particular, the image displayed on the screen changes to create the impression that a user is stepping into the 3-D virtual world to allow a user to examine virtual objects from different perspectives or to peer around virtual objects.
摘要翻译: 公开了将交互式游戏方面结合成线性故事的系统和方法。 用户可以通过NUI系统与线性故事交互以改变呈现给用户的故事和图像。 在一个示例中,用户可以通过执行预定义的探索手势来改变故事。 该手势使用户进入显示图像的3-D世界。 特别地,显示在屏幕上的图像改变以产生用户正在步入3D虚拟世界的印象,以允许用户从不同的角度检查虚拟对象或者围绕虚拟对象进行对等。
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公开(公告)号:US08866898B2
公开(公告)日:2014-10-21
申请号:US13017750
申请日:2011-01-31
申请人: Andrew Fuller , Rudy Poat , Alex Aben-Athar Kipman
发明人: Andrew Fuller , Rudy Poat , Alex Aben-Athar Kipman
CPC分类号: G06T13/40 , G06T2200/08
摘要: A system and method are disclosed living room movie creation. Movies can be directed, captured, and edited using a system that includes a depth camera. A virtual movie set can be created by using ordinary objects in the living room as virtual props. The system is able to capture motions of actors using the depth camera and to generate a movie based thereon. Therefore, there is no need for the actors to wear any special markers to detect their motion. A director may view scenes from the perspective of a “virtual camera” and record those scenes for later editing.
摘要翻译: 公开了一种系统和方法的客厅电影创作。 可以使用包含深度相机的系统对影片进行定向,拍摄和编辑。 虚拟电影集可以通过使用客厅中的普通物体作为虚拟道具来创建。 该系统能够捕获使用深度摄像机的演员的运动并基于此产生电影。 因此,演员不需要穿任何特殊的标记来检测他们的动作。 导演可以从“虚拟相机”的角度观看场景,并记录这些场景供以后进行编辑。
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公开(公告)号:US20120194645A1
公开(公告)日:2012-08-02
申请号:US13017750
申请日:2011-01-31
申请人: Andrew Fuller , Rudy Poat , Alex Aben-Athar Kipman
发明人: Andrew Fuller , Rudy Poat , Alex Aben-Athar Kipman
CPC分类号: G06T13/40 , G06T2200/08
摘要: A system and method are disclosed living room movie creation. Movies can be directed, captured, and edited using a system that includes a depth camera. A virtual movie set can be created by using ordinary objects in the living room as virtual props. The system is able to capture motions of actors using the depth camera and to generate a movie based thereon. Therefore, there is no need for the actors to wear any special markers to detect their motion. A director may view scenes from the perspective of a “virtual camera” and record those scenes for later editing.
摘要翻译: 公开了一种系统和方法的客厅电影创作。 可以使用包含深度相机的系统对影片进行定向,拍摄和编辑。 虚拟电影集可以通过使用客厅中的普通物体作为虚拟道具来创建。 该系统能够捕获使用深度摄像机的演员的运动并基于此产生电影。 因此,演员不需要穿任何特殊的标记来检测他们的动作。 导演可以从“虚拟相机”的角度观看场景,并记录这些场景供以后进行编辑。
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