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公开(公告)号:US20170358110A1
公开(公告)日:2017-12-14
申请号:US15179969
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Daniel I. Omachi , Patrick O. Heynen , Eric O. Sunalp
IPC: G06T11/00 , G06F3/0484
CPC classification number: G06T11/001 , G06F8/60 , G06T15/04 , G06T2200/24
Abstract: Described is a system that processes texture assets for an application to be distributed across a range of devices while still leveraging device-specific hardware capabilities. In one embodiment, the system processes various criteria and determines specialized texture asset variants for a set of devices. These criteria may include various selected options including an interpretation selection for interpreting a source image for a texture, and device trait options such as device type, memory, and software support. In addition, the system may create mipmaps based on attributes of a set of target devices. Accordingly, a set of specialized texture assets may be created and distributed across a suite of devices.
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公开(公告)号:US20170357493A1
公开(公告)日:2017-12-14
申请号:US15179939
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Daniel I. Omachi , Patrick O. Heynen , Eric O. Sunalp
IPC: G06F9/445 , G06F3/0484
CPC classification number: G06F8/61
Abstract: Described is a system that processes texture assets for an application to be distributed across a range of devices while still leveraging device-specific hardware capabilities. In one embodiment, the system processes various criteria and determines specialized texture asset variants for a set of devices. These criteria may include various selected options including an interpretation selection for interpreting a source image for a texture, and device trait options such as device type, memory, and software support. In addition, the system may create mipmaps based on attributes of a set of target devices. Accordingly, a set of specialized texture assets may be created and distributed across a suite of devices.
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公开(公告)号:US10304215B2
公开(公告)日:2019-05-28
申请号:US15179969
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Daniel I. Omachi , Patrick O. Heynen , Eric O. Sunalp
Abstract: Described is a system that processes texture assets for an application to be distributed across a range of devices while still leveraging device-specific hardware capabilities. In one embodiment, the system processes various criteria and determines specialized texture asset variants for a set of devices. These criteria may include various selected options including an interpretation selection for interpreting a source image for a texture, and device trait options such as device type, memory, and software support. In addition, the system may create mipmaps based on attributes of a set of target devices. Accordingly, a set of specialized texture assets may be created and distributed across a suite of devices.
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