摘要:
FIG. 1 is a front right top perspective view of a gaming machine showing our new design; FIG. 2 is a top view thereof; FIG. 3 is a front view thereof; FIG. 4 is a right side view thereof; FIG. 5 is a rear view thereof; FIG. 6 is a left side view thereof; and, FIG. 7 is a cross-section view thereof taken through line 7-7 of FIG. 2. The broken lines depicting the remainder of the gaming machine illustrates environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.
摘要:
FIG. 1 is a front perspective view of a gaming machine with graphical user interface showing our new design; FIG. 2 is a front perspective view thereof with the shading on the screen omitted for clarity purposes; FIG. 3 is a top view thereof; FIG. 4 is a right view thereof; FIG. 5 is a rear side view thereof; FIG. 6 is a left side view thereof; FIG. 7 is a top view thereof; and, FIG. 8 is a cross-section view thereof taken through line 8-8 of FIG. 7. The broken lines depicting the remainder of the gaming machine illustrates environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.
摘要:
A gaming system includes one or more input devices, audio output devices, visual display devices, and information processors. At least one visual display device visually depicts a plurality of visual presentations and at least one audio output device renders audio selectively mixed from corresponding audio components of the visual presentations. At least one processor receives and processes information from at least one input device to determine a region of focused attention by the player with respect to the visual display devices. Using the region of focused attention, a corresponding primary visual presentation is determined from the plurality of visual presentations. The corresponding audio components of the plurality of presentations are selectively mixed such that the audio component of the primary visual presentation is dominant on at least one audio output device. The plurality of visual presentations may also be rearranged or altered to visually highlight the primary visual presentation.
摘要:
FIG. 1 is a front right top perspective view of a gaming machine showing our new design; FIG. 2 is a top view thereof; FIG. 3 is a front view thereof; FIG. 4 is a right side view thereof; FIG. 5 is a rear view thereof; FIG. 6 is a left side view thereof; and, FIG. 7 is a cross-section view thereof taken through line 7-7 of FIG. 2. The broken lines depicting the remainder of the gaming machine illustrates environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.
摘要:
A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.
摘要:
A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores a set of fixed instructions to control the game processor and is configured to: enable the player to interact with the game interface to select a game from a list of games offered by the video gaming machine, wherein the game is represented by a game bubble floating in the game interface; display a game selection interface to enable the player to select the game and add the game in a control panel, wherein the control panel is configured to display multiple games selected by the player; and enable the player to switch among the plurality of games and control a game play of the plurality of games concurrently.
摘要:
FIG. 1 is a front right top perspective view of a gaming machine showing our new design; FIG. 2 is a top view thereof; FIG. 3 is a front view thereof; FIG. 4 is a right side view thereof; FIG. 5 is a rear view thereof; FIG. 6 is a left side view thereof; and, FIG. 7 is a cross-section view thereof taken through line 7-7 of FIG. 2. The broken lines depicting the remainder of the gaming machine illustrates environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.
摘要:
Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method for reformatting original graphical content designed for presentation on a gaming machine for presentation on a mobile computing device for which the original graphical content was not originally designed may include transmitting display information associated with a display on the mobile computing device to the gaming machine. The method may include receiving, by the gaming machine, the display information transmitted by the mobile computing device. The method may include determining a resolution or aspect ratio associated with the original graphical content. The method may include reformatting the original graphical content based on the resolution or aspect ratio associated with the original graphical content and the display information received from the mobile computing device.
摘要:
FIG. 1 is a front perspective view of a gaming machine with graphical user interface showing our new design; FIG. 2 is a front perspective view thereof with the shading on the screen omitted for clarity purposes; FIG. 3 is a front view thereof; FIG. 4 is a right view thereof; FIG. 5 is a rear side view thereof; FIG. 6 is a left side view thereof; FIG. 7 is a top view thereof; and, FIG. 8 is a cross-section view thereof taken through line 8-8 of FIG. 7. The broken lines depicting the remainder of the gaming machine illustrates environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.
摘要:
FIG. 1 is a front right top perspective view of a gaming machine showing our new design; FIG. 2 is a front view thereof; FIG. 3 is a right side view thereof; FIG. 4 is a rear view thereof; FIG. 5 is a left side view thereof; FIG. 6 is a top view thereof; and, FIG. 7 is a cross-section view thereof taken through line 7-7 of FIG. 6. The broken lines immediately adjacent to a shaded area define the bounds of the claimed design and form no part thereof. The broken lines depicting the remainder of the gaming machine illustrate environmental structure and form no part of the claimed design. The curved oblique line shading shows that the surface is a transparent, translucent, highly polished or reflective surface.