Input device including digital force feedback apparatus
    1.
    发明授权
    Input device including digital force feedback apparatus 失效
    输入装置包括数字式力反馈装置

    公开(公告)号:US5643087A

    公开(公告)日:1997-07-01

    申请号:US283065

    申请日:1994-07-29

    摘要: An input device for an interactive computer simulation or game is disclosed which includes a structure having at least two degrees-of-freedom which is moveable by a digit of a user to transmit input signal to a computer. At least one actuator connected to the moveable structure receives inputs from a computer and applies forces in the at least two degrees-of-freedom to the movable structure and thereby to the digit of the user. The actuator may include an electric motor and any of a variety of force transmission schemes including direct, cable, gear or belt drives. The applied forces are typically based on internal programming within the computer, events occurring in the simulation and movements of and forces applied to the movable structure by the operator. The input device of the invention thereby provides continuous interaction among motion of and forces applied by the movable structure, the events in the simulation and forces applied to and applied by the movable structure to enhance user enjoyment and performance.

    摘要翻译: 公开了一种用于交互式计算机模拟或游戏的输入装置,其包括具有至少两个自由度的结构,所述至少两个自由度可由用户的数字移动以向计算机发送输入信号。 连接到可移动结构的至少一个致动器接收来自计算机的输入,并且将至少两个自由度的力施加到可移动结构,从而向用户的数字施加力。 致动器可以包括电动机以及包括直接,电缆,齿轮或带驱动器的各种力传递方案中的任何一种。 所施加的力通常基于计算机内的内部编程,在仿真中发生的事件以及由操作者施加到可移动结构的运动和力。 因此,本发明的输入装置提供了由可移动结构施加的运动和力之间的连续的相互作用,模拟中的事件以及施加到可移动结构并由其施加的力,以增强用户的享受和性能。

    Interactive simulation including force feedback
    3.
    发明授权
    Interactive simulation including force feedback 失效
    交互式仿真,包括力反馈

    公开(公告)号:US06482010B1

    公开(公告)日:2002-11-19

    申请号:US09107339

    申请日:1998-06-30

    IPC分类号: G09B500

    摘要: Interactive simulation including force feedback. The system includes a computer game display unit programmed with simulation rules. A control unit is connected to the computer and provides information and control signals to the computer to interact with the stored simulation rules and to receive information and control signals from the computer. A movable structure for movement in at least two degrees-of-freedom by an operator is interconnected to the control unit by actuators. A programmable unit processes signals and information from the computer to generate signals to drive the actuators so as to apply forces in the at least two degrees-of-freedom to the movable structure and thereby to the operator. The applied forces are based on internal programming within the programmable unit, events occurring in the simulation and movements of and forces applied to the movable structure by the operator. The system of the invention thereby provides continuous interaction among motion of and forces applied by the movable structure, the events in the simulation and forces applied to and applied by the movable structure.

    摘要翻译: 交互式仿真,包括力反馈。 该系统包括用模拟规则编程的计算机游戏显示单元。 控制单元连接到计算机,并向计算机提供信息和控制信号以与存储的模拟规则进行交互并从计算机接收信息和控制信号。 用于由操作者在至少两个自由度中移动的可移动结构通过致动器与控制单元相互连接。 可编程单元处理来自计算机的信号和信息以产生信号以驱动致动器,以便将至少两个自由度的力施加到可移动结构,从而对操作者施加力。 所施加的力基于可编程单元内的内部编程,在仿真中发生的事件以及由操作者施加到可移动结构的运动和力。 因此,本发明的系统提供了由可移动结构施加的运动和力之间的连续的相互作用,模拟中的事件和施加到可移动结构并施加的力。

    Offline force effect rendering
    5.
    发明授权
    Offline force effect rendering 失效
    离线力效果呈现

    公开(公告)号:US6005551A

    公开(公告)日:1999-12-21

    申请号:US845540

    申请日:1997-04-25

    摘要: A processor in a haptic joystick renders force effects that are applied to control handle gripped by a user. A plurality of force effects specified by a host computer to the processor are stored in a random access memory (RAM) that is coupled to the processor. Further, a plurality of force effects are stored in a read only memory (ROM) that is coupled to the processor. The processor employs a scheduler to render the force effects in a specified order, for specified time intervals. The scheduler controls how the force effects are rendered, i.e., sequentially, concatenated, and/or superimposed. A play list employed by the scheduler indicates for each increment of a servo clock when each force effect should be rendered by the processor. The scheduler has a round robin queue that can implement at least five types of effects, including: behavioral, synthesized, wave table, variable parameter, and process list.

    摘要翻译: 触觉操纵杆中的处理器呈现用于控制由用户握持的手柄的力效应。 由主计算机指定给处理器的多个力效应存储在耦合到处理器的随机存取存储器(RAM)中。 此外,多个力效应存储在耦合到处理器的只读存储器(ROM)中。 处理器使用调度器以指定的时间间隔以指定的顺序呈现力效应。 调度器控制如何呈现力效应,即顺序,级联和/或叠加。 调度器使用的播放列表指示当处理器应当呈现每个力效应时伺服时钟的每个增量。 调度器具有循环队列,可以实现至少五种类型的效果,包括:行为,合成,波形表,变量参数和进程列表。

    LOW LATENCY IMAGE DISPLAY ON MULTI-DISPLAY DEVICE
    6.
    发明申请
    LOW LATENCY IMAGE DISPLAY ON MULTI-DISPLAY DEVICE 审中-公开
    多显示设备上的低延迟图像显示

    公开(公告)号:US20140152676A1

    公开(公告)日:2014-06-05

    申请号:US13691255

    申请日:2012-11-30

    IPC分类号: G09G5/00

    摘要: Embodiments are disclosed that relate to displaying images on multi-display devices with low latency. For example, one disclosed embodiment provides, on a display device comprising a first display and a second display, a method comprising receiving, processing a first image, and displaying the first image via the first display and not displaying the first image via the second display. The method further comprises receiving a second image, processing the second image while displaying the first image, and displaying the second image via the second display and not displaying the second image via the first display.

    摘要翻译: 公开了涉及在具有低延迟的多显示设备上显示图像的实施例。 例如,一个公开的实施例在包括第一显示器和第二显示器的显示设备上提供一种方法,包括接收,处理第一图像,以及经由第一显示器显示第一图像,并且经由第二显示器不显示第一图像 。 该方法还包括接收第二图像,在显示第一图像的同时处理第二图像,以及经由第二显示器显示第二图像,并且经由第一显示不显示第二图像。

    Strategies for reading information from a mass storage medium using a cache memory
    7.
    发明申请
    Strategies for reading information from a mass storage medium using a cache memory 失效
    使用高速缓冲存储器从大容量存储介质读取信息的策略

    公开(公告)号:US20050223165A1

    公开(公告)日:2005-10-06

    申请号:US10817308

    申请日:2004-03-31

    CPC分类号: G06F12/0866 G06F12/0862

    摘要: Cache management strategies are described for retrieving information from a storage medium, such as an optical disc, using a cache memory including multiple cache segments. A first group of cache segments can be devoted to handling the streaming transfer of a first type of information, and a second group of cache segments can be devoted to handling the bulk transfer of a second type of information. A host system can provide hinting information that identifies which group of cache segments that a particular read request targets. A circular wrap-around fill strategy can be used to iteratively supply new information to the cache segments upon cache hits by performing pre-fetching. Various eviction algorithms can be used to select a cache segment for flushing and refilling upon a cache miss, such as a least recently used (LRU) algorithm or a least frequently used (LFU) algorithm.

    摘要翻译: 描述了用于使用包括多个高速缓存段的高速缓冲存储器从存储介质(例如光盘)检索信息的高速缓存管理策略。 第一组缓存段可以用于处理第一类型的信息的流传输,并且第二组高速缓存段可用于处理第二类型的信息的批量传送。 主机系统可以提供用于标识特定读取请求所针对的哪一组缓存段的提示信息。 循环回卷填充策略可以用于通过执行预取来在缓存命中时向缓存段迭代地提供新的信息。 可以使用各种驱逐算法来选择用于在高速缓存未命中冲洗和重新填充的高速缓存段,例如最近最少使用(LRU)算法或最不常用的(LFU)算法。