METHOD FOR CREATING A MINI-GAME
    1.
    发明申请
    METHOD FOR CREATING A MINI-GAME 有权
    创建微型游戏的方法

    公开(公告)号:US20140094314A1

    公开(公告)日:2014-04-03

    申请号:US13631740

    申请日:2012-09-28

    IPC分类号: A63F13/12

    摘要: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 迷你游戏的起始位置是在旧版游戏状态中选择的。 生成该位置的快照。 一旦拍摄快照,就会识别出触发事件。 识别与触发事件相对应的触发。 使用快照和触发器生成迷你游戏脚本。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    REPLAY AND RESUMPTION OF SUSPENDED GAME
    2.
    发明申请
    REPLAY AND RESUMPTION OF SUSPENDED GAME 有权
    暂停和恢复暂停游戏

    公开(公告)号:US20140094313A1

    公开(公告)日:2014-04-03

    申请号:US13631725

    申请日:2012-09-28

    IPC分类号: A63F13/12

    摘要: A client device platform may provide an emulator with game inputs to advance an emulated game from a first state to a second state. The emulator may record the game inputs. Once the emulation of the game is suspended, the client device platform may deliver a replay request to the emulator. Upon receiving the replay request, the emulator may re-emulate the game inputs that have been stored in the emulator's memory. The re-emulation will produce the replay which may be delivered back to the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 客户端设备平台可以向模拟器提供游戏输入以将模拟游戏从第一状态推进到第二状态。 模拟器可以记录游戏输入。 一旦游戏的仿真被暂停,客户端设备平台可以向仿真器发送重播请求。 在接收到重播请求后,仿真器可能会重新仿真存储在仿真器内存中的游戏输入。 重新仿真将产生可以传回客户端设备平台的重放。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    SUSPENDING STATE OF CLOUD-BASED LEGACY APPLICATIONS
    3.
    发明申请
    SUSPENDING STATE OF CLOUD-BASED LEGACY APPLICATIONS 有权
    基于云的LEGACY应用的暂停状态

    公开(公告)号:US20140004957A1

    公开(公告)日:2014-01-02

    申请号:US13791379

    申请日:2013-03-08

    IPC分类号: A63F13/12

    摘要: A snapshot of an emulated game may be generated by a snapshot generator. At some point during the emulation of the emulated game, a snapshot generator delivers a suspension request to an emulator. Once the suspension request is received, the emulator will suspend the emulated title. The emulator generates a snapshot of the emulated game by recording the current state of all devices being emulated. The snapshot is then delivered to the snapshot generator. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 仿真游戏的快照可能由快照生成器生成。 在仿真游戏仿真期间的某个时刻,快照生成器向仿真器提供暂停请求。 收到暂停请求后,仿真器将暂停模拟的标题。 仿真器通过记录正在仿真的所有设备的当前状态来生成仿真游戏的快照。 然后将快照传送到快照生成器。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    DETERMINING TRIGGERS FOR CLOUD-BASED EMULATED GAMES
    4.
    发明申请
    DETERMINING TRIGGERS FOR CLOUD-BASED EMULATED GAMES 有权
    确定基于云的模拟游戏的触发器

    公开(公告)号:US20140004962A1

    公开(公告)日:2014-01-02

    申请号:US13790320

    申请日:2013-03-08

    IPC分类号: A63F13/02

    摘要: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 本发明的实施例描述了对原始程序不支持触觉的传统游戏添加触觉响应。 触觉功能可以在仿真器仿真时被添加到旧游戏中。 仿真器被设计为当传统游戏中存在触觉触发时,产生可被发送到客户端设备平台的触觉刺激。 客户端设备平台然后可以使用触觉刺激来产生触觉响应。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    ADDING TRIGGERS TO CLOUD-BASED EMULATED GAMES
    6.
    发明申请
    ADDING TRIGGERS TO CLOUD-BASED EMULATED GAMES 有权
    添加触发器到基于云的模拟游戏

    公开(公告)号:US20140004956A1

    公开(公告)日:2014-01-02

    申请号:US13790311

    申请日:2013-03-08

    IPC分类号: A63F13/00

    摘要: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 本发明的实施例描述了对原始程序不支持触觉的传统游戏添加触觉响应。 触觉功能可以在仿真器仿真时被添加到旧游戏中。 仿真器被设计为当传统游戏中存在触觉触发时,产生可被发送到客户端设备平台的触觉刺激。 客户端设备平台然后可以使用触觉刺激来产生触觉响应。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    PRE-LOADING TRANSLATED CODE IN CLOUD BASED EMULATED APPLICATIONS
    7.
    发明申请
    PRE-LOADING TRANSLATED CODE IN CLOUD BASED EMULATED APPLICATIONS 有权
    基于云计算的预加载转换代码

    公开(公告)号:US20140094315A1

    公开(公告)日:2014-04-03

    申请号:US13631785

    申请日:2012-09-28

    IPC分类号: A63F13/12

    摘要: A method and apparatus for pre-loading a translated cloud based application is described in the present disclosure. An application may be chosen for pre-loading by an emulator before a client device platform has requested the application. Once the application is selected, the emulator may begin to translate the application data into a format that is compatible with the client device platform. After translation, the data is stored in a memory so that it may be accessed upon the request of the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 在本公开中描述了用于预加载基于翻译的云的应用的方法和装置。 可以在客户端设备平台请求应用之前,选择一个应用程序来预仿真器进行预加载。 一旦选择了应用程序,仿真器就可能开始将应用程序数据转换为与客户端设备平台兼容的格式。 翻译后,将数据存储在存储器中,以便可以根据客户端设备平台的请求进行访问。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    METHOD AND APPARATUS FOR IMPROVING EFFICIENCY WIHOUT INCREASING LATENCY IN EMULATION OF A LEGACY APPLICATION TITLE
    8.
    发明申请
    METHOD AND APPARATUS FOR IMPROVING EFFICIENCY WIHOUT INCREASING LATENCY IN EMULATION OF A LEGACY APPLICATION TITLE 有权
    用于提高效率的方法和装置,以增加隐匿应用标题的仿真中的延迟

    公开(公告)号:US20140094299A1

    公开(公告)日:2014-04-03

    申请号:US13631812

    申请日:2012-09-28

    IPC分类号: A63F13/00

    摘要: Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 本公开的方面描述了用于提高仿真效率的方法和装置。 仿真CPU接收输入并生成第一组帧。 这些帧存储在仿真器上的缓冲区中。 一旦已经产生了第一组帧中的所有帧,则可以将缓冲器的内容传送到仿真GPU。 然后由仿真的GPU渲染每个帧。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。