POWER CONSERVATION IN WAGERING GAME MACHINES
    1.
    发明申请
    POWER CONSERVATION IN WAGERING GAME MACHINES 有权
    动力游戏机中的动力保护

    公开(公告)号:US20100285866A1

    公开(公告)日:2010-11-11

    申请号:US12514435

    申请日:2007-11-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3216 G07F17/32

    摘要: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.

    摘要翻译: 系统和方法为投注游戏机提供电源管理。 通过在投注游戏机中的各种电力供应的电力的错开来减少浪涌电力。 处理器或定时器可以控制电源的激活。 可以通过将投注游戏机外设放置在适合于投注游戏机的活动或缺乏活动的功耗模式中来提供进一步的电源管理。

    SHARING WAGERING GAME MACHINE RESOURCES
    2.
    发明申请
    SHARING WAGERING GAME MACHINE RESOURCES 有权
    共享游戏机资源

    公开(公告)号:US20090239657A1

    公开(公告)日:2009-09-24

    申请号:US12375883

    申请日:2007-08-07

    IPC分类号: A63F9/24 G06F19/00 A63F13/00

    摘要: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.

    摘要翻译: 装置,系统和方法可以操作以确定第二资源可用于代替位于第一投注游戏机中的第一资源,其可操作以接收与投注游戏相关联的赌注。 第二资源可以位于第一投注游戏之外,也许在第二投注游戏机中,或在投注游戏服务器中。

    Ball accelerator for rolling ball games
    3.
    发明授权
    Ball accelerator for rolling ball games 失效
    球加速器滚动球类游戏

    公开(公告)号:US5158291A

    公开(公告)日:1992-10-27

    申请号:US823703

    申请日:1992-01-21

    摘要: A ball accelerator mechanism employs one or more electromagnetic coils in combination with sensor elements to accelerate a rolling ball made of ferro-magnetic material. As a ball approaches the coil, it operates the sensor applying a DC current pulse to the coil. As the ball enters the coil, it is magnetically accelerated until it clears the sensor at which time the current is turned off. The length of the current pulse is thus a function of ball velocity. Preferably to maximize acceleration, the width of the coil is an integral multiple of the ball diameter.

    摘要翻译: 球加速器机构使用一个或多个电磁线圈与传感器元件组合以加速由铁磁材料制成的滚动球。 当球接近线圈时,它操作传感器向线圈施加直流电流脉冲。 当球进入线圈时,它被磁力加速,直到它清除传感器,此时电流被关闭。 因此,电流脉冲的长度是球速度的函数。 优选地,为了最大化加速度,线圈的宽度是球直径的整数倍。

    Matrix address decoder for pinball games
    4.
    发明授权
    Matrix address decoder for pinball games 失效
    针对弹球游戏的矩阵地址解码器

    公开(公告)号:US5074558A

    公开(公告)日:1991-12-24

    申请号:US625103

    申请日:1990-12-10

    IPC分类号: A63F7/02 G11C8/00

    CPC分类号: G11C8/00 A63F7/027

    摘要: A matrix address decoder for rolling ball games performs decoding of a sequential identification number and a base address into an offset address corresponding to a memory location containing status information for playfield features or switches. The matrix address decoder also generates a mask byte for use in subsequent logical operations involving the status information contained in memory. The decoded information is returned to the main microprocessor via the system bus. An alternate function returns only the mask byte when the offset address is known by the main microprocessor.

    Power conservation in wagering game machines
    6.
    发明授权
    Power conservation in wagering game machines 有权
    投注游戏机的节电

    公开(公告)号:US08753192B2

    公开(公告)日:2014-06-17

    申请号:US12514435

    申请日:2007-11-09

    CPC分类号: G07F17/3216 G07F17/32

    摘要: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.

    摘要翻译: 系统和方法为投注游戏机提供电源管理。 通过在投注游戏机中的各种电力供应的电力的错开来减少浪涌电力。 处理器或定时器可以控制电源的激活。 可以通过将投注游戏机外设放置在适合于投注游戏机的活动或缺乏活动的功耗模式中来提供进一步的电源管理。

    Methodology Of Co-Interference Reduction Through Cable Separation And Shielding Within A Gaming Machine
    8.
    发明申请
    Methodology Of Co-Interference Reduction Through Cable Separation And Shielding Within A Gaming Machine 有权
    在游戏机内通过电缆分离和屏蔽来减少协同干扰的方法

    公开(公告)号:US20090318237A1

    公开(公告)日:2009-12-24

    申请号:US12447220

    申请日:2007-10-29

    IPC分类号: A63F13/08 G06F17/00

    摘要: According to one aspect of the present invention, a gaming machine for conducting a wagering game comprises a gaming cabinet having a first member and a second member. The first member is located physically separate from the second member. The gaming machine further comprises a plurality of high-voltage wires generally located within the first member. The gaming machine additionally includes a plurality of low-voltage wires generally located within the second member. The first member and the second member shielding the respective. plurality of high-voltage wires and low-voltage wires to reduce electrical interference between the plurality of high-voltage wires and the plurality of low-voltage wires.

    摘要翻译: 根据本发明的一个方面,一种用于进行投注游戏的游戏机包括具有第一构件和第二构件的游戏机。 第一个成员与第二个成员物理分离。 游戏机还包括通常位于第一构件内的多个高压线。 游戏机还包括通常位于第二构件内的多个低压电线。 第一个成员和第二个成员屏蔽相应的。 多条高压电线和低压电线,以减少多条高压电线与多根低压电线之间的电气干扰。

    Apparatus for generating enhanced interactive video game playfield
environments
    10.
    发明授权
    Apparatus for generating enhanced interactive video game playfield environments 失效
    用于产生增强的交互式视频游戏场地环境的装置

    公开(公告)号:US4890833A

    公开(公告)日:1990-01-02

    申请号:US182387

    申请日:1988-04-18

    IPC分类号: H04N9/22

    CPC分类号: H04N9/22

    摘要: A video game or the like including a real-time interactive video disk game-play background generation system. The disk player incorporates track skipping capability which is under the direct control of the game processor, on a frame-by-frame basis, whereby substantially instantaneous jumps to alternative video scenes can be effected in response to changing game play. Video scene data is stored on the disk in horizontally compressed format. A video expander/scroller effectively stretches the compressed video from the disk by a factor of two and selects, under game processor control, one frame width, or one-half the expanded background scene, for display. A color programmable read-only-memory (PROM) having at least two pre-programmed color pallets is provided to redefine color relationships of game symbols stored in read-only-memory (ROM) thereby reducing the storage of redundant game symbol data in this ROM.

    摘要翻译: 包括实时交互式视频盘游戏背景生成系统的视频游戏等。 磁盘播放器包括在游戏处理器的直接控制下的轨道跳过功能,逐帧地基于这样一种方式,从而可以响应于改变的游戏进行实际上瞬时跳转到替代视频场景。 视频场景数据以水平方式压缩格式存储在磁盘上。 视频扩展器/滚动器有效地将压缩的视频从磁盘延伸2倍,并在游戏处理器控制下选择一个帧宽度或扩展背景场景的一半以供显示。 提供具有至少两个预编程彩色托盘的彩色可编程只读存储器(PROM),以重新定义存储在只读存储器(ROM)中的游戏符号的颜色关系,从而减少冗余游戏符号数据的存储 只读存储器。