Creation of rhythmic password and authentication based on rhythmic password
    1.
    发明授权
    Creation of rhythmic password and authentication based on rhythmic password 有权
    基于节奏密码创建节奏密码和认证

    公开(公告)号:US09454655B2

    公开(公告)日:2016-09-27

    申请号:US13598877

    申请日:2012-08-30

    CPC分类号: G06F21/316 G06F21/32

    摘要: A method and system for utilizing the biometric factors reflected in the typing as a kind of physiological password, to create a rhythmic password specific to the user, and to authenticate based on the rhythmic password. The method includes providing an original training text to a user, receiving an input training text provided by the user according to the original training text, extracting rhythmic characteristic values between adjacent text units of the input training text, and generating a rhythmic password of the user based on the extracted rhythmic characteristic values between adjacent text units. The invention utilizes the rhythm of a user inputting text can bring multiple advantages, including enhanced security of the password, and saving the user's cost of memorizing the password.

    摘要翻译: 一种用于将打字中反映的生物特征因子用作生理密码的方法和系统,以创建特定于用户的节奏密码,并且基于节奏密码进行认证。 该方法包括向用户提供原始训练文本,接收用户根据原始训练文本提供的输入训练文本,提取输入训练文本的相邻文本单元之间的有节奏特征值,以及生成用户的节奏密码 基于相邻文本单元之间提取的节奏特征值。 本发明利用用户输入文本的节奏可以带来多种优点,包括提高密码的安全性,并节省用户记忆密码的成本。

    CREATION OF RHYTHMIC PASSWORD AND AUTHENTICATION BASED ON RHYTHMIC PASSWORD
    2.
    发明申请
    CREATION OF RHYTHMIC PASSWORD AND AUTHENTICATION BASED ON RHYTHMIC PASSWORD 有权
    基于RHYTHMIC密码创建RHYTHMIC PASSWORD和认证

    公开(公告)号:US20130055381A1

    公开(公告)日:2013-02-28

    申请号:US13598877

    申请日:2012-08-30

    IPC分类号: G06F21/00

    CPC分类号: G06F21/316 G06F21/32

    摘要: A method and system for utilizing the biometric factors reflected in the typing as a kind of physiological password, to create a rhythmic password specific to the user, and to authenticate based on the rhythmic password. The method includes providing an original training text to a user, receiving an input training text provided by the user according to the original training text, extracting rhythmic characteristic values between adjacent text units of the input training text, and generating a rhythmic password of the user based on the extracted rhythmic characteristic values between adjacent text units. The invention utilizes the rhythm of a user inputting text can bring multiple advantages, including enhanced security of the password, and saving the user's cost of memorizing the password.

    摘要翻译: 一种用于将打字中反映的生物特征因子用作生理密码的方法和系统,以创建特定于用户的节奏密码,并且基于节奏密码进行认证。 该方法包括向用户提供原始训练文本,接收用户根据原始训练文本提供的输入训练文本,提取输入训练文本的相邻文本单元之间的有节奏特征值,以及生成用户的节奏密码 基于相邻文本单元之间提取的节奏特征值。 本发明利用用户输入文本的节奏可以带来多种优点,包括提高密码的安全性,并节省用户记忆密码的成本。

    METHOD AND SYSTEM FOR PROTECTING MODEL DATA
    3.
    发明申请
    METHOD AND SYSTEM FOR PROTECTING MODEL DATA 审中-公开
    用于保护模型数据的方法和系统

    公开(公告)号:US20120054873A1

    公开(公告)日:2012-03-01

    申请号:US13213474

    申请日:2011-08-19

    IPC分类号: H04L9/00

    CPC分类号: G06T15/005

    摘要: A method and system for protecting model data. The method includes obtaining model data, identifying a type of the model data, sending at least a portion of a first type of the model data to a first rendering pipeline for rendering if the model data is identified as the first type of the model data, where the first rendering pipeline is a confidential rendering pipeline, and sending a second type of the model data to a second rendering pipeline for rendering if the model data is identified as the second type of the model data. With the method and system of the present application, model data of an application or service provider can be protected without overly increasing the load on the server.

    摘要翻译: 一种保护模型数据的方法和系统。 该方法包括:如果模型数据被识别为模型数据的第一类型,则获得模型数据,识别模型数据的类型,将至少一部分模型数据的第一类型发送到第一渲染流水线, 其中第一渲染管线是机密渲染管线,并且如果模型数据被识别为模型数据的第二类型,则将第二类型的模型数据发送到第二渲染管线以用于渲染。 利用本申请的方法和系统,可以保护应用或服务提供商的模型数据,而不会过度增加服务器上的负载。

    METHOD AND SYSTEM FOR CREATING MODEL DATA
    4.
    发明申请
    METHOD AND SYSTEM FOR CREATING MODEL DATA 审中-公开
    用于创建模型数据的方法和系统

    公开(公告)号:US20120078590A1

    公开(公告)日:2012-03-29

    申请号:US13238158

    申请日:2011-09-21

    IPC分类号: G06F17/50

    摘要: The invention provides a method and system for creating model data. The method comprises: obtaining initial model data that is based on thickness model; adjusting thickness of the part of vertices of the initial model data in response to user inputting thickness values of part of vertices; adjusting position of the part of vertices of the initial model data in response to user inputting position values of part of vertices; and obtaining model data that is based on thickness model according to the initial model data and the adjusted part of vertices. By employing the method or system of the invention, it will facilitate user to edit model data and it will also save storage space.

    摘要翻译: 本发明提供了一种用于创建模型数据的方法和系统。 该方法包括:获得基于厚度模型的初始模型数据; 响应于用户输入部分顶点的厚度值,调整初始模型数据的顶点部分的厚度; 响应于用户输入部分顶点的位置值,调整初始模型数据的顶点部分的位置; 并根据初始模型数据和顶点的调整部分获得基于厚度模型的模型数据。 通过采用本发明的方法或系统,便于用户编辑模型数据,同时也节省了存储空间。

    Producing sounds in a virtual world and related sound card
    5.
    发明授权
    Producing sounds in a virtual world and related sound card 有权
    在虚拟世界和相关声卡中产生声音

    公开(公告)号:US09564115B2

    公开(公告)日:2017-02-07

    申请号:US13403974

    申请日:2012-02-23

    摘要: Disclosed are a method and apparatus for producing sounds in a virtual world, as well as a sound card. The method comprises the steps of determining a spring mass model of an object in the virtual world based on a 3D model of the object; analyzing force components produced on the 3D model by a collision in the virtual world; and generating sounds produced by the collision according to the spring mass model and the force components. By considering sound material of the object in the virtual world, the method, apparatus, and sound card may produce sounds in the virtual world more vividly and in real time.

    摘要翻译: 公开了一种用于在虚拟世界中产生声音的方法和装置,以及声卡。 该方法包括以下步骤:基于对象的3D模型确定虚拟世界中的对象的弹簧质量模型; 通过虚拟世界中的碰撞分析在3D模型上产生的力分量; 并根据弹簧质量模型和力分量产生由碰撞产生的声音。 通过考虑虚拟世界中的物体的声音材料,方法,装置和声卡可以在虚拟世界中更生动地和实时地产生声音。

    Building controllable clairvoyance device in virtual world
    6.
    发明授权
    Building controllable clairvoyance device in virtual world 有权
    在虚拟世界中建立可控透视设备

    公开(公告)号:US08970586B2

    公开(公告)日:2015-03-03

    申请号:US13283795

    申请日:2011-10-28

    IPC分类号: G06T15/40 G06T15/30 G06T15/50

    摘要: A clairvoyance method for 3D scene is disclosed, including the steps of acquiring parameters associated with a clairvoyance camera and parameters associated with a clairvoyance viewport; determining a 3D scene to be rendered according to the parameters associated with the clairvoyance camera; rendering the determined 3D scene to obtain a 2D image presented in the clairvoyance viewport; and composing the 2D image presented in the clairvoyance viewport and a 2D image presented in a general scene viewport. With the method of the present invention, the covered 3D scene can be made clairvoyant to be viewed in a user-controllable way, and further an object can be selected in the clairvoyant 3D scene for manipulation, without manipulating the covering object. Thus, one or more embodiments of the present invention have advantages of simple and easy operation and high efficiency.

    摘要翻译: 公开了一种用于3D场景的透视方法,包括获取与透视摄像机相关的参数和与透视视口相关联的参数的步骤; 根据与透视相机相关联的参数确定要呈现的3D场景; 渲染确定的3D场景以获得呈现在透视视口中的2D图像; 并组成透视视口中呈现的2D图像和在一般场景视口中呈现的2D图像。 利用本发明的方法,可以使用被覆盖的3D场景以用户可控的方式进行观看,并且还可以在透视3D场景中选择对象以进行操纵,而无需操纵被覆盖物体。 因此,本发明的一个或多个实施例具有操作简单且容易且效率高的优点。

    HUMAN-COMPUTER INTERACTION DEVICE AND AN APPARATUS AND METHOD FOR APPLYING THE DEVICE INTO A VIRTUAL WORLD
    7.
    发明申请
    HUMAN-COMPUTER INTERACTION DEVICE AND AN APPARATUS AND METHOD FOR APPLYING THE DEVICE INTO A VIRTUAL WORLD 审中-公开
    人机交互设备以及将设备应用于虚拟世界的设备和方法

    公开(公告)号:US20120133581A1

    公开(公告)日:2012-05-31

    申请号:US13300846

    申请日:2011-11-21

    IPC分类号: G09G5/00

    CPC分类号: G06F3/011 G06F3/03547

    摘要: A human-computer interaction device and an apparatus and method for applying the device into a virtual world. The human-computer interaction device is disposed with a sensing device thereon, the sensing device including a manipulation part and a distance sensor. The manipulation part receives a manipulation action of a user's finger, the distance sensor senses a distance of the manipulation part relative to a fixed location and generates a distance signal for characterizing the manipulation action. A virtual world assistant apparatus and a method corresponding to the assistant apparatus is also provided. With the invention, multiple signals of manipulation can be sensed and free control on actions of an avatar can be realized by using the multiple signals.

    摘要翻译: 人机交互装置以及将装置应用于虚拟世界的装置和方法。 人机交互装置设置有感测装置,感测装置包括操纵部分和距离传感器。 操作部接收用户手指的操作动作,距离传感器感测操作部相对于固定位置的距离,生成表示操作动作的距离信号。 还提供了一种与辅助设备对应的虚拟世界辅助设备和方法。 利用本发明,可以感测到多个操作信号,并且可以通过使用多个信号来实现化身的动作的自由控制。

    Method and apparatus for search in virtual world
    8.
    发明授权
    Method and apparatus for search in virtual world 有权
    虚拟世界中搜索的方法和装置

    公开(公告)号:US08933939B2

    公开(公告)日:2015-01-13

    申请号:US13105162

    申请日:2011-05-11

    IPC分类号: G06T15/60 G06T15/20 G06T19/00

    CPC分类号: G06T15/20 G06T19/003

    摘要: A method and apparatus for evaluating attention degree in 3D virtual world are provided, the 3D virtual world comprising at least one virtual object and at least one avatar controlled by user, the at least one avatar having corresponding avatar view field. The method comprises: obtaining geometrical information about the avatar view field and geometrical information about the virtual object; determining the association between the avatar view field and the virtual object based on the geometrical information; evaluating attention degree of the virtual object based on the association; and providing evaluation result on attention degree of the virtual object. Corresponding apparatus is also provided. The above method and apparatus have provided attention degree related statistic collection and search feature for the virtual world.

    摘要翻译: 提供了一种用于评估3D虚拟世界中的关注度的方法和装置,所述3D虚拟世界包括至少一个虚拟对象和由用户控制的至少一个化身,所述至少一个化身具有对应的化身视图字段。 该方法包括:获得关于化身视图字段的几何信息和关于虚拟对象的几何信息; 基于所述几何信息确定所述化身视野和所述虚拟对象之间的关联; 基于关联评估虚拟对象的注意度; 并提供虚拟对象关注度的评估结果。 还提供了相应的装置。 上述方法和设备为虚拟世界提供了关注度相关的统计收集和搜索特征。

    PRODUCING SOUNDS IN A VIRTUAL WORLD AND RELATED SOUND CARD
    9.
    发明申请
    PRODUCING SOUNDS IN A VIRTUAL WORLD AND RELATED SOUND CARD 有权
    在虚拟世界和相关声卡中制作声音

    公开(公告)号:US20120219164A1

    公开(公告)日:2012-08-30

    申请号:US13403974

    申请日:2012-02-23

    IPC分类号: H03G5/00 G06F17/00

    摘要: Disclosed are a method and apparatus for producing sounds in a virtual world, as well as a sound card. The method comprises the steps of determining a spring mass model of an object in the virtual world based on a 3D model of the object; analyzing force components produced on the 3D model by a collision in the virtual world; and generating sounds produced by the collision according to the spring mass model and the force components. By considering sound material of the object in the virtual world, the method, apparatus, and sound card may produce sounds in the virtual world more vividly and in real time.

    摘要翻译: 公开了一种用于在虚拟世界中产生声音的方法和装置,以及声卡。 该方法包括以下步骤:基于对象的3D模型确定虚拟世界中的对象的弹簧质量模型; 通过虚拟世界中的碰撞分析在3D模型上产生的力分量; 并根据弹簧质量模型和力分量产生由碰撞产生的声音。 通过考虑虚拟世界中的物体的声音材料,方法,装置和声卡可以在虚拟世界中更生动地和实时地产生声音。

    METHOD AND APPARATUS FOR SEARCH IN VIRTUAL WORLD
    10.
    发明申请
    METHOD AND APPARATUS FOR SEARCH IN VIRTUAL WORLD 有权
    在虚拟世界中搜索的方法和设备

    公开(公告)号:US20120081369A1

    公开(公告)日:2012-04-05

    申请号:US13105162

    申请日:2011-05-11

    IPC分类号: G06T15/60 G06T15/00

    CPC分类号: G06T15/20 G06T19/003

    摘要: A method and apparatus for evaluating attention degree in 3D virtual world are provided, the 3D virtual world comprising at least one virtual object and at least one avatar controlled by user, the at least one avatar having corresponding avatar view field. The method comprises: obtaining geometrical information about the avatar view field and geometrical information about the virtual object; determining the association between the avatar view field and the virtual object based on the geometrical information; evaluating attention degree of the virtual object based on the association; and providing evaluation result on attention degree of the virtual object. Corresponding apparatus is also provided. The above method and apparatus have provided attention degree related statistic collection and search feature for the virtual world.

    摘要翻译: 提供了一种用于评估3D虚拟世界中的关注度的方法和装置,所述3D虚拟世界包括至少一个虚拟对象和由用户控制的至少一个化身,所述至少一个化身具有对应的化身视图字段。 该方法包括:获得关于化身视图字段的几何信息和关于虚拟对象的几何信息; 基于所述几何信息确定所述化身视野和所述虚拟对象之间的关联; 基于关联评估虚拟对象的注意度; 并提供虚拟对象关注度的评估结果。 还提供了相应的装置。 上述方法和设备为虚拟世界提供了关注度相关的统计收集和搜索特征。