Abstract:
A slip and counter fight simulation apparatus has a plurality of arms that move in random/programmable fashion, directing jabs, hooks and upper-cut punches at an individual to thereby promote physical fitness, and provide fight training and/or fight simulations. The fight simulation apparatus comprises at least two substantially parallel opposing side walls. Each side wall includes at least three height-adjustable arms that traverse separate slots and are substantially parallel to one another. A glove appendage member is located on a proximate end of each of the arms. At least one counter area/element is provided. The arms are constructed and arranged to provide different punch configurations, including hook punches, straight punches or uppercuts and uppercut type punches, respectively.
Abstract:
A free standing fight simulation workout machine with a fight simulation multi-headed, multi-abdomen, multi-armed apparatus is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation multi-headed, multi-abdomen, multi-armed apparatus includes a multi-headed member having at least one head attached to at least one abdomen and at least one arm having a glove appending member. Preferably, multiple heads are attached to multiple abdomens with multiple arm pairs to provide different punch configurations for the user to strike at. The multi-headed, multi-abdomen, multi-armed provides various angles adapted for a user to punch, knee, and/or do a flying knee.
Abstract:
A free standing fight simulation workout machine has a fight simulation headed/multi-headed, with or without arms, member that is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation headed member for a free standing fight simulation workout apparatus has at least one main support structure having a mounting means. The headed member comprises at least one head terminating at an elongated neck. When present, the arms are arranged to extend from or come out of different areas of said head, face and/or neck. Preferably, multiple heads are provided. The headed member includes a top mating mounting portion and the neck bottom includes a bottom mating mounting adapted to mount on bungee cords mounted through mounting means on the workout apparatus. The head or heads and protruding arms provide various angles adapted for a user to punch, knee, and/or do a flying knee.
Abstract:
A body held sparring device configured for either striking or being hit with the addition of a secondary target. The secondary target is offset from the sparring tool and designed to yield when struck, rather than transmit dangerous torque to the body part holding the sparring tool. Additionally, the sparring tool can further incorporate additional sparring tools, additional secondary targets and or additional control body points. A body held sparring device comprising: a U-shaped structure, at least a first sparring tool, and at least a first target wherein the first sparring tool is configured to be controlled independently of the U-shaped structure and to simulate punches being thrown by an opponent such as jabs and crosses. Wherein the first target is configured to yield when struck to reduce the amount of torque received by the body part through the structure.
Abstract:
A body held sparring device configured for either striking or being hit with the addition of a secondary target. The secondary target is offset from the sparring tool and designed to yield when struck, rather than transmit dangerous torque to the body part holding the sparring tool. Additionally, the sparring tool can further incorporate additional sparring tools, additional secondary targets and or additional control body points.A body held sparring device comprising: a U-shaped structure, at least a first sparring tool, and at least a first target wherein the first sparring tool is configured to be controlled independently of the U-shaped structure and to simulate punches being thrown by an opponent such as jabs and crosses. Wherein the first target is configured to yield when struck to reduce the amount of torque received by the body part through the structure.
Abstract:
A fight simulation multi-headed, multi-abdomen, multi-armed apparatus is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation multi-headed, multi-abdomen, multi-armed apparatus includes a multi-headed member having at least one head attached to at least one abdomen and at least one arm having a glove appending member. Preferably, multiple heads are attached to multiple abdomens with multiple arm pairs to provide different punch configurations for the user to strike at. The multi-headed, multi-abdomen, multi-armed provides various angles adapted for a user to punch, knee, and/or do a flying knee.
Abstract:
A secondary target for sparring helmet configured to yield when struck by a trainer such that the amount of torque experienced by the trainee is significantly reduced. The secondary target is configured to be a target for the trainer to aim for when trying for a near miss of the trainee.The secondary target is configured to be associate with one or more of the chin, forehead, side, top, or the back of head when the sparring helmet is worn by the trainee.
Abstract:
A fight simulation multi-headed, multi-abdomen, multi-armed apparatus is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation multi-headed, multi-abdomen, multi-armed apparatus includes a multi-headed member having at least one head attached to at least one abdomen and at least one arm having a glove appending member. Preferably, multiple heads are attached to multiple abdomens with multiple arm pairs to provide different punch configurations for the user to strike at. The multi-headed, multi-abdomen, multi-armed provides various angles adapted for a user to punch, knee, and/or do a flying knee.
Abstract:
A free standing fight simulation workout machine has a counter area/element comprising a multi-head member having at least eight heads to promote physical fitness, and provide fight training and/or fight simulations. The machine comprises a main support structure including a mounting loop thereon for attaching a first s-hook connected to a first cord. A counter area/element including a top having a u-shaped loop thereon is provided for receiving a second s-shaped hook adapted to be attached to the first cord. A counter area/element is provided. The counter area/element comprises a multi-head member having eight heads. The multi-head member may further comprise a torso portion with arms that are constructed and arranged to provide different punch configurations, including hook punches, straight punches or uppercuts and uppercut type punches, respectively.
Abstract:
A body held sparring device configured for either striking or being hit with the addition of a secondary target. The secondary target is offset from the sparring tool and designed to yield when struck, rather than transmit dangerous torque to the body part holding the sparring tool. Additionally, the sparring tool can further incorporate additional sparring tools, additional secondary targets and or additional control body points.