Querying for services using soap over UDP
    3.
    发明申请
    Querying for services using soap over UDP 有权
    使用soap over UDP查询服务

    公开(公告)号:US20060215571A1

    公开(公告)日:2006-09-28

    申请号:US11087139

    申请日:2005-03-23

    IPC分类号: H04L1/00

    摘要: A sending computer system can identify one or more available network resources at one or more network computers by sending a request for services using SOAP over UDP. In particular, the sending computer system prepares a SOAP message that includes a request for available resources. The sending computer system then encapsulates the SOAP message into a user datagram, and sends the user datagram to one or more identifiable computer systems on the network. In one implementation, the sending computer system sends the user datagram to a multi-cast URI. The receiving computer system receives the message through UDP, unpacks the message, and responds to the SOAP message request. Accordingly, the sending computer system can query multiple computer systems in an efficient manner without necessarily incurring the overhead otherwise associated with connection-oriented communication.

    摘要翻译: 发送计算机系统可以通过使用SOAP over UDP发送对服务的请求来识别一个或多个网络计算机上的一个或多个可用网络资源。 特别地,发送计算机系统准备包括对可用资源的请求的SOAP消息。 发送计算机系统然后将SOAP消息封装成用户数据报,并将用户数据报发送到网络上的一个或多个可识别的计算机系统。 在一个实现中,发送计算机系统将用户数据报发送到多播URI。 接收计算机系统通过UDP接收消息,解包消息,并响应SOAP消息请求。 因此,发送计算机系统可以以有效的方式查询多个计算机系统,而不必引起另外与面向连接的通信相关的开销。

    Querying for services using soap over UDP
    6.
    发明授权
    Querying for services using soap over UDP 有权
    使用soap over UDP查询服务

    公开(公告)号:US07453875B2

    公开(公告)日:2008-11-18

    申请号:US11087139

    申请日:2005-03-23

    摘要: A sending computer system can identify one or more available network resources at one or more network computers by sending a request for services using Simple Object Access Protocol (SOAP) over User Datagram Protocol (UDP). In particular, the sending computer system prepares a SOAP message that includes a request for available resources. The sending computer system then encapsulates the SOAP message into a user datagram, and sends the user datagram to one or more identifiable computer systems on the network. In one implementation, the sending computer system sends the user datagram to a multi-cast Uniform Resource Identifier (URI). The receiving computer system receives the message through UDP, unpacks the message, and responds to the SOAP message request. Accordingly, the sending computer system can query multiple computer systems in an efficient manner without necessarily incurring the overhead otherwise associated with connection-oriented communication.

    摘要翻译: 发送计算机系统可以通过使用通过用户数据报协议(UDP)的简单对象访问协议(SOAP)发送对服务的请求来识别一个或多个网络计算机上的一个或多个可用网络资源。 特别地,发送计算机系统准备包括对可用资源的请求的SOAP消息。 发送计算机系统然后将SOAP消息封装成用户数据报,并将用户数据报发送到网络上的一个或多个可识别的计算机系统。 在一个实现中,发送计算机系统将用户数据报发送到多播统一资源标识符(URI)。 接收计算机系统通过UDP接收消息,解包消息,并响应SOAP消息请求。 因此,发送计算机系统可以以有效的方式查询多个计算机系统,而不必引起另外与面向连接的通信相关的开销。

    System and method for searching a peer-to-peer network
    7.
    发明申请
    System and method for searching a peer-to-peer network 审中-公开
    用于搜索对等网络的系统和方法

    公开(公告)号:US20050080858A1

    公开(公告)日:2005-04-14

    申请号:US10684126

    申请日:2003-10-10

    申请人: Yaniv Pessach

    发明人: Yaniv Pessach

    IPC分类号: G06F15/16 H04L29/08

    摘要: A peer-to-peer (P2P) search request message may multicast from an originating peer to its neighboring peers. Each neighboring peer may multicast the request message in turn until a search radius is reached. Each peer receiving the request message may conduct a single node search. If the single node search is successful, a P2P search response message may be generated. Each receiving peer may filter duplicate messages and may multicast to less than 100% of its neighbors. Responses may be cached and cached responses sent in response to request messages, expanding the effective search radius of a given P2P search. The multicast probability for a neighbor may be a function of how frequently the neighbor has previously responded to a particular search type. To reduce abuse by impolite or malicious peers, in addition to rate-based throttling, originating peers may be required to solve a computationally expensive puzzle.

    摘要翻译: 点对点(P2P)搜索请求消息可以从始发对等体到其相邻对等体进行多播。 每个相邻的对等体可以依次组播请求消息,直到达到搜索半径。 接收请求消息的每个对等体可以进行单个节点搜索。 如果单个节点搜索成功,则可以生成P2P搜索响应消息。 每个接收对等体可以过滤重复的消息,并且可以将其多播到小于其邻居的100%。 应答可以被缓存并响应于请求消息发送缓存的响应,扩展给定P2P搜索的有效搜索半径。 邻居的多播概率可以是邻居先前对特定搜索类型进行响应的频率的函数。 为了减少不礼貌的或恶意的对等体的滥用,除了基于费率的调节之外,可能需要原始的对等方来解决计算上昂贵的难题。