Abstract:
According to an embodiment of the invention, there is provided a computer-implemented method for designing a three dimensional modeled object in a three dimensional scene, wherein the method comprises the steps of: providing a first curve; duplicating the first curve to obtain a second curve; determining a set of at least one starting point belonging to the first curve; determining a set of at least one target point belonging to the second curve, each target point being associated at least one starting point; linking the relevant points with their associated target points by using at least a connecting curve.
Abstract:
According to the invention, there is provided a computer-implemented method for designing a three dimensional modeled object in a three dimensional scene, wherein the method comprises the steps of: providing (300) a first curve; duplicating (301) the first curve to obtain a second curve; determining (302) a set of at least one starting point belonging to the first curve; determining (303) a set of at least one target point belonging to the second curve, each target point being associated at least one starting point; linking (304) the relevant points with their associated target points by using at least a connecting curve.
Abstract:
A computer-implemented method for designing a three-dimensional (3D) mesh in a 3D scene. The method comprises displaying a 3D mesh in a 3D scene and providing a global orientation and selecting, with a pointing device, one or more vertices of the 3D mesh, thereby forming a set of one or more vertices. The method comprises computing at least one picking zone that surrounds each vertex of the set. The method comprises providing a first manipulator for controlling a displacement of each vertex of the set along one or more NUV directions and determining whether the pointing device is maintained within the picking zone. If not, the method comprises providing a second manipulator for controlling a displacement of the one or more vertices of the set along one or more directions defined by the global orientation. The method improves user interactions for switching back and forth a first and second manipulators.
Abstract:
A computer-implemented method for setting a typed parameter of a typed operation applied to a 3D modeled object in a 3D scene. The method comprises displaying a representation of the 3D modeled object in the 3D scene. The method comprises obtaining the typed operation to be applied on a point of interest of the displayed representation of the 3D modeled object and selecting a first typed parameter among at least two typed parameters, thereby defining the selected first typed parameter as a current selected typed parameter. The method comprises providing a 2D manipulator in the 3D scene for setting the current selected typed parameter and setting the current selected typed parameter upon user interaction with at least one logical area of the 2D manipulator associated with the current selected typed parameters. The method improves the setting of a typed parameter of a typed operation.