Methods and Systems for Interactive Rendering of Object Based Audio
    4.
    发明申请
    Methods and Systems for Interactive Rendering of Object Based Audio 有权
    基于对象的音频交互渲染方法与系统

    公开(公告)号:US20160029138A1

    公开(公告)日:2016-01-28

    申请号:US14781882

    申请日:2014-03-19

    摘要: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    摘要翻译: 用于产生可以个性化的方式呈现的基于对象的音频节目的方法,例如提供节目的音频内容的沉浸式感知。 其他实施例包括递送(例如,广播),解码和/或呈现这样的程序的步骤。 由程序指示的音频对象渲染可以提供沉浸式体验。 程序的音频内容可以指示多个对象通道(例如,指示用户可选择和用户可配置的对象的对象通道,并且通常也是将在没有用户的选择的情况下呈现的默认对象集合 )和一张扬声器通道。 另一方面是被配置为执行或包括缓冲存储器的音频处理单元(例如,编码器或解码器),该缓冲存储器存储基于对象的音频节目(或其比特流)的至少一个帧(或其他片段) ,方法的任何实施例。