METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20190251977A1

    公开(公告)日:2019-08-15

    申请号:US16391038

    申请日:2019-04-22

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20220180878A1

    公开(公告)日:2022-06-09

    申请号:US17679693

    申请日:2022-02-24

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20210118453A1

    公开(公告)日:2021-04-22

    申请号:US17090309

    申请日:2020-11-05

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20200126570A1

    公开(公告)日:2020-04-23

    申请号:US16719648

    申请日:2019-12-18

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    METHODS AND SYSTEMS FOR GENERATING AND INTERACTIVELY RENDERING OBJECT BASED AUDIO
    10.
    发明申请
    METHODS AND SYSTEMS FOR GENERATING AND INTERACTIVELY RENDERING OBJECT BASED AUDIO 有权
    用于生成和交互式呈现对象的音频的方法和系统

    公开(公告)号:US20160029140A1

    公开(公告)日:2016-01-28

    申请号:US14781562

    申请日:2014-04-03

    IPC分类号: H04S7/00 H04S3/00 G10L19/008

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    摘要翻译: 用于生成基于对象的音频节目的方法,以可个性化的方式呈现,并且包括在没有选择其他节目内容(例如,提供默认的全范围音频体验)的情况下呈现的扬声器频道床。 其他实施例包括递送,解码和/或呈现这样的程序的步骤。 床的内容的渲染或者其他节目内容的混合,可以提供沉浸式体验。 程序可以包括多个对象通道(例如,指示用户可选择的用户可配置对象的对象通道),扬声器通道的床以及其他扬声器通道。 另一方面是被配置为执行或包括缓冲存储器的音频处理单元(例如,编码器或解码器),该缓冲存储器存储根据以下步骤生成的基于对象的音频节目(或其比特流)的至少一个帧(或其他片段) ,方法的任何实施例。