Interactive Audio Content Generation, Delivery, Playback and Sharing
    4.
    发明申请
    Interactive Audio Content Generation, Delivery, Playback and Sharing 有权
    交互式音频内容生成,传送,播放和共享

    公开(公告)号:US20150025664A1

    公开(公告)日:2015-01-22

    申请号:US14334802

    申请日:2014-07-18

    Abstract: Control data templates are generated independent of a plurality of audio elements based on user input. The user input relates to parameter values and control inputs for operations. In response to receiving audio elements after the control data templates are generated, audio objects are generated to store audio sample data representing the audio elements. Control data is generated based on the parameter values and the control inputs for the operations in the control data templates. The control data specifies the operations to be performed while rendering the audio objects. The control data is then stored separately from the audio sample data in the audio objects. The audio objects can be communicated to downstream recipient devices for rendering and/or remixing.

    Abstract translation: 基于用户输入,独立于多个音频元素产生控制数据模板。 用户输入与操作的参数值和控制输入有关。 响应于在生成控制数据模板之后的接收音频元素,生成音频对象以存储表示音频元素的音频采样数据。 基于控制数据模板中的操作的参数值和控制输入生成控制数据。 控制数据指定在渲染音频对象时执行的操作。 然后将控制数据与音频对象中的音频样本数据分开存储。 可以将音频对象传送到下游接收设备进行渲染和/或重新混合。

    Selective watermarking of channels of multichannel audio

    公开(公告)号:US09818415B2

    公开(公告)日:2017-11-14

    申请号:US14916029

    申请日:2014-09-09

    CPC classification number: G10L19/018 G10L19/008

    Abstract: A method for selecting a subset of channels of (e.g., determined from) at least a segment of a multichannel audio program for watermarking and watermarking the selected subset of channels, and a system or device configured to implement any embodiment of the method, or including a buffer which stores at least one frame or other segment of a multichannel audio program generated by any embodiment of the method or steps thereof. Some embodiments generate watermarking metadata during program creation including by analyzing audio content to be included in segments of a multichannel program, determining at least one watermark suitability value for each channel of each of the segments, and including the watermark suitability values (or watermarking data determined therefrom) as metadata in the program. Some embodiments are implemented by a playback system which determines the selected subset of channels to be watermarked.

    Interactive audio content generation, delivery, playback and sharing
    10.
    发明授权
    Interactive audio content generation, delivery, playback and sharing 有权
    交互式音频内容生成,传送,播放和共享

    公开(公告)号:US09411882B2

    公开(公告)日:2016-08-09

    申请号:US14334802

    申请日:2014-07-18

    Abstract: Control data templates are generated independent of a plurality of audio elements based on user input. The user input relates to parameter values and control inputs for operations. In response to receiving audio elements after the control data templates are generated, audio objects are generated to store audio sample data representing the audio elements. Control data is generated based on the parameter values and the control inputs for the operations in the control data templates. The control data specifies the operations to be performed while rendering the audio objects. The control data is then stored separately from the audio sample data in the audio objects. The audio objects can be communicated to downstream recipient devices for rendering and/or remixing.

    Abstract translation: 基于用户输入,独立于多个音频元素产生控制数据模板。 用户输入与操作的参数值和控制输入有关。 响应于在生成控制数据模板之后的接收音频元素,生成音频对象以存储表示音频元素的音频采样数据。 基于控制数据模板中的操作的参数值和控制输入生成控制数据。 控制数据指定在渲染音频对象时执行的操作。 然后将控制数据与音频对象中的音频样本数据分开存储。 可以将音频对象传送到下游接收设备进行渲染和/或重新混合。

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