METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20250124933A1

    公开(公告)日:2025-04-17

    申请号:US19000460

    申请日:2024-12-23

    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    System for Rendering and Playback of Object Based Audio in Various Listening Environments
    10.
    发明申请
    System for Rendering and Playback of Object Based Audio in Various Listening Environments 有权
    用于在各种听力环境中渲染和回放基于对象的音频的系统

    公开(公告)号:US20150223002A1

    公开(公告)日:2015-08-06

    申请号:US14421798

    申请日:2013-08-28

    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.

    Abstract translation: 描述了通过包括单独可寻址驱动器的系统来呈现基于对象的音频内容的系统的实施例,该系统包括至少一个驱动器,其被配置为将声波投射到收听环境内的一个或多个表面以反射到内部的收听区域 听力环境; 配置为接收和处理音频流的一个或多个与每个音频流相关联的元数据集并且指定相应音频流的回放位置的渲染器; 以及回放系统,其耦合到所述呈现器并且被配置为根据所述一个或多个元数据集将所述音频流呈现到与所述音频驱动器阵列相对应的多个音频馈送。

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