System for integrating an airborne wireless cellular network with terrestrial wireless cellular networks and the public switched telephone network
    1.
    发明授权
    System for integrating an airborne wireless cellular network with terrestrial wireless cellular networks and the public switched telephone network 失效
    用于将机载无线蜂窝网络与陆地无线蜂窝网络和公共交换电话网络集成的系统

    公开(公告)号:US07751815B2

    公开(公告)日:2010-07-06

    申请号:US11492545

    申请日:2006-07-24

    IPC分类号: H04W4/00 H04W24/00 H04J3/16

    摘要: The present non-terrestrial feature transparency system spoofs the Air-to-Ground Network and the ground-based cellular communication network into thinking that the wireless subscriber devices have no special considerations associated with their operation, even though the wireless subscriber devices are located on an aircraft in flight. This architecture requires that the non-terrestrial feature transparency system on board the aircraft replicate the full functionality of a given wireless subscriber device, that has a certain predetermined feature set from a ground-based wireless service provider, at another wireless subscriber device located within the aircraft. This mirroring of wireless subscriber device attributes enables a localized cell for in-cabin communication yet retains the same wireless subscriber device attributes for the air-to-ground link. The Air-to-Ground Network transmits both the subscriber data (comprising voice and/or other data) as well as feature set data between the Aircraft in-Cabin Network and the ground-based cellular communication network to thereby enable the wireless subscriber devices that are located in the aircraft to receive consistent wireless communication services in both the terrestrial (ground-based) and non-terrestrial regions.

    摘要翻译: 目前的非地面特征透明度系统欺骗空对地网络和地面蜂窝通信网络,认为无线用户设备没有与其操作相关的特殊考虑,即使无线用户设备位于 飞机在飞行中。 该架构要求飞机上的非地面特征透明度系统在位于内部的另一无线用户设备上复制具有来自地面无线服务提供商的一定预定特征集的给定无线用户设备的全部功能。 飞机。 无线用户设备属性的这种镜像使得用于机舱内通信的本地化小区能够保持与空对地链路相同的无线用户设备属性。 空对地网络在飞机舱内网络和基于地面的蜂窝通信网络之间传送用户数据(包括语音和/或其他数据)以及特征集数据,从而使得无线用户设备 位于飞机中以在陆地(地面)和非陆地地区接收一致的无线通信服务。

    System for integrating an airborne wireless cellular network with terrestrial wireless cellular networks and the public switched telephone network
    2.
    发明授权
    System for integrating an airborne wireless cellular network with terrestrial wireless cellular networks and the public switched telephone network 有权
    用于将机载无线蜂窝网络与陆地无线蜂窝网络和公共交换电话网络集成的系统

    公开(公告)号:US07113780B2

    公开(公告)日:2006-09-26

    申请号:US10730329

    申请日:2003-12-07

    IPC分类号: H04Q7/20 H04B10/00

    摘要: The present non-terrestrial feature transparency system spoofs the Air-to-Ground Network and the ground-based cellular communication network into thinking that the wireless subscriber devices have no special considerations associated with their operation, even though the wireless subscriber devices are located on an aircraft in flight. This architecture requires that the non-terrestrial feature transparency system on board the aircraft replicate the full functionality of a given wireless subscriber device, that has a certain predetermined feature set from a ground-based wireless service provider, at another wireless subscriber device located within the aircraft. This mirroring of wireless subscriber device attributes enables a localized cell for in-cabin communication yet retains the same wireless subscriber device attributes for the air-to-ground link. The Air-to-Ground Network transmits both the subscriber data (comprising voice and/or other data) as well as feature set data between the Aircraft in-Cabin Network and the ground-based cellular communication network to thereby enable the wireless subscriber devices that are located in the aircraft to receive consistent wireless communication services in both the terrestrial (ground-based) and non-terrestrial regions.

    摘要翻译: 目前的非地面特征透明度系统欺骗空对地网络和地面蜂窝通信网络,认为无线用户设备没有与其操作相关的特殊考虑,即使无线用户设备位于 飞机在飞行中。 该架构要求飞机上的非陆地特征透明度系统在位于内部的另一个无线用户设备上复制具有来自地面无线服务提供商的一定预定特征集的给定无线用户设备的全部功能。 飞机。 无线用户设备属性的这种镜像使得用于机内通信的本地化小区能够保持与空对地链路相同的无线用户设备属性。 空对地网络在飞行器舱内网络和基于地面的蜂窝通信网络之间传送用户数据(包括语音和/或其他数据)以及特征集数据,从而使得无线用户设备 位于飞机中以在陆地(地面)和非陆地地区接收一致的无线通信服务。

    Multi-link aircraft cellular system for simultaneous communication with multiple terrestrial cell sites
    3.
    发明授权
    Multi-link aircraft cellular system for simultaneous communication with multiple terrestrial cell sites 有权
    用于与多个陆地蜂窝站点同时通信的多链路飞行器蜂窝系统

    公开(公告)号:US08447292B2

    公开(公告)日:2013-05-21

    申请号:US11590379

    申请日:2006-10-31

    IPC分类号: H04W24/00

    摘要: The Multi-Link Aircraft Cellular System makes use of multiple physically separated antennas mounted on the aircraft, as well as the use of additional optional signal isolation and optimization techniques to improve the call handling capacity of the Air-To-Ground cellular communications network. These additional techniques can include polarization domain and ground antenna pattern shaping (in azimuth, in elevation, or in both planes). Further, if code domain separation is added, dramatic increases in capacity are realized. Thus, the Air-To-Ground cellular communications network can increase its capacity on a per aircraft basis by sharing its traffic load among more than one cell or sector and by making use of multiple physically separated antennas mounted on the aircraft, as well as the use of additional optional signal isolation and optimization techniques.

    摘要翻译: 多连接飞行器蜂窝系统利用安装在飞机上的多个物理分离的天线,以及使用额外的可选信号隔离和优化技术来改善空对地蜂窝通信网络的呼叫处理能力。 这些附加技术可以包括偏振域和地面天线图案整形(方位角,仰角或两个平面)。 此外,如果添加代码域分离,则实现了容量的显着增加。 因此,空对地蜂窝通信网络可以通过在多于一个小区或扇区之间共享其业务负载并且通过利用安装在飞行器上的多个物理分离的天线来增加其在每个飞行器上的容量,以及 使用额外的可选信号隔离和优化技术。

    System for managing the multiple air-to-ground communications links originating from each aircraft in an air-to-ground cellular communication network
    5.
    发明授权
    System for managing the multiple air-to-ground communications links originating from each aircraft in an air-to-ground cellular communication network 有权
    用于在空对地蜂窝通信网络中管理源自每个飞行器的多个空对地通信链路的系统

    公开(公告)号:US07920860B2

    公开(公告)日:2011-04-05

    申请号:US11590709

    申请日:2006-10-31

    IPC分类号: H04W4/00 H04W24/00 H04M1/00

    摘要: The Multi-Link Aircraft Cellular System makes use of multiple physically separated antennas mounted on the aircraft, as well as the use of additional optional signal isolation and optimization techniques to improve the call handling capacity of the Air-To-Ground cellular communications network. These additional techniques can include polarization domain and ground antenna pattern shaping (in azimuth, in elevation, or in both planes). Further, if code domain separation is added, dramatic increases in capacity are realized. Thus, the Air-To-Ground cellular communications network can increase its capacity on a per aircraft basis by sharing its traffic load among more than one cell or sector and by making use of multiple physically separated antennas mounted on the aircraft, as well as the use of additional optional signal isolation and optimization techniques.

    摘要翻译: 多连接飞行器蜂窝系统利用安装在飞机上的多个物理分离的天线,以及使用额外的可选信号隔离和优化技术来改善空对地蜂窝通信网络的呼叫处理能力。 这些附加技术可以包括偏振域和地面天线图案整形(方位角,仰角或两个平面)。 此外,如果添加代码域分离,则实现了容量的显着增加。 因此,空对地蜂窝通信网络可以通过在多于一个小区或扇区之间共享其业务负载并且通过利用安装在飞行器上的多个物理分离的天线来增加其在每个飞行器上的容量,以及 使用额外的可选信号隔离和优化技术。

    Gaming system with end user feedback for a communication network having a multi-media management
    6.
    发明授权
    Gaming system with end user feedback for a communication network having a multi-media management 有权
    具有用于具有多媒体管理的通信网络的终端用户反馈的游戏系统

    公开(公告)号:US08308572B2

    公开(公告)日:2012-11-13

    申请号:US12675366

    申请日:2007-08-31

    CPC分类号: G07F17/32 G07F17/3274

    摘要: The Gaming System With End User Feedback enables a reverse path feedback architecture wherein the forward path multicasted gaming content transmitted by a gaming site can be dynamically modified as a result of end user interaction or feedback, wherein each end user has a private bidirectional link to the gaming site to enter their moves, optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group.

    摘要翻译: 具有最终用户反馈的游戏系统启用反向路径反馈架构,其中由游戏站点发送的前向路径多播游戏内容可以作为最终用户交互或反馈的结果动态修改,其中每个最终用户具有到 游戏站点进入他们的动作,可选地从游戏站点接收私人数据,以使终端用户的设备能够显示隐藏于其他玩家的私人数据,并且与另一个成员或子组的成员私下沟通。

    VIRTUAL AGGREGATION PROCESSOR FOR INCORPORATING REVERSE PATH FEEDBACK INTO CONTENT DELIVERED ON A FORWARD PATH
    8.
    发明申请
    VIRTUAL AGGREGATION PROCESSOR FOR INCORPORATING REVERSE PATH FEEDBACK INTO CONTENT DELIVERED ON A FORWARD PATH 有权
    将反向路径反馈到前进路径中的内容的虚拟聚合处理器

    公开(公告)号:US20110066747A1

    公开(公告)日:2011-03-17

    申请号:US12675376

    申请日:2007-08-31

    IPC分类号: G06F15/16

    摘要: The Virtual Aggregation Processor enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered content is dynamically changed or modified based on a real-time, near-real-time, or delay-time basis via aggregated reverse path feedback from at least one of a plurality of end user devices. The Virtual Aggregation Processor periodically or continuously aggregates the feedback input received via the reverse path (having wired and/or wireless connectivity), modifies the forward path multi-media content, and delivers this dynamically modified multi-media content to the then connected population of end user devices via a wireless forward path multicast in a repetitive closed loop fashion.

    摘要翻译: 虚拟聚合处理器使最终用户设备能够共享多播通信架构的公共无线转发路径,其中前向路径传递的内容基于实时,接近实时或延迟时间动态地改变或修改 通过来自多个终端用户设备中的至少一个的聚合反向路径反馈。 虚拟聚合处理器周期性地或连续地聚合通过反向路径(具有有线和/或无线连接)接收的反馈输入,修改前向路径多媒体内容,并将该动态修改的多媒体内容传送到当前连接的 终端用户设备经由无线转发路径以重复的闭环方式组播。

    Gaming device for multi-player games
    9.
    发明授权
    Gaming device for multi-player games 有权
    用于多玩家游戏的游戏装置

    公开(公告)号:US08308573B2

    公开(公告)日:2012-11-13

    申请号:US12675369

    申请日:2007-08-31

    摘要: The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device.

    摘要翻译: 目前的多玩家游戏游戏装置为终端用户提供了一个到游戏网站的私人双向链接来进入他们的动作,可选地从游戏站点接收私人数据,以使最终用户的设备能够显示隐藏的私人数据 其他玩家,并与另一个成员或分组的成员私下沟通。 用于多玩家游戏的游戏装置包括用于显示在单向前向路径上发送到多个终端用户的内容的内容显示,多个控制,用于使最终用户能够生成用于传输至少一个 组播系统和多个终端用户,以及用于显示在终端用户设备处接收到的终端用户专用通信的消息显示。

    Virtual Aggregation Processor for incorporating reverse path feedback into content delivered on a forward path
    10.
    发明授权
    Virtual Aggregation Processor for incorporating reverse path feedback into content delivered on a forward path 有权
    虚拟聚合处理器,用于将反向路径反馈并入到前向路径上传递的内容中

    公开(公告)号:US08307035B2

    公开(公告)日:2012-11-06

    申请号:US12675376

    申请日:2007-08-31

    IPC分类号: G06F15/16 B41L5/05

    摘要: The Virtual Aggregation Processor enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered content is dynamically changed or modified based on a real-time, near-real-time, or delay-time basis via aggregated reverse path feedback from at least one of a plurality of end user devices. The Virtual Aggregation Processor periodically or continuously aggregates the feedback input received via the reverse path (having wired and/or wireless connectivity), modifies the forward path multi-media content, and delivers this dynamically modified multi-media content to the then connected population of end user devices via a wireless forward path multicast in a repetitive closed loop fashion.

    摘要翻译: 虚拟聚合处理器使最终用户设备能够共享多播通信架构的公共无线转发路径,其中前向路径传递的内容基于实时,接近实时或延迟时间动态地改变或修改 通过来自多个终端用户设备中的至少一个的聚合反向路径反馈。 虚拟聚合处理器周期性地或连续地聚合通过反向路径(具有有线和/或无线连接)接收的反馈输入,修改前向路径多媒体内容,并将该动态修改的多媒体内容传送到当前连接的 终端用户设备经由无线转发路径以重复的闭环方式组播。