摘要:
References between three dimensional computer-generated virtual environments may be used to enable objects, activities, and Avatars to move between and within multiple virtual environments hosted by multiple different virtual environment servers/server systems. Links may be used to reference particular locations and orientations within target virtual environments. Vistas may also be created to allow a view into a target virtual environment to be presented to a user in a resident virtual environment. Links and vistas may be combined to create portals, whereby a user may be presented with a view of a target virtual environment in the resident virtual environment. The view of the target virtual environment may be caused to change as the user approaches the vista or moves relative to the vista to make it appear like the user is seeing into the target virtual environment. If the user goes through the vista the link may transport the user into the target virtual environment.
摘要:
A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.
摘要:
A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.