METHOD AND SYSTEM FOR PHYSICAL MAPPING IN A VIRTUAL WORLD
    1.
    发明申请
    METHOD AND SYSTEM FOR PHYSICAL MAPPING IN A VIRTUAL WORLD 审中-公开
    虚拟世界中物理映射的方法与系统

    公开(公告)号:US20120192088A1

    公开(公告)日:2012-07-26

    申请号:US13010251

    申请日:2011-01-20

    IPC分类号: G06F3/048

    CPC分类号: G06F3/012 G06F3/011

    摘要: A method and system for capturing user actions in the real world and mapping the users, their actions, and their avatars into a three dimensional virtual environment. Data representing real world users are captured, collected and sent to a virtual proxy bridge, which transforms the data into control signal for avatars, which are then mapped to the virtual environment. The real world avatars move around in parallel with the users in the real world via the use of data capture devices such as radio frequency identification (“RFID”) readers, triangulation or global positioning satellite (“GPS”) systems, and cameras. Real world users can therefore be represented as virtual users, thus removing the distinction between real world users and virtual environment users.

    摘要翻译: 一种用于捕获现实世界中的用户动作并将用户,他们的动作和他们的化身映射到三维虚拟环境中的方法和系统。 代表真实世界用户的数据被捕获,收集并发送到虚拟代理网桥,虚拟代理网桥将数据转换成化身的化身控制信号,然后映射到虚拟环境中。 通过使用诸如射频识别(“RFID”)读取器,三角测量或全球定位卫星(“GPS”)系统和摄像机之类的数据采集设备,现实世界中的化身与现实世界中的用户平行移动。 因此,现实世界用户可以被表示为虚拟用户,从而消除了真实用户和虚拟环境用户之间的区别。

    Realistic Audio Communication in a Three Dimensional Computer-Generated Virtual Environment
    2.
    发明申请
    Realistic Audio Communication in a Three Dimensional Computer-Generated Virtual Environment 审中-公开
    三维计算机生成的虚拟环境中的现实音频通信

    公开(公告)号:US20090240359A1

    公开(公告)日:2009-09-24

    申请号:US12344542

    申请日:2008-12-28

    IPC分类号: G06F17/00 G06F3/048

    摘要: A participant in a three dimensional computer-generated virtual environment is able to control a dispersion pattern of his Avatar's voice such that the Avatar's voice may be directionally enhanced using simple controls. The audio dispersion envelope is designed to extend further in front of the Avatar and less to the sides and rear of the Avatar. The audio dispersion envelope may be static or controllable by the participant to enable the distance that the Avatar's voice travels within the virtual environment to be adjusted. This enables the Avatar to whisper or “shout” in the virtual environment such that other Avatars normally outside of hearing range of the Avatar may selectively receive audio generated by the user. Separate audio streams are mixed for each user from audio generated by users with Avatars within their Avatar's dispersion envelope. The volume of audio from a user in the mixed audio stream depends on the separation of the Avatars within the virtual environment.

    摘要翻译: 三维计算机生成的虚拟环境中的参与者能够控制他的“阿凡达”的声音的色散模式,使得使用简单的控制可以使“阿凡达”的声音定向增强。 音频分散包络被设计为在阿凡达前面进一步扩展,而不是在阿凡达的侧面和后面。 音频分散包络可以由参与者静态或可控,以使得阿凡达的语音在虚拟环境内行进的距离被调整。 这使得阿凡达在虚拟环境中耳语或“呼喊”,使得通常在“阿凡达”听觉范围之外的其他化身可以选择性地接收用户产生的音频。 对于每个用户,独立的音频流与Avatar的分散包络中的Avatars所产生的音频混合。 来自混合音频流中的用户的音频音量取决于虚拟环境中化身的间隔。

    System and method for transparent single sign-on
    3.
    发明申请
    System and method for transparent single sign-on 有权
    用于透明单点登录的系统和方法

    公开(公告)号:US20080092215A1

    公开(公告)日:2008-04-17

    申请号:US11526789

    申请日:2006-09-25

    IPC分类号: H04L9/32

    CPC分类号: H04L63/0815

    摘要: System and method for transparent single sign-on authentication on computers in a networked environment. A preferred embodiment comprises receiving an authentication request from an operating system of a first computer, requesting credentials of an application making the authentication request, authenticating the credentials, storing the credentials if the authentication is successful, and transmitting the credentials to a second computer. On subsequent access requests made by the user on the second computer, the credentials can be retrieved from the secure store, eliminating the need to prompt the user to re-enter authentication information.

    摘要翻译: 在网络环境中的计算机上进行透明单点登录认证的系统和方法。 优选实施例包括从第一计算机的操作系统接收认证请求,请求进行认证请求的应用的凭证,认证凭证,如果认证成功则存储凭证,以及将证书发送到第二计算机。 在用户在第二计算机上进行的后续访问请求时,可以从安全存储器检索凭证,从而不需要提示用户重新输入认证信息。

    Visual indication of user interests in a computer-generated virtual environment
    4.
    发明授权
    Visual indication of user interests in a computer-generated virtual environment 有权
    在计算机生成的虚拟环境中用户兴趣的可视化指示

    公开(公告)号:US09176579B2

    公开(公告)日:2015-11-03

    申请号:US12345376

    申请日:2008-12-29

    摘要: Users create profiles containing their interests, professional qualifications, and/or personal information. When users encounter each other in the virtual environment, the information contained in the personal profiles is used to provide visual indications of the profile information so that other users know some modicum of information about the user associated with the Avatar. The user associated with the personal profile may control what information is provided publicly and what information is provided privately. Information in other users' profiles may be filtered to enable relevant information to be presented to the user. Filtering may be explicit and based on user-defined criteria. Filtering may be inherent as well and implemented to select visual indications based on similarities between the user's profile information and the other users' profile information. Inherent matching of attributes may be exact, based on pre-defined similarities or groups, or based on learned similarities between types of attributes, or based on previous interactions of the user with other users in the virtual environment.

    摘要翻译: 用户创建包含他们的兴趣,专业资格和/或个人信息的资料。 当用户在虚拟环境中彼此相遇时,个人资料中包含的信息用于提供个人资料信息的视觉指示,以便其他用户了解有关与“阿凡达”相关联的用户的一些信息。 与个人资料相关联的用户可以控制公开提供的信息以及私人提供哪些信息。 可以对其他用户的配置文件中的信息进行过滤,以使相关信息能够呈现给用户。 过滤可能是明确的,并且基于用户定义的标准。 滤波也可以是固有的,并且被实现为基于用户的简档信息和其他用户的简档信息之间的相似性来选择视觉指示。 属性的固有匹配可以基于预定义的相似性或组,或者基于在属性类型之间的学习相似性,或者基于用户与虚拟环境中的其他用户的先前交互来精确地进行。

    Providing web content in the context of a virtual environment
    5.
    发明授权
    Providing web content in the context of a virtual environment 有权
    在虚拟环境的上下文中提供Web内容

    公开(公告)号:US09064023B2

    公开(公告)日:2015-06-23

    申请号:US12345092

    申请日:2008-12-29

    申请人: Arn Hyndman

    发明人: Arn Hyndman

    摘要: Information URLs may be associated with three dimensional objects in a three dimensional virtual environment. When a URL is selected, an overlay web rendering engine renders a web page associated with the URL over the object in the three dimensional virtual environment. The web page may include rich content, interactive content, or any other type of web content supported by the user's local browser and browser plugging. The user may interact with the content in the overlay web rendering engine to obtain successive layers of content or to affect the object in the virtual environment. The web page is rendered with a transparent background so that the three dimensional content of the virtual environment continues to be visible through the web page and provides context for the overlayed content. Information URLs may be used to provide information about objects, Avatars, or the virtual environment itself.

    摘要翻译: 信息URL可以与三维虚拟环境中的三维对象相关联。 当选择URL时,覆盖网络呈现引擎在三维虚拟环境中呈现与URL对应的网页相对应的对象。 网页可以包括丰富的内容,交互式内容或用户本地浏览器和浏览器插件支持的任何其他类型的网页内容。 用户可以与覆盖网络呈现引擎中的内容交互以获得连续的内容层或者影响虚拟环境中的对象。 该网页以透明背景呈现,使得虚拟环境的三维内容通过网页继续可见,并为覆盖的内容提供上下文。 信息URL可用于提供有关对象,头像或虚拟环境本身的信息。

    Method and apparatus for interrelating virtual environment and web content
    6.
    发明授权
    Method and apparatus for interrelating virtual environment and web content 有权
    用于将虚拟环境和Web内容相互关联的方法和装置

    公开(公告)号:US08762861B2

    公开(公告)日:2014-06-24

    申请号:US12344562

    申请日:2008-12-28

    IPC分类号: G06F3/048

    摘要: Interaction with web content in a web browser can control actions in an embedded virtual environment, and events in the virtual environment can be used to update content and applications running in the web browser. In one embodiment, particular events in the virtual environment are passed to a mapping component that listens for triggers and issues commands in the web browser. A JavaScript mapping component may be used to listen for the triggers, capture parameters associated with the trigger, lookup the trigger type in a mapping table, and call a mapped JavaScript function with the trigger parameters. In the reverse direction, if a JavaScript function call is entered in the web browser, the JavaScript function invokes a function exposed by a virtual environment plugin. The plug-in invokes an event within the virtual environment so that interaction with the web content can control actions in the virtual environment.

    摘要翻译: 与Web浏览器中的Web内容交互可以控制嵌入式虚拟环境中的操作,虚拟环境中的事件可用于更新在Web浏览器中运行的内容和应用程序。 在一个实施例中,虚拟环境中的特定事件被传递到监视触发器并在web浏览器中发出命令的映射组件。 可以使用JavaScript映射组件监听触发器,捕获与触发相关的参数,在映射表中查找触发器类型,并使用触发器参数调用映射的JavaScript函数。 在相反的方向,如果在Web浏览器中输入JavaScript函数调用,JavaScript函数将调用虚拟环境插件公开的函数。 插件调用虚拟环境中的事件,以便与Web内容的交互可以控制虚拟环境中的操作。

    METHOD AND SYSTEM FOR TOPIC BASED VIRTUAL ENVIRONMENTS AND EXPERTISE DETECTION
    7.
    发明申请
    METHOD AND SYSTEM FOR TOPIC BASED VIRTUAL ENVIRONMENTS AND EXPERTISE DETECTION 有权
    基于主题的虚拟环境和专业检测方法与系统

    公开(公告)号:US20120229446A1

    公开(公告)日:2012-09-13

    申请号:US13042262

    申请日:2011-03-07

    IPC分类号: G06T13/00 G06T15/00

    摘要: A method and system for creating a topic-based 3D virtual environment. The inventive method and system provides a 3D virtual environment that includes images, scenery, and content that relate to the topic of discussion in the virtual environment. If the virtual “meeting” should be adjourned or ended, the system saves the data, discussions that occurred during the meeting, and all the scenery and content related to the virtual meeting so that the meeting can be continued with all of the content and imagery in place. A virtual environment template containing this information is loaded and used for subsequent virtual meetings discussing the same topic.

    摘要翻译: 一种用于创建基于主题的3D虚拟环境的方法和系统。 本发明的方法和系统提供了包括与虚拟环境中的讨论主题相关的图像,风景和内容的3D虚拟环境。 如果虚拟“会议”应该休会或结束,系统将保存数据,在会议期间进行的讨论,以及与虚拟会议相关的所有风景和内容,以便可以继续所有的内容和图像 到位。 加载包含此信息的虚拟环境模板,并用于讨论相同主题的后续虚拟会议。

    Method and apparatus for implementing a secure side conversation on a telephone conference call
    8.
    发明授权
    Method and apparatus for implementing a secure side conversation on a telephone conference call 有权
    用于在电话会议呼叫上实现安全侧对话的方法和装置

    公开(公告)号:US08243903B1

    公开(公告)日:2012-08-14

    申请号:US12344474

    申请日:2008-12-27

    申请人: Arn Hyndman

    发明人: Arn Hyndman

    IPC分类号: H04M3/42

    CPC分类号: H04M3/568

    摘要: A separate peer-to-peer multi-directional audio channel is established between a subset of the participants to an existing multi-party communication session on the same channel as the original multi-party communication session. Since the secure channel is established on the existing call, the same NAT/firewall traversal mechanisms may be used, and even the same socket may be used. Participants on the secure side conversation can hear both the secure side conversation and the main multi-party communication session. Participants that are not on the secure side conversation may receive packets from the secure side conversation, but are not part of the security association for the secure side conversation and, hence, cannot hear the audio from the secure side conversation.

    摘要翻译: 在参与者的子集之间建立分离的对等多方向音频信道到与原始多方通信会话相同信道上的现有多方通信会话。 由于在现有呼叫上建立安全通道,因此可以使用相同的NAT /防火墙穿越机制,甚至可以使用相同的套接字。 安全侧对话的参与者可以听到安全侧对话和主要的多方通信会话。 不在安全侧对话的参与者可以从安全侧对话接收分组,但不是用于安全侧对话的安全关联的一部分,因此听不到来自安全侧对话的音频。

    Method and Apparatus for Managing Communication Between Participants in a Virtual Environment
    9.
    发明申请
    Method and Apparatus for Managing Communication Between Participants in a Virtual Environment 审中-公开
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US20120059880A1

    公开(公告)日:2012-03-08

    申请号:US13295176

    申请日:2011-11-14

    IPC分类号: G06F15/16

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。

    Method and apparatus for managing communication between participants in a virtual environment
    10.
    发明授权
    Method and apparatus for managing communication between participants in a virtual environment 有权
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US07840668B1

    公开(公告)日:2010-11-23

    申请号:US12154719

    申请日:2008-05-27

    IPC分类号: G06F15/173

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。