Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
    1.
    发明授权
    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video 失效
    用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统

    公开(公告)号:US08169441B2

    公开(公告)日:2012-05-01

    申请号:US13084091

    申请日:2011-04-11

    IPC分类号: G06F15/80

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video is provided. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 提供了一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
    2.
    发明授权
    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video 有权
    用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统

    公开(公告)号:US07358974B2

    公开(公告)日:2008-04-15

    申请号:US10058050

    申请日:2002-01-29

    IPC分类号: G06F15/80 G06T15/30

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    METHOD AND SYSTEM FOR MINIMIZING AN AMOUNT OF DATA NEEDED TO TEST DATA AGAINST SUBAREA BOUNDARIES IN SPATIALLY COMPOSITED DIGITAL VIDEO
    3.
    发明申请
    METHOD AND SYSTEM FOR MINIMIZING AN AMOUNT OF DATA NEEDED TO TEST DATA AGAINST SUBAREA BOUNDARIES IN SPATIALLY COMPOSITED DIGITAL VIDEO 失效
    用于最小化在空间复合数字视频中对副边界进行测试数据的数据量的方法和系统

    公开(公告)号:US20110242114A1

    公开(公告)日:2011-10-06

    申请号:US13084091

    申请日:2011-04-11

    IPC分类号: G06F15/80

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Method and System for Minimizing an Amount of Data Needed to Test Data Against Subarea Boundaries in Spatially Composited Digital Video
    4.
    发明申请
    Method and System for Minimizing an Amount of Data Needed to Test Data Against Subarea Boundaries in Spatially Composited Digital Video 有权
    方法和系统,用于最大限度地减少空间复合数字视频中分区边界数据的数据量

    公开(公告)号:US20100245348A1

    公开(公告)日:2010-09-30

    申请号:US12814306

    申请日:2010-06-11

    IPC分类号: G06T15/00

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
    5.
    发明授权
    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video 失效
    用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统

    公开(公告)号:US07737982B2

    公开(公告)日:2010-06-15

    申请号:US12103586

    申请日:2008-04-15

    IPC分类号: G06F15/80

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Method and System for Minimizing an Amount of Data Needed to Test Data Against Subarea Boundaries in Spatially Composited Digital Video
    6.
    发明申请
    Method and System for Minimizing an Amount of Data Needed to Test Data Against Subarea Boundaries in Spatially Composited Digital Video 失效
    方法和系统,用于最大限度地减少空间复合数字视频中分区边界数据的数据量

    公开(公告)号:US20080211805A1

    公开(公告)日:2008-09-04

    申请号:US12103586

    申请日:2008-04-15

    IPC分类号: G06T15/00

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
    7.
    发明授权
    Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video 有权
    用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统

    公开(公告)号:US07924287B2

    公开(公告)日:2011-04-12

    申请号:US12814306

    申请日:2010-06-11

    IPC分类号: G06F15/80

    CPC分类号: G06T15/00 G06T17/10

    摘要: A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.

    摘要翻译: 一种用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统。 空间合成使用图形单元或管线来呈现数字视频图像的每个整个帧的部分(子区域)。 这减少了每个处理器必须作用的数据量,并且增加了渲染整个帧的速率。 空间合成的优化取决于平衡不同管道之间的处理负荷。 处理负载通常是给定子区域的大小的直接函数和该子区域内对象的呈现复杂度的函数。 负载平衡力求测量这些变量,并从帧到帧调整子区域的数量,大小和位置。 这种方法的成本是与每个帧结合将要呈现的图形数据的必要性。 帧的图形数据由几何块组成。 每个几何块由其自己的边界区域定义,其中边界区域定义几何块在合成窗口上占据的空间。 结合确定哪个图形单元将呈现由边界区域定义的几何块,仅将限定边界区域的参数传送到每个图形单元。 包含几何块的实际图形数据仅传送到将实际渲染几何块的几何单元。 这减少了在空间合成的数字视频中传送图形数据信息所需的数据量。

    Packet forwarding using feedback controlled weighted queues dynamically adjusted based on processor utilization
    8.
    发明授权
    Packet forwarding using feedback controlled weighted queues dynamically adjusted based on processor utilization 有权
    使用基于处理器利用率动态调整的反馈控制加权队列的分组转发

    公开(公告)号:US08208406B1

    公开(公告)日:2012-06-26

    申请号:US12111996

    申请日:2008-04-30

    IPC分类号: H04L12/28

    CPC分类号: H04L47/623

    摘要: In general, techniques are described for dynamically managing weighted queues. In accordance with the techniques, a network security device comprises a queue management module that assigns, for each queue of a plurality of queues, a quota desirable to a user that a processor of the network security device consumes to service each queue. The queue management module determines, based on the desirable quotas, a queue weight for each queue and computes. Based on the computation, the queue management module dynamically adjusts one or more of the weights such that subsequent amounts of processing time actually required to process the number of packets defined by each of the queue weights more accurately reflects the desirable quotas assigned to each of the queues. The network device outputs the number of packets in accordance with the adjusted weights.

    摘要翻译: 一般来说,描述了用于动态管理加权队列的技术。 根据这些技术,网络安全设备包括队列管理模块,其为多个队列的每个队列分配对网络安全设备的处理器消耗对每个队列服务的用户所需的配额。 队列管理模块基于所需的配额来确定每个队列的队列权重并进行计算。 基于该计算,队列管理模块动态地调整一个或多个权重,使得实际需要处理由每个队列权重定义的分组数量的后续处理时间量更准确地反映分配给每个队列权重的所需配额 队列 网络设备根据调整的权重输出数据包数。

    Self testing ground fault circuit interrupter (GFCI)
    9.
    发明授权
    Self testing ground fault circuit interrupter (GFCI) 有权
    自检接地故障断路器(GFCI)

    公开(公告)号:US07443309B2

    公开(公告)日:2008-10-28

    申请号:US11000531

    申请日:2004-12-01

    IPC分类号: G08B21/00

    摘要: A self testing fault detector having a line side and a load side and a conductive path there between, said apparatus is provided. The self testing fault detector includes a controller, adapted to perform periodic status tests on a protection circuit of the self testing fault detector without interrupting power to the load.

    摘要翻译: 提供了一种具有线路侧和负载侧以及其间的导电路径的自检故障检测器。 自检故障检测器包括一个控制器,适用于对自检故障检测器的保护电路执行定期状态测试,而不会中断负载电源。

    Polypeptide methods and means
    10.
    发明申请
    Polypeptide methods and means 审中-公开
    多肽方法和手段

    公开(公告)号:US20060234293A1

    公开(公告)日:2006-10-19

    申请号:US10531242

    申请日:2003-10-14

    IPC分类号: G06F19/00 C07K14/82

    摘要: The structure of a RAD51-BRC repeat sequence complex structure is provided. The structure can be used in modelling the interaction of molecular structures such as potential pharmaceutical compounds. Mutant RAD51 and BRCA2 polypeptides and RAD51-BRC repeat sequence chimaera proteins and are also provided. The mutants may be used in assays for finding compounds which interact with or form part of a RAD51 pathway, and the chimaeras can be used to form crystals which may be analysed by X-ray crystallography.

    摘要翻译: 提供RAD51-BRC重复序列复合结构的结构。 该结构可用于模拟分子结构如潜在药物化合物的相互作用。 还提供突变体RAD51和BRCA2多肽和RAD51-BRC重复序列嵌合蛋白。 突变体可以用于发现与RAD51途径相互作用或形成RAD51途径的化合物的测定中,并且嵌合体可用于形成可以通过X射线晶体学分析的晶体。