GAME SPACE PERFORMANCE AWARENESS
    2.
    发明公开

    公开(公告)号:US20240029505A1

    公开(公告)日:2024-01-25

    申请号:US17871643

    申请日:2022-07-22

    CPC classification number: G07F17/3227 G07F17/3202

    Abstract: Game spaces are configured for best computer functioning. A game space is defined by hardware, software, and network(s). Each game space in a home or business is characterized for gaming performance capabilities. Individual devices, peripherals (such wireless gaming controllers, steering wheels, and joysticks), and even networks are also characterized for gaming performance capabilities. Cloud-based services then determine hardware, software, and network configurations that, when combined as a best game space, yield the best computer functioning for computer gaming. The cloud-based services may even auto-install or auto-execute the configurations that yield the best computer functioning for computer gaming. Once the game spaces are characterized and configured, gaming content may be recommended that exploits the best computer functioning.

    SYSTEM AND METHOD FOR CALCULATING BATTERY LIFE

    公开(公告)号:US20220237479A1

    公开(公告)日:2022-07-28

    申请号:US17155932

    申请日:2021-01-22

    Abstract: A system and method for predicting remaining battery life for a portable information handling systems include determining power consumption for an OLED display based on an on pixel ratio (OPR) for each pixel. When a user starts a session of an application and a file, file metadata may be used to search a database storing OPR profiles, with each OPR profile including one or more time series associated with one or more instances of the application executing the file. For static files, a time series in an OPR profile may be used to predict power consumption and calculate battery life. For dynamic files, periodically measuring OPR data may be used to predict power consumption. For some dynamic files, historic OPR values and periodic measurements may be used to predict power consumption. The user may be provided with a list of files usable during the calculated battery life.

    INFORMATION HANDLING SYSTEM AUGMENTED REALITY THROUGH A VIRTUAL OBJECT ANCHOR

    公开(公告)号:US20190272674A1

    公开(公告)日:2019-09-05

    申请号:US15909108

    申请日:2018-03-01

    Abstract: A virtual object anchor stores an offset in memory that defines a virtual object position, orientation and scale relative to the location of the virtual object anchor. Information handling systems retrieve and apply the offset to generate a virtual object in a head mounted display that is presented at a location relative to the virtual object defined by the offset. In one embodiment, gestures detected by information handling system sensors that change the position, orientation or scale of the virtual object are applied to update the offset and communicated for storage at the virtual object anchor. In another embodiment, gestures detected by sensors of the virtual object anchor are applied to update the offset so that the updated offset is communicated to the information handling systems for presentation of the virtual object at an updated position, orientation and/or scale determined from the gestures.

    Information handling system augmented reality through a virtual object anchor

    公开(公告)号:US10403047B1

    公开(公告)日:2019-09-03

    申请号:US15909108

    申请日:2018-03-01

    Abstract: A virtual object anchor stores an offset in memory that defines a virtual object position, orientation and scale relative to the location of the virtual object anchor. Information handling systems retrieve and apply the offset to generate a virtual object in a head mounted display that is presented at a location relative to the virtual object defined by the offset. In one embodiment, gestures detected by information handling system sensors that change the position, orientation or scale of the virtual object are applied to update the offset and communicated for storage at the virtual object anchor. In another embodiment, gestures detected by sensors of the virtual object anchor are applied to update the offset so that the updated offset is communicated to the information handling systems for presentation of the virtual object at an updated position, orientation and/or scale determined from the gestures.

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