Occlusion using pre-generated 3D models for augmented reality

    公开(公告)号:US10755486B2

    公开(公告)日:2020-08-25

    申请号:US15957807

    申请日:2018-04-19

    Abstract: To prevent virtual content from occluding physical objects in an augmented reality (AR) system, the embodiments herein describe generating a pass-through texture using a pre-generated model of a physical object. In one embodiment, the AR system determines the location of the physical object as well as its orientation. With this information, the system rotates and re-sizes the pre-generated model of the object to match its location and orientation in the real-world. The system then generates the pass-through texture from the pre-generated model and inserts the texture into the virtual content. When the virtual content is displayed, the pass-through texture permits light from the real-world view to pass through substantially unaffected by the virtual content. In this manner, the physical object (which aligns with the location of the pass-through texture in the virtual content) can be seen by the user—i.e., is not occluded by the virtual content.

    Virtual blaster
    4.
    发明授权

    公开(公告)号:US10300372B2

    公开(公告)日:2019-05-28

    申请号:US15283109

    申请日:2016-09-30

    Abstract: Embodiments provide techniques for automating control of electronic device. A first interactive game playing within the physical environment using one or more electronic devices is detected. Embodiments collect electromyogram data from one or more electromyography sensors within the physical environment and analyze the electromyogram data collected to determine muscle activations made by the user. Upon determining that the determined muscle activations made by the user match a predefined pattern of electromyography data, embodiments determine a gameplay action corresponding to the predefined pattern of electromyography data and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.

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