System for Rendering and Playback of Object Based Audio in Various Listening Environments
    5.
    发明申请
    System for Rendering and Playback of Object Based Audio in Various Listening Environments 有权
    用于在各种听力环境中渲染和回放基于对象的音频的系统

    公开(公告)号:US20150223002A1

    公开(公告)日:2015-08-06

    申请号:US14421798

    申请日:2013-08-28

    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.

    Abstract translation: 描述了通过包括单独可寻址驱动器的系统来呈现基于对象的音频内容的系统的实施例,该系统包括至少一个驱动器,其被配置为将声波投射到收听环境内的一个或多个表面以反射到内部的收听区域 听力环境; 配置为接收和处理音频流的一个或多个与每个音频流相关联的元数据集并且指定相应音频流的回放位置的渲染器; 以及回放系统,其耦合到所述呈现器并且被配置为根据所述一个或多个元数据集将所述音频流呈现到与所述音频驱动器阵列相对应的多个音频馈送。

    Live engine
    9.
    发明授权
    Live engine 有权
    直播引擎

    公开(公告)号:US09483228B2

    公开(公告)日:2016-11-01

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined. Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,确定收听者与某些或所有真实世界对象或人物之间的发射器 - 收听者关系。 产生包括音频内容部分和非音频数据部分的音频对象。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

    Live Engine
    10.
    发明申请
    Live Engine 有权
    现场引擎

    公开(公告)号:US20150057779A1

    公开(公告)日:2015-02-26

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,收听者与某些或所有真实世界对象或个人之间的发射器 - 收听者关系被确定包括音频内容的音频对象 产生部分和非音频数据部分。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

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