Inverse kinematics for rigged deformable characters
    1.
    发明授权
    Inverse kinematics for rigged deformable characters 有权
    用于装配可变形字符的反向运动学

    公开(公告)号:US08896607B1

    公开(公告)日:2014-11-25

    申请号:US12475268

    申请日:2009-05-29

    申请人: Doug Epps Nate Reid

    发明人: Doug Epps Nate Reid

    CPC分类号: G06T13/40

    摘要: A method for a computer system includes receiving a surface deformation for an object from a computer system user, wherein an object model comprises animation variables used to determine the surface of the object model, determining at least one pre-defined object pose from pre-defined object poses in response to the surface deformation, wherein the predefined object poses includes a first predefined object pose and comprises animation variable values, wherein the animation variable values are determined from physical motion capture data of surface positions of a physical representation of the object posed in a first pose, posing the object model in a pose in response to at least the animation variable values, and displaying the object model in the pose on a display to the computer system user.

    摘要翻译: 一种用于计算机系统的方法包括从计算机系统用户接收对象的表面变形,其中对象模型包括用于确定对象模型的表面的动画变量,从预定义的角度确定至少一个预定义的对象姿势 对象姿势响应于表面变形,其中预定义对象姿势包括第一预定义对象姿势并且包括动画变量值,其中,动画变量值是通过物体运动捕获数据来确定的, 第一姿势,至少响应于动画变量值将对象模型呈现在姿势中,并且将显示器上的姿势中的对象模型显示给计算机系统用户。

    Inverse kinematics for motion-capture characters
    2.
    发明授权
    Inverse kinematics for motion-capture characters 有权
    运动捕捉角色的反向运动学

    公开(公告)号:US08334872B2

    公开(公告)日:2012-12-18

    申请号:US12495488

    申请日:2009-06-30

    申请人: Doug Epps Nate Reid

    发明人: Doug Epps Nate Reid

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40

    摘要: A method for a computer system comprising receiving a displacement for a first object model surface from a user determined in response to a first physical motion captured pose, determining a weighted combination of a first displacement group and a second displacement group from the displacement, wherein the first displacement group is determined from displacements between the first object model surface and a second object model surface, wherein the second object model surface is determined from displacements between a second physical motion captured pose, wherein the second displacement group is determined from displacements between the first object model surface and a third object model surface, wherein the third object model surface is determined from a third physical motion captured pose, determining a fourth object model surface from the first object model surface and the weighted combination, and displaying the fourth object model surface to the user on a display.

    摘要翻译: 一种用于计算机系统的方法,包括从响应于第一物理运动捕获的姿势确定的用户接收用于第一对象模型表面的位移,从所述位移确定第一位移组和第二位移组的加权组合,其中, 从第一物体模型表面和第二物体模型表面之间的位移确定第一位移组,其中第二物体模型表面由第二物理运动捕获姿势之间的位移确定,其中第二位移组由第一物体模型表面和第二物体模型表面之间的位移确定 对象模型表面和第三对象模型表面,其中从第三物理运动捕获的姿态确定第三对象模型表面,从第一对象模型表面确定第四对象模型表面和加权组合,并且显示第四对象模型表面 在显示器上的用户。

    Inverse Kinematics for Motion-Capture Characters
    3.
    发明申请
    Inverse Kinematics for Motion-Capture Characters 有权
    运动捕捉字符反向运动学

    公开(公告)号:US20100302258A1

    公开(公告)日:2010-12-02

    申请号:US12495488

    申请日:2009-06-30

    申请人: Doug Epps Nate Reid

    发明人: Doug Epps Nate Reid

    IPC分类号: G06T15/70

    CPC分类号: G06T13/40

    摘要: A method for a computer system comprising receiving a displacement for a first object model surface from a user determined in response to a first physical motion captured pose, determining a weighted combination of a first displacement group and a second displacement group from the displacement, wherein the first displacement group is determined from displacements between the first object model surface and a second object model surface, wherein the second object model surface is determined from displacements between a second physical motion captured pose, wherein the second displacement group is determined from displacements between the first object model surface and a third object model surface, wherein the third object model surface is determined from a third physical motion captured pose, determining a fourth object model surface from the first object model surface and the weighted combination, and displaying the fourth object model surface to the user on a display.

    摘要翻译: 一种用于计算机系统的方法,包括从响应于第一物理运动捕获的姿态确定的用户接收第一对象模型表面的位移,从所述位移确定第一位移组和第二位移组的加权组合,其中, 从第一物体模型表面和第二物体模型表面之间的位移确定第一位移组,其中第二物体模型表面由第二物理运动捕获姿势之间的位移确定,其中第二位移组由第一物体模型表面和第二物体模型表面之间的位移确定 对象模型表面和第三对象模型表面,其中从第三物理运动捕获的姿态确定第三对象模型表面,从第一对象模型表面确定第四对象模型表面和加权组合,并且显示第四对象模型表面 在显示器上的用户。