MULTIPLE VIEWPOINT RENDERING METHOD FOR MULTIPLAYER ONLINE GAME AND MULTIPLE VIEWPOINT RENDERING SERVER USING THE SAME
    3.
    发明申请
    MULTIPLE VIEWPOINT RENDERING METHOD FOR MULTIPLAYER ONLINE GAME AND MULTIPLE VIEWPOINT RENDERING SERVER USING THE SAME 审中-公开
    用于多人在线游戏的多视点渲染方法和使用该游戏的多个视点渲染服务器

    公开(公告)号:US20140243056A1

    公开(公告)日:2014-08-28

    申请号:US13967010

    申请日:2013-08-14

    CPC classification number: A63F13/12 A63F13/352 A63F13/355 A63F13/5252

    Abstract: A multiple viewpoint rendering method for a multiplayer online game and a multiple viewpoint rendering server using the same, the multiple viewpoint rendering server including a game progress information receiving unit configured to receive game progress information from an online game server, a viewpoint setting unit configured to obtain viewpoint information corresponding to each of the multiple terminals, a game image rendering unit configured to render game images corresponding to the multiple terminals, respectively, based on the game progress information and the viewpoint information, and a rendered image providing unit configured to provide the multiple terminals with the rendered game images corresponding to the multiple terminals, respectively.

    Abstract translation: 一种用于多人在线游戏的多视点呈现方法和使用其的多视点呈现服务器,所述多视点呈现服务器包括被配置为从在线游戏服务器接收游戏进行信息的游戏进行信息接收单元,视点设置单元,被配置为 获取与多个终端中的每一个相对应的视点信息,游戏图像呈现单元,被配置为基于游戏进行信息和视点信息分别呈现与多个终端相对应的游戏图像;以及渲染图像提供单元, 多个终端分别具有对应于多个终端的渲染游戏图像。

    SYSTEM AND METHOD FOR AUTHENTICATING USER
    4.
    发明申请

    公开(公告)号:US20170200046A1

    公开(公告)日:2017-07-13

    申请号:US15403293

    申请日:2017-01-11

    CPC classification number: G06K9/00355 G06F21/31 H04L63/0861 H04W12/06

    Abstract: Provided is a user authentication method using a natural gesture input. The user authentication method includes recognizing a plurality of natural gesture inputs from image data of a user, determining number of the plurality of natural gesture inputs as total number of authentication steps, determining a reference ratio representing a ratio of number of authentication steps requiring authentication pass to the total number of the authentication steps, determining an actual ratio representing a ratio of number of authentication steps, where authentication has actually passed, to the total number of the authentication steps, and performing authentication on the user, based on a result obtained by comparing the actual ratio and the reference ratio.

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