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公开(公告)号:US20230154119A1
公开(公告)日:2023-05-18
申请号:US18096369
申请日:2023-01-12
发明人: David Walens , Matthew Kelly , Geoffrey Wright
CPC分类号: G06T19/006 , G06T19/003 , G06F3/016 , E04B1/19 , G06F3/012 , E04B5/10 , E04B5/02 , E04F15/02044 , E04B2/7425 , G06F3/011 , E04B2001/1966 , E04B2001/1936 , E04B2002/7483 , E04F2015/02066 , E04B2002/7487
摘要: A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.
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公开(公告)号:US20230154118A1
公开(公告)日:2023-05-18
申请号:US18094186
申请日:2023-01-06
发明人: David Walens , Matthew Kelly , Geoffrey Wright
CPC分类号: G06T19/006 , G06T19/003 , G06F3/016 , E04B1/19 , G06F3/012 , E04B5/10 , E04B5/02 , E04F15/02044 , E04B2/7425 , G06F3/011 , E04B2001/1966 , E04B2001/1936 , E04B2002/7483 , E04F2015/02066 , E04B2002/7487
摘要: A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.
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