LOCALLY CONTROLLABLE INTERACTIVE GAME SYSTEM AND METHODS OF CREATING THE SAME
    2.
    发明申请
    LOCALLY CONTROLLABLE INTERACTIVE GAME SYSTEM AND METHODS OF CREATING THE SAME 有权
    本地可控交互式游戏系统及其创建方法

    公开(公告)号:US20160094885A1

    公开(公告)日:2016-03-31

    申请号:US14498813

    申请日:2014-09-26

    Abstract: Various embodiments facilitate multi-user gaming. In one embodiment, a locally controllable interactive game system is provided to support a plurality of users within a single household. The locally controllable interactive game system includes a host and a plurality of thin clients. The host and the plurality of thin clients allow respective users to play video games independently or together for multi-player video games. The host is coupled to a plurality of video game content providers by a world wide web. In one embodiment, the host consolidates video game content from the plurality of video game content providers. The plurality of thin clients is coupled to the host by a local area network. In one embodiment, each thin client obtains user video game content from the host and utilizes the user video game content to provide a video game to a respective user.

    Abstract translation: 各种实施例便于多用户游戏。 在一个实施例中,提供本地可控的交互式游戏系统以支持单个家庭内的多个用户。 本地可控的交互式游戏系统包括主机和多个瘦客户机。 主机和多个瘦客户端允许各个用户独立地或一起玩多玩家视频游戏的视频游戏。 主机通过万维网耦合到多个视频游戏内容提供商。 在一个实施例中,主机整合来自多个视频游戏内容提供商的视频游戏内容。 多个瘦客户端通过局域网耦合到主机。 在一个实施例中,每个瘦客户机从主机获取用户视频游戏内容,并利用用户视频游戏内容向相应的用户提供视频游戏。

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