摘要:
A favorites GUI for a TV includes a carousel-type display of icons representing user-defined favorites that is overlaid on the current background video of the TV, with the center-most icon being the “current” icon and being enlarged relative to the other icons. Live video appears in icons representing TV channels. Other icons can represent, e.g., favorite photo/music files, favorite games from a game console, favorite content from an ambient player, etc.
摘要:
A plurality of identification miniature images for to-be-replayed objects is displayed simultaneously on a manipulating-function menu screen with taking one of the to-be-replayed objects corresponding to one of the identification miniature images in a predetermined position as a to-be-replayed object of interest. There are displayed a first group of a plurality of manipulating-function items for the respective to-be-replayed objects and a second group of a plurality of manipulating-function items related to a plurality of to-be-replayed objects. While any one of the manipulating-function items included in the first group is being selected, the identification miniature image corresponding to the to-be-replayed object of interest is displayed for differentiation from the other identification miniature images.
摘要:
As part of a user interface for controlling the display of subtitles including closed captioning, a viewer is presented with a menu of alternate screen positions for the subtitles from which the viewer can select a preferred position.
摘要:
A favorites GUI for a TV includes a carousel-type display of icons representing user-defined favorites that is overlaid on the current background video of the TV, with the center-most icon being the “current” icon and being enlarged relative to the other icons. Live video appears in icons representing TV channels. Other icons can represent, e.g., favorite photo/music files, favorite games from a game console, favorite content from an ambient player, etc.
摘要:
A voice messaging system. The voice messaging system includes a set of geographically distributed devices in which voice messages are stored and logic that causes voice messages to be stored in respective devices in the set of devices from which messages can be efficiently retrieved. The logic may cause voice messages to be stored in a device from the set of devices closest to a location from which the user has retrieved messages. A voice message system comprising logic that receives and stores messages from callers for respective users and logic that selects and plays a message not left by a caller to a user. The message is selected based on information about the user, and the message not left by a caller may comprise an advertisement. A method of storing messages in a voice messaging system that has a plurality of voice mail boxes associated with a plurality of subscribers. An incoming call is received and responded to based on a data field in an incoming call that identifies the subscriber's telephone number.
摘要:
Control information is exchanged between a component and a remote control device or a server using RFID or using network discovery procedures. The control information if gathered by the server is provided to the remote. In this way, the need to manually program the remote with component code information is eliminated.
摘要:
Digital content can be sold by an original sales entity (OSE) to an affiliate sales entity (ASE) for playing of the content by the ASE. The ASE is permitted to transfer the content to another ASE, and sales credit for the secondary transfer is split between the transferring ASE and the OSE upon synchronization of a ledger of the recipient ASE with the system database.
摘要:
Control information is exchanged between a component and a remote control device or a server using RFID or using network discovery procedures. The control information if gathered by the server is provided to the remote. In this way, the need to manually program the remote with component code information is eliminated.
摘要:
Digital content can be sold by an original sales entity (OSE) to an affiliate sales entity (ASE) for playing of the content by the ASE. The ASE is permitted to transfer the content to another ASE, and sales credit for the secondary transfer is split between the transferring ASE and the OSE upon synchronization of a ledger of the recipient ASE with the system database.