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公开(公告)号:US08562443B2
公开(公告)日:2013-10-22
申请号:US13224912
申请日:2011-09-02
申请人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
发明人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
CPC分类号: A63F13/45 , A63F13/12 , A63F13/358 , A63F13/822 , A63F2300/308 , G07F17/323 , G07F17/3274 , H04L67/38
摘要: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
摘要翻译: 多参与者协同计算应用程序中的个人参与者可以发送其他参与者采取的动作的间歇性更新。 这些更新不需要发送到参与者的设备,直到参与者与应用程序中的指定对象进行交互。 然后可以向参与者的设备发送更新,包括参与者之前的对象交互发生的其他参与者的对象交互。 更新可以用于在参与者的交互之间的期间周期性地通知参与者其他参与者采取的动作。
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公开(公告)号:US08777751B2
公开(公告)日:2014-07-15
申请号:US13244729
申请日:2011-09-26
申请人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
发明人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
CPC分类号: A63F13/45 , A63F13/12 , A63F13/358 , A63F13/822 , A63F2300/308 , G07F17/323 , G07F17/3274 , H04L67/38
摘要: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
摘要翻译: 多参与者协同计算应用程序中的个人参与者可以发送其他参与者采取的动作的间歇性更新。 这些更新不需要发送到参与者的设备,直到参与者与应用程序中的指定对象进行交互。 然后可以向参与者的设备发送更新,包括参与者之前的对象交互发生的其他参与者的对象交互。 更新可以用于在参与者的交互之间的期间周期性地通知参与者其他参与者采取的动作。
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公开(公告)号:US20130059664A1
公开(公告)日:2013-03-07
申请号:US13244729
申请日:2011-09-26
申请人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
发明人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
IPC分类号: A63F9/24
CPC分类号: A63F13/45 , A63F13/12 , A63F13/358 , A63F13/822 , A63F2300/308 , G07F17/323 , G07F17/3274 , H04L67/38
摘要: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
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公开(公告)号:US20130059662A1
公开(公告)日:2013-03-07
申请号:US13224912
申请日:2011-09-02
申请人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
发明人: Fareed Behmaram-Mosavat , Jesse David Kurlancheek , William Daniel Ogles , Craig Anderson Lancaster , Seth John Sivak , Daniel O'Brien
IPC分类号: A63F9/24
CPC分类号: A63F13/45 , A63F13/12 , A63F13/358 , A63F13/822 , A63F2300/308 , G07F17/323 , G07F17/3274 , H04L67/38
摘要: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
摘要翻译: 多参与者协同计算应用程序中的个人参与者可以发送其他参与者采取的动作的间歇性更新。 这些更新不需要发送到参与者的设备,直到参与者与应用程序中的指定对象进行交互。 然后可以向参与者的设备发送更新,包括参与者之前的对象交互发生的其他参与者的对象交互。 更新可以用于在参与者的交互之间的期间周期性地通知参与者其他参与者采取的动作。
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公开(公告)号:US20130059663A1
公开(公告)日:2013-03-07
申请号:US13224937
申请日:2011-09-02
IPC分类号: A63F9/24
CPC分类号: A63F13/87 , A63F9/24 , A63F13/335 , A63F2300/575
摘要: Items may be transferred between participants in a multi-participant gaming application through an item sharing object. The item sharing object may be activated by a participant during game play. After activating the item sharing object, a state of the item sharing object may be determined. If the state indicates that a prior participant has left behind an item that is available, then the left behind item may be presented to the current participant activating the object. Alternatively, if no items are available, the processing device may present the current participant with a quest, the completion of which may result in the current participant leaving behind an item for a subsequent participant activating the item sharing object.
摘要翻译: 项目可以通过项目共享对象在多参与者游戏应用程序的参与者之间传送。 项目共享对象可以在游戏过程中由参与者激活。 在激活项目共享对象之后,可以确定项目共享对象的状态。 如果状态指示先前的参与者已经留下可用的项目,则可以向当前活动对象的参与者呈现左侧的项目。 或者,如果没有可用的项目,则处理设备可以向当前参与者呈现任务,其完成可以导致当前参与者留下用于后续参与者激活项目共享对象的项目。
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公开(公告)号:US08562444B2
公开(公告)日:2013-10-22
申请号:US13224937
申请日:2011-09-02
IPC分类号: A63F13/00
CPC分类号: A63F13/87 , A63F9/24 , A63F13/335 , A63F2300/575
摘要: Items may be transferred between participants in a multi-participant gaming application through an item sharing object. The item sharing object may be activated by a participant during game play. After activating the item sharing object, a state of the item sharing object may be determined. If the state indicates that a prior participant has left behind an item that is available, then the left behind item may be presented to the current participant activating the object. Alternatively, if no items are available, the processing device may present the current participant with a quest, the completion of which may result in the current participant leaving behind an item for a subsequent participant activating the item sharing object.
摘要翻译: 项目可以通过项目共享对象在多参与者游戏应用程序的参与者之间传送。 项目共享对象可以在游戏过程中由参与者激活。 在激活项目共享对象之后,可以确定项目共享对象的状态。 如果状态指示先前的参与者已经留下可用的项目,则可以向当前活动对象的参与者呈现左侧的项目。 或者,如果没有可用的项目,则处理设备可以向当前参与者呈现任务,其完成可以导致当前参与者留下用于后续参与者激活项目共享对象的项目。
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