Connection-fighting type game machine and connection-fighting type game
methods
    1.
    发明授权
    Connection-fighting type game machine and connection-fighting type game methods 失效
    连接式游戏机和连接式游戏方式

    公开(公告)号:US6165068A

    公开(公告)日:2000-12-26

    申请号:US7656

    申请日:1998-01-15

    IPC分类号: A63F13/10 A63F13/12 F16C1/24

    摘要: A connection-fighting type game machine and a connection-fighting type game method enable game character progression in an independent use state, or in a connected-fighting use state. The connection-fighting type liquid crystal game machine can be used independently, thereby causing a built-in character to grow according to input information from an operation input section that stores growth degree information of the grown character. The game machine may also be connected to another game machine of the same kind. An outcome processing section reads out the growth degree information of the characters stored in the respective game machines, and then causes them to fight in a predetermined fighting manner. A growth degree changing processing section improves the growth degree of the character that has gained a victory, performs a growth degree changing processing by leaving as it is or lowering the growth degree of the character that has suffered a defeat. The growth degree information of the characters for the respective machines is stored in respective storing sections.

    摘要翻译: 连接型游戏机和连接战斗型游戏方法使得游戏角色在独立使用状态或连接战斗使用状态下进行。 连接型液晶游戏机可以独立使用,从而根据来自存储成长角色的生长度信息的操作输入部分的输入信息使内置角色成长。 游戏机也可以连接到同一类的另一游戏机。 结果处理部分读出存储在各个游戏机中的字符的生长度信息,然后使它们以预定的战斗方式进行战斗。 生长度变化处理部分提高获得胜利的角色的生长程度,通过离开进行生长变化处理或降低遭受失败的角色的成长程度。 各个机器的字符的生长度信息被存储在相应的存储部分中。

    Connection-fighting type game machine and connection-fighting type game method
    2.
    发明授权
    Connection-fighting type game machine and connection-fighting type game method 失效
    连接式游戏机和连接式游戏方式

    公开(公告)号:US06652383B1

    公开(公告)日:2003-11-25

    申请号:US09640665

    申请日:2000-08-18

    IPC分类号: A63F922

    摘要: A connection-fighting type game machine that enables game character progression when game machines are physically connected together. The connection-fighting type liquid crystal game machine may be connected to another game machine of the same kind. Convex and concave sections of the housing of each machine assist in aligning the machines when they are connected together. A growth degree changing processing section improves the growth degree of the character that has gained a victory, performs a growth degree changing processing by leaving as it is or lowering the growth degree of the character that has suffered a defeat.

    摘要翻译: 一种连接式游戏机,其能够使游戏机物理连接在一起时的游戏角色进行。 连接型液晶游戏机可以连接到同一类型的另一游戏机。 每个机器的外壳的凸形和凹形部分在机器连接在一起时有助于对准机器。 生长度变化处理部分提高获得胜利的角色的生长程度,通过离开进行生长变化处理或降低遭受失败的角色的成长程度。