Abstract:
In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, a virtual object may be selected by a user in response to a first input implementing one of a number of different input modes. Once selected, with focus established on the first object by the first input, the first object may be manipulated in the virtual world in response to a second input implementing another of the different input modes. In response to a third input, another object may be selected, and focus may be shifted from the first object to the second object in response to a third input if, for example, a priority value of the third input is higher than a priority value of the first input that established focus on the first object. If the priority value of the third input is less than the priority value of the first input that established focus on the first object, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with and manipulation of the virtual objects.
Abstract:
Methods and apparatus using gestures to share private windows in shared virtual environments are disclosed herein. An example method includes detecting a gesture of a user in a virtual environment associated with a private window in the virtual environment, the private window associated with the user, determining whether the gesture represents a signal to share the private window with another, and, when the gesture represents a signal to share the private window, changing the status of the private window to a shared window.