INTELLIGENT OBJECT SIZING AND PLACEMENT IN A AUGMENTED / VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20170256096A1

    公开(公告)日:2017-09-07

    申请号:US15386854

    申请日:2016-12-21

    Applicant: GOOGLE INC.

    Abstract: In a system for intelligent placement and sizing of virtual objects in a three dimensional virtual model of an ambient environment, the system may collect image information and feature information of the ambient environment, and may process the collected information to render the three dimensional virtual model. From the collected information, the system may define a plurality of drop target areas in the virtual model, each of the drop target areas having associated dimensional, textural, and orientation parameters. When placing a virtual object in the virtual model, or placing a virtual window for launching an application in the virtual model, the system may select a placement for the virtual object or virtual window, and set a sizing for the virtual object or virtual window, based on the parameters associated with the plurality of drop targets.

    DETECTING USER RANGE OF MOTION FOR VIRTUAL REALITY USER INTERFACES

    公开(公告)号:US20180024623A1

    公开(公告)日:2018-01-25

    申请号:US15656850

    申请日:2017-07-21

    Applicant: GOOGLE INC.

    CPC classification number: G06F3/011 G06F3/0304 G06F3/0346 G06F3/04815

    Abstract: In one general aspect, a system and method are described to generate a virtual environment for a user. The virtual environment may be generated with a first electronic device that is communicably coupled to a second electronic device. The method may include tracking movement of the second electronic device in an ambient environment, determining, using one or more sensors, a range of motion associated with the movement in the ambient environment, correlating the range of motion associated with the ambient environment to a range of motion associated with the virtual environment, determining, for a plurality of virtual objects, a virtual configuration adapted to the range of motion associated with the virtual environment the plurality of virtual objects according to the virtual configuration, and triggering rendering of the plurality of virtual objects according to the configuration.

    HOVER BEHAVIOR FOR GAZE INTERACTIONS IN VIRTUAL REALITY
    3.
    发明申请
    HOVER BEHAVIOR FOR GAZE INTERACTIONS IN VIRTUAL REALITY 审中-公开
    虚拟现实中的大脑相互作用的行为

    公开(公告)号:US20170038837A1

    公开(公告)日:2017-02-09

    申请号:US15228319

    申请日:2016-08-04

    Applicant: GOOGLE INC.

    Abstract: In one general aspect, a system can generate, for a virtual environment, a plurality of non-contact targets, the plurality of non-contact targets each including interactive functionality associated with a virtual object. The system can additionally detect a first non-contact input and a second non-contact input and determine whether the first non-contact input satisfies a predefined threshold associated with at least one non-contact target, and upon determining that the first non-contact input satisfies the predefined threshold, provide for display in a head mounted display, the at least one non-contact target at the location. In response to detecting a second non-contact input at the location, the system can execute, in the virtual environment, the interactive functionality associated with the at least one non-contact target.

    Abstract translation: 在一个一般方面,系统可以为虚拟环境生成多个非接触目标,所述多个非接触目标各自包括与虚拟对象相关联的交互功能。 该系统还可以检测第一非接触输入和第二非接触输入,并且确定第一非接触输入是否满足与至少一个非接触目标相关联的预定阈值,并且在确定第一非接触输入 输入满足预定阈值,提供在头戴显示器中的显示,该位置处的至少一个非接触目标。 响应于检测到位置处的第二非接触输入,系统可以在虚拟环境中执行与至少一个非接触目标相关联的交互功能。

    METHODS AND APPARATUS USING GESTURES TO SHARE PRIVATE WINDOWS IN SHARED VIRTUAL ENVIRONMENTS

    公开(公告)号:US20170168585A1

    公开(公告)日:2017-06-15

    申请号:US15374299

    申请日:2016-12-09

    Applicant: GOOGLE INC.

    Abstract: Methods and apparatus using gestures to share private windows in shared virtual environments are disclosed herein. An example method includes detecting a gesture of a user in a virtual environment associated with a private window in the virtual environment, the private window associated with the user, determining whether the gesture represents a signal to share the private window with another, and, when the gesture represents a signal to share the private window, changing the status of the private window to a shared window.

    CONTEXT SENSITIVE HAND COLLISIONS IN VIRTUAL REALITY
    5.
    发明申请
    CONTEXT SENSITIVE HAND COLLISIONS IN VIRTUAL REALITY 审中-公开
    虚拟现实中的敏感手段

    公开(公告)号:US20170038830A1

    公开(公告)日:2017-02-09

    申请号:US15228594

    申请日:2016-08-04

    Applicant: GOOGLE INC.

    Abstract: In one aspect, a method and system are described for receiving input for a virtual user in a virtual environment. The input may be based on a plurality of movements performed by a user accessing the virtual environment. Based on the plurality of movements, the method and system can include detecting that at least one portion of the virtual user is within a threshold distance of a collision zone, the collision zone being associated with at least one virtual object. The method and system can also include selecting a collision mode for the virtual user based on the at least one portion and the at least one virtual object and dynamically modifying the virtual user based on the selected collision mode.

    Abstract translation: 在一个方面,描述了用于在虚拟环境中接收虚拟用户的输入的方法和系统。 输入可以基于由访问虚拟环境的用户执行的多个移动。 基于多个移动,所述方法和系统可以包括检测虚拟用户的至少一部分在冲突区域的阈值距离之内,所述冲突区域与至少一个虚拟对象相关联。 所述方法和系统还可以包括基于所述至少一个部分和所述至少一个虚拟对象为所述虚拟用户选择冲突模式,并且基于所选择的冲突模式动态地修改所述虚拟用户。

    VIRTUAL/AUGMENTED REALITY TRANSITION SYSTEM AND METHOD
    6.
    发明申请
    VIRTUAL/AUGMENTED REALITY TRANSITION SYSTEM AND METHOD 有权
    虚拟/增强现实转移系统和方法

    公开(公告)号:US20160313790A1

    公开(公告)日:2016-10-27

    申请号:US14696716

    申请日:2015-04-27

    Applicant: GOOGLE INC.

    Abstract: A system and method of operating an audio visual system generating a virtual immersive experience may include an electronic user device in communication with a tracking device that may track a user's physical movement in a real world space and translate the tracked physical movement into corresponding movement in the virtual world generated by the user device. The system may detect when a user and the user device are approaching a boundary of a tracking area and automatically initiate a transition out of the virtual world and into the real world. A smooth, or graceful, transition between the virtual world and the real world as the user encounters this boundary may avoid disorientation which may occur as a user continues to move in the real world, while motion appears to have stopped upon reaching the tracking boundary.

    Abstract translation: 产生虚拟沉浸式体验的视听系统的操作系统和方法可以包括与追踪装置进行通信的电子用户装置,跟踪装置可以跟踪用户在现实世界空间中的物理运动,并且将跟踪的物理运动转换成相应的运动 由用户设备生成的虚拟世界。 系统可以检测用户和用户设备何时接近跟踪区域的边界并且自动地启动从虚拟世界转移到现实世界中。 当用户遇到这个边界时,虚拟世界和现实世界之间的平滑或优雅的过渡可以避免当用户在现实世界中继续移动时可能发生的定向障碍,同时运动在到达跟踪边界时似乎停止。

    DYNAMIC SWITCHING AND MERGING OF HEAD, GESTURE AND TOUCH INPUT IN VIRTUAL REALITY
    10.
    发明申请
    DYNAMIC SWITCHING AND MERGING OF HEAD, GESTURE AND TOUCH INPUT IN VIRTUAL REALITY 审中-公开
    虚拟现实中的动态切换和头盔,触发和触摸输入的合并

    公开(公告)号:US20170060230A1

    公开(公告)日:2017-03-02

    申请号:US14836311

    申请日:2015-08-26

    Applicant: GOOGLE INC.

    Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, a virtual object may be selected by a user in response to a first input implementing one of a number of different input modes. Once selected, with focus established on the first object by the first input, the first object may be manipulated in the virtual world in response to a second input implementing another of the different input modes. In response to a third input, another object may be selected, and focus may be shifted from the first object to the second object in response to a third input if, for example, a priority value of the third input is higher than a priority value of the first input that established focus on the first object. If the priority value of the third input is less than the priority value of the first input that established focus on the first object, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with and manipulation of the virtual objects.

    Abstract translation: 在用于虚拟现实中的头部,手势和触摸输入的动态切换和合并的系统中,响应于实现多个不同输入模式之一的第一输入,用户可以选择虚拟对象。 一旦被选择,通过第一输入在第一对象上建立焦点,则响应于实现另一个不同输入模式的第二输入,可以在虚拟世界中操纵第一对象。 响应于第三输入,可以选择另一对象,并且如果例如第三输入的优先级值高于优先级值,则可以响应于第三输入而将焦点从第一对象移动到第二对象 的第一个输入,建立了第一个对象。 如果第三输入的优先级值小于建立对第一对象的焦点的第一输入的优先级值,则焦点可能保留在第一对象上。 响应于某些触发输入,可以在远场显示和近场显示之间移动虚拟对象的显示,以适应与虚拟对象的特定交互模式和操作。

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