CO-PRESENCE HANDLING IN VIRTUAL REALITY
    1.
    发明申请

    公开(公告)号:US20170326457A1

    公开(公告)日:2017-11-16

    申请号:US15595369

    申请日:2017-05-15

    Applicant: GOOGLE INC.

    Abstract: A method for controlling a co-presence virtual environment for a first user and a second user includes: determining a first avatar's restricted space in the co-presence virtual environment, the first avatar correspond to the first user of the co-presence virtual environment; receiving user position data from a first computing device associated with the first user and determining the first avatar's location within the co-presence virtual environment; when the first avatar's location is within the first avatar's restricted space, communicating first co-presence virtual environment modification data to the first computing device; and communicating second co-presence virtual environment modification data to a second computing device associated with the second user.

    EDITING ANIMATIONS USING A VIRTUAL REALITY CONTROLLER

    公开(公告)号:US20170329503A1

    公开(公告)日:2017-11-16

    申请号:US15595447

    申请日:2017-05-15

    Applicant: GOOGLE INC.

    Abstract: Techniques of computer animation involve embedding a keyframe editor within a virtual reality (VR) controller that displays animation objects within a VR environment on a VR display to enable editing of early keyframes. The keyframe editor allows a user to select a keyframe of an animation sequence for editing using the VR controller. The keyframe may be one that is placed before the end of the animation sequence. The keyframe editor also allows the user to select, via the VR controller, an aspect of the animation object to change within the selected keyframe. When an animation object follows a first trajectory before editing, the keyframe editor may automatically generate a second trajectory that preserves continuity of action.

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