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公开(公告)号:US09220984B2
公开(公告)日:2015-12-29
申请号:US14177221
申请日:2014-02-11
Applicant: Google Inc.
Inventor: Jonathan Berger , Edmund Wright Helmer , Michael Munie , Shailendra Ramineni Rao , Yoav Shoham , Thuc D. Vu
CPC classification number: A63F13/80 , A63F13/10 , A63F13/12 , A63F13/537 , A63F13/798 , A63F2300/407 , A63F2300/5533 , A63F2300/5546
Abstract: A method to share challenges between users of a social game system is described. The method may include accessing relationship data reflecting a relationship between a first user and a second user, and accessing challenge data in a challenge database. Based on (1) the challenge data and (2) the relationship between the first user and the second user reflected by the relationship data, the challenge data is selectively communicated as part of a challenge about the first user to the second user, with the challenge forming part of a challenge game.
Abstract translation: 描述了在社交游戏系统的用户之间共享挑战的方法。 该方法可以包括访问反映第一用户和第二用户之间的关系的关系数据,以及访问挑战数据库中的挑战数据。 基于(1)挑战数据和(2)由关系数据反映的第一用户与第二用户之间的关系,将挑战数据选择性地作为关于第一用户对第二用户的挑战的一部分进行通信, 构成挑战游戏的一部分的挑战。
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公开(公告)号:US10088973B2
公开(公告)日:2018-10-02
申请号:US14076046
申请日:2013-11-08
Applicant: GOOGLE INC.
Inventor: Yoav Shoham , Jacob E Bank , Karl Cobbe , Annika Matta , Matthew Rubin , Zachary I Weiner , Kumiko T Toft
IPC: G06F3/0482 , G06Q10/10
Abstract: A system, computer-readable storage medium storing at least one program, and computer-implemented method for presenting a set of intention objects arranged by coarse time windows is disclosed. In example embodiments, the method may include accessing a set of intention objects belonging to a user. Each of the intention objects may define the intention of the user to undertake an intention and each object may comprise a data structure including a plurality of activity attributes of the intended activity. The method may further include assigning particular intention objects of the set of intention objects to a coarse time window based on the attributes of the respective intention objects. The method may further include presenting at least a portion of the set of intention objects to a user in a day view that is arranged based on the assigned coarse time windows.
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公开(公告)号:US09348897B2
公开(公告)日:2016-05-24
申请号:US13961609
申请日:2013-08-07
Applicant: GOOGLE INC.
Inventor: Yoav Shoham , Jacob E Bank , Dan Ariely , Kumiko T Toft , Zachary I Weiner
CPC classification number: G06F17/30699 , G06Q10/109
Abstract: A system, computer-readable storage medium storing at least one program, and computer-implemented method for providing scheduling suggestions to a user. A collection of intention objects is accessed. Each of the intention objects is a data structure comprising a plurality of activity attributes of an intention of a user to undertake an activity. Calendar data from a calendar of the user is accessed and an available time slot on the calendar is determined. In response to determining the available time slot, a suggested intention object is selected from the collection of intention objects based on a plurality of activity attributes of the suggested intention object. A scheduling suggestion is then presented to the user. The scheduling suggestion may include a suggestion to schedule an activity associated with the suggested intention object in the available time slot.
Abstract translation: 存储至少一个程序的系统,计算机可读存储介质和用于向用户提供调度建议的计算机实现的方法。 访问意图对象的集合。 每个意图对象是包括用户进行活动的意图的多个活动属性的数据结构。 访问来自用户日历的日历数据,并确定日历上的可用时隙。 响应于确定可用时隙,基于所建议的意图对象的多个活动属性,从意图对象的集合中选择建议的意图对象。 然后将调度建议呈现给用户。 调度建议可以包括在可用时隙中安排与建议的意图对象相关联的活动的建议。
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公开(公告)号:US20140155175A1
公开(公告)日:2014-06-05
申请号:US14177221
申请日:2014-02-11
Applicant: GOOGLE INC.
Inventor: Jonathan Berger , Edmund Wright Helmer , Michael Munie , Shailendra Ramineni Rao , Yoav Shoham , Thuc D. Vu
IPC: A63F13/30
CPC classification number: A63F13/80 , A63F13/10 , A63F13/12 , A63F13/537 , A63F13/798 , A63F2300/407 , A63F2300/5533 , A63F2300/5546
Abstract: A method to share challenges between users of a social game system is described. The method may include accessing relationship data reflecting a relationship between a first user and a second user, and accessing challenge data in a challenge database. Based on (1) the challenge data and (2) the relationship between the first user and the second user reflected by the relationship data, the challenge data is selectively communicated as part of a challenge about the first user to the second user, with the challenge forming part of a challenge game.
Abstract translation: 描述了在社交游戏系统的用户之间共享挑战的方法。 该方法可以包括访问反映第一用户和第二用户之间的关系的关系数据,以及访问挑战数据库中的挑战数据。 基于(1)挑战数据和(2)由关系数据反映的第一用户与第二用户之间的关系,将挑战数据选择性地作为关于第一用户对第二用户的挑战的一部分进行通信, 构成挑战游戏的一部分的挑战。
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