ARTIFICIAL INTELLIGENCE PROFILING
    1.
    发明申请

    公开(公告)号:US20180308005A1

    公开(公告)日:2018-10-25

    申请号:US15495291

    申请日:2017-04-24

    摘要: Technical solutions are described for controlling an artificial intelligent gaming device. For example, a computer-implemented method includes identifying an electronic opponent profile for an opponent. The computer-implemented method also includes selecting, from a profile repository, a first set of robot profiles, where robots trained using robot profiles from the first set of robot profiles have previously defeated the opponent. The computer-implemented method also includes selecting, from the profile repository, a second set of robot profiles, where robots trained using robot profiles from the second set of robot profiles have previously lost to the opponent. The computer-implemented method also includes generating a current robot profile based on the first set of robot profiles and the second robot profiles. The computer-implemented method also includes configuring a robot according to the current robot profile to play against the opponent.

    SYSTEMS AND METHODS FOR EXECUTING A TRAINING PROGRAM BASED ON PLAYER DNA

    公开(公告)号:US20180290060A1

    公开(公告)日:2018-10-11

    申请号:US15484564

    申请日:2017-04-11

    发明人: Landon Noss

    摘要: A method for executing a training program based on player DNA is described. The method includes executing a video game and determining whether a skill level of a user is below a threshold level of play. The method includes generating a task that relates to a current level of play of the video game in which the skill level is below the threshold level and transitioning the video game to a training video game program having the task to increase the current level of play. The method includes executing the training video game program and monitoring the skill level for the task in the training video game program. The method includes determining whether the skill level for the task exceeds the threshold level. The method includes returning to an execution of the video game upon determining that the skill level for the task exceeds the threshold level.

    GAMING SERVER AND METHOD TO GENERATE INFORMATION-RICH PROFILES

    公开(公告)号:US20180140952A1

    公开(公告)日:2018-05-24

    申请号:US15356487

    申请日:2016-11-18

    摘要: Various aspects of a gaming server and method are disclosed herein, which includes receipt of a request from a first electronic device of a plurality of electronic devices communicatively coupled to the gaming server. The received request may comprise a request to compare a gaming profile of a first user associated with the first electronic device with one or more other gaming profiles of one or more other users associated with one or more other electronic devices. A customized view is generated based on a parameter-to-parameter comparison. The criteria for the parameter-to-parameter comparison include a plurality of parameters that are dynamically updated based on gameplay activities of the first user on the first electronic device and the one or more other users on the one or more other electronic devices. Display of the generated customized view may be controlled on the first electronic device based on a defined setting.

    Online Based System and Method of Determining One or More Winners Utilizing a Progressive Cascade of Elimination Contests

    公开(公告)号:US20180001213A1

    公开(公告)日:2018-01-04

    申请号:US15702736

    申请日:2017-09-12

    申请人: Mark TSANG

    发明人: Mark TSANG

    IPC分类号: A63F13/798

    CPC分类号: A63F13/798

    摘要: A system of determining winners of a contest through a progressive cascade of elimination sub-contests is provided. The system comprises means for a user to select a contest from a plurality of contests, means for a user to join a contest room of a contest so as to enable the user to participate the contest and join the contest room, means for the user to vote on other contestants' submitted contestant items, means for determining winners of a contest room, and means for enabling winners to move onto a higher level of the participated contest.