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公开(公告)号:US20180308005A1
公开(公告)日:2018-10-25
申请号:US15495291
申请日:2017-04-24
IPC分类号: G06N99/00 , B25J9/16 , A63F13/67 , A63F13/798
CPC分类号: G06N99/005 , A63F13/67 , A63F13/798 , B25J9/163
摘要: Technical solutions are described for controlling an artificial intelligent gaming device. For example, a computer-implemented method includes identifying an electronic opponent profile for an opponent. The computer-implemented method also includes selecting, from a profile repository, a first set of robot profiles, where robots trained using robot profiles from the first set of robot profiles have previously defeated the opponent. The computer-implemented method also includes selecting, from the profile repository, a second set of robot profiles, where robots trained using robot profiles from the second set of robot profiles have previously lost to the opponent. The computer-implemented method also includes generating a current robot profile based on the first set of robot profiles and the second robot profiles. The computer-implemented method also includes configuring a robot according to the current robot profile to play against the opponent.
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公开(公告)号:US20180290060A1
公开(公告)日:2018-10-11
申请号:US15484564
申请日:2017-04-11
发明人: Landon Noss
CPC分类号: A63F13/67 , A63F13/46 , A63F13/47 , A63F13/493 , A63F13/55 , A63F13/798 , G09B19/22
摘要: A method for executing a training program based on player DNA is described. The method includes executing a video game and determining whether a skill level of a user is below a threshold level of play. The method includes generating a task that relates to a current level of play of the video game in which the skill level is below the threshold level and transitioning the video game to a training video game program having the task to increase the current level of play. The method includes executing the training video game program and monitoring the skill level for the task in the training video game program. The method includes determining whether the skill level for the task exceeds the threshold level. The method includes returning to an execution of the video game upon determining that the skill level for the task exceeds the threshold level.
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3.
公开(公告)号:US20180236359A1
公开(公告)日:2018-08-23
申请号:US15900480
申请日:2018-02-20
申请人: Winview, Inc.
IPC分类号: A63F13/795 , A63F13/30 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/537 , A63F13/798 , A63F13/816 , G07F17/32
CPC分类号: A63F13/795 , A63F13/12 , A63F13/30 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/537 , A63F13/798 , A63F13/816 , G07F17/3276 , G07F17/3295
摘要: A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
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4.
公开(公告)号:US10016675B2
公开(公告)日:2018-07-10
申请号:US14808394
申请日:2015-07-24
申请人: RIOT GAMES, INC.
发明人: Steve Mescon , Christopher Burdick , Tom Cadwell
IPC分类号: A63F13/352 , A63F13/30 , A63F13/35 , A63F13/533 , A63F13/87 , A63F13/75 , A63F13/798
CPC分类号: A63F13/352 , A63F13/12 , A63F13/35 , A63F13/533 , A63F13/75 , A63F13/798 , A63F13/87
摘要: The field of the invention relates to systems and methods for managing user behavior in online multiuser systems, and more particularly to systems and methods that provide user-based arbitration for online multiuser systems. In one embodiment, a multi-user online system enables a first user to report a second user's behavior while online. The system receives the report and merges the report with the second user's recorded interactions with the online system related to the report to create an arbitration file. The arbitration file is then made available to a third user to review the arbitration file and determine whether action is warranted.
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公开(公告)号:US09987561B2
公开(公告)日:2018-06-05
申请号:US15043678
申请日:2016-02-15
申请人: Nvidia Corporation
发明人: Jen-Hsun Huang , Spencer Huang , Madison Huang , David Cook
IPC分类号: A63F13/40 , A63F13/847 , A63F13/86 , A63F13/798 , A63F13/355 , H04L29/06 , H04L29/08
CPC分类号: A63F13/847 , A63F13/355 , A63F13/40 , A63F13/798 , A63F13/86 , H04L65/4076 , H04L67/10
摘要: A system for multi-client control of a common avatar is provided herein. The system includes, for example, a cloud game engine and a cooperative play engine associated with the cloud game engine and configured to multicast a video stream from the cloud game engine to multiple players, combine separate response streams from the multiple players into a joint response stream based on avatar functions contained therein and provide the joint response stream to the cloud game engine.
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公开(公告)号:US20180140952A1
公开(公告)日:2018-05-24
申请号:US15356487
申请日:2016-11-18
IPC分类号: A63F13/537 , A63F13/35 , A63F13/798 , A63F13/87
CPC分类号: A63F13/537 , A63F13/35 , A63F13/798 , A63F13/87
摘要: Various aspects of a gaming server and method are disclosed herein, which includes receipt of a request from a first electronic device of a plurality of electronic devices communicatively coupled to the gaming server. The received request may comprise a request to compare a gaming profile of a first user associated with the first electronic device with one or more other gaming profiles of one or more other users associated with one or more other electronic devices. A customized view is generated based on a parameter-to-parameter comparison. The criteria for the parameter-to-parameter comparison include a plurality of parameters that are dynamically updated based on gameplay activities of the first user on the first electronic device and the one or more other users on the one or more other electronic devices. Display of the generated customized view may be controlled on the first electronic device based on a defined setting.
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公开(公告)号:US09975050B1
公开(公告)日:2018-05-22
申请号:US15688623
申请日:2017-08-28
申请人: Kabam, Inc.
发明人: Luc Pieron , Thomas Baxter , Henry Rull , Sam McLellan , Stephanie Schultz
IPC分类号: A63F13/50 , A63F13/55 , A63F13/798
CPC分类号: A63F13/798 , A63F13/12 , A63F13/50 , A63F13/55 , A63F13/79 , A63F13/847 , A63F2250/142 , A63F2300/8094
摘要: One aspect of the disclosure relates to a multi-prize mystery box that provides an award to users who activate the mystery boxes and benefits to members of affiliations associated with the activating users. Users of an association may be provided notifications informing the users that the activating user has provided them with a benefit, increasing recognition of the activating user in the game.
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公开(公告)号:US09916487B2
公开(公告)日:2018-03-13
申请号:US14592157
申请日:2015-01-08
发明人: Edward J. Koplar
IPC分类号: G06K7/10 , G06K7/14 , A63F13/338 , G06F17/00 , A63F13/46 , A63F13/61 , A63F13/213 , A63F13/798 , A63F13/71 , A63F13/30 , A63F13/92
CPC分类号: G06K7/1408 , A63F13/12 , A63F13/213 , A63F13/338 , A63F13/46 , A63F13/61 , A63F13/71 , A63F13/798 , A63F13/92 , A63F2300/55 , A63F2300/554 , A63F2300/558 , A63F2300/5593 , A63F2300/61 , G06F17/00
摘要: Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. Gaming data and associated synchronization data may be decoded from the encoded pattern. The gaming data may be synchronized for use during gaming based on the synchronization data. Additional methods and systems are disclosed.
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公开(公告)号:US09914054B2
公开(公告)日:2018-03-13
申请号:US14489379
申请日:2014-09-17
发明人: Robert M. Smith , Zane W S Teh , Nathan Johnson , Mengyuan Tu , Mitch A. Johnson , Casey Baker , Eric Cancino , Cierra D. McDonald
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798
CPC分类号: A63F13/46 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/798 , A63F2300/209
摘要: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
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10.
公开(公告)号:US20180001213A1
公开(公告)日:2018-01-04
申请号:US15702736
申请日:2017-09-12
申请人: Mark TSANG
发明人: Mark TSANG
IPC分类号: A63F13/798
CPC分类号: A63F13/798
摘要: A system of determining winners of a contest through a progressive cascade of elimination sub-contests is provided. The system comprises means for a user to select a contest from a plurality of contests, means for a user to join a contest room of a contest so as to enable the user to participate the contest and join the contest room, means for the user to vote on other contestants' submitted contestant items, means for determining winners of a contest room, and means for enabling winners to move onto a higher level of the participated contest.
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