DUAL MODELING ENVIRONMENT
    1.
    发明申请
    DUAL MODELING ENVIRONMENT 有权
    双重建模环境

    公开(公告)号:US20120054261A1

    公开(公告)日:2012-03-01

    申请号:US12868538

    申请日:2010-08-25

    IPC分类号: G06F15/16

    摘要: A method, apparatus, system, article of manufacture, and computer readable storage medium enable a dual modeling environment. A client application is created that has proxy modules. Each of the proxy modules is a light weight version of a corresponding precise module in a server application. Commands are executed in the client application to produce client output data. The same commands are transmitted to the server application that is executed concurrently with and independent from the client application and produces server output data. The client output data is synchronized with the server output data.

    摘要翻译: 方法,装置,系统,制品和计算机可读存储介质能够实现双重建模环境。 创建具有代理模块的客户端应用程序。 每个代理模块是服务器应用程序中对应的精确模块的轻型版本。 命令在客户端应用程序中执行,以生成客户端输出数据。 相同的命令被传送到与客户端应用程序并发并独立执行的服务器应用程序,并产生服务器输出数据。 客户端输出数据与服务器输出数据同步。

    Method and apparatus for creating and animating characters having associated behavior
    3.
    发明授权
    Method and apparatus for creating and animating characters having associated behavior 失效
    用于创建和动画具有相关行为的角色的方法和装置

    公开(公告)号:US06208357B1

    公开(公告)日:2001-03-27

    申请号:US09060415

    申请日:1998-04-14

    IPC分类号: G06T1500

    CPC分类号: G06T13/40

    摘要: A system is provided for displaying an animated character. The system identifies a character for display and identifies at least one skill associated with the identified character. The system also determines at least one behavior associated with the identified character. The identified character is then animated based on the skill and the behavior associated with the identified character. Animation of the character can also be based on an environment in which the identified character is displayed. The skill associated with the identified character can be used to generate animation in multiple environments. The behavior associated with the animated character is environment-independent and is used to determine the manner in which the identified character responds to an event. A hierarchical finite state machine can be used to represent the behavior associated with the identified character. The system is also capable of creating an animated character by selecting a character model associated with the animated character. A set of skills and a behavior are associated with the animated character, in which the behavior adapts to multiple environments.

    摘要翻译: 提供用于显示动画角色的系统。 系统识别用于显示的字符,并且识别与识别的字符相关联的至少一个技能。 系统还确定与所识别的字符相关联的至少一个行为。 然后,基于与所识别的角色相关联的技能和行为,所识别的角色被动画化。 角色的动画也可以基于显示所识别的角色的环境。 与识别的角色相关联的技能可用于在多个环境中生成动画。 与动画角色相关联的行为与环境无关,用于确定识别的角色对事件的响应方式。 层次有限状态机可用于表示与识别的字符相关联的行为。 该系统还能够通过选择与动画角色相关联的角色模型来创建动画角色。 一组技能和行为与动画角色相关联,其中行为适应于多种环境。

    System and method for automatic motion generation
    4.
    发明授权
    System and method for automatic motion generation 失效
    自动运动生成的系统和方法

    公开(公告)号:US06229552B1

    公开(公告)日:2001-05-08

    申请号:US08681301

    申请日:1996-07-22

    IPC分类号: G06T1700

    CPC分类号: G06T13/40

    摘要: We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms to manipulate a movable object between two configurations. This implemented planner is capable of dealing with complicated tasks where regrasping is involved. We have demonstrated the capability of this planner to generate realistic human arm motions involved in the manipulation of objects.

    摘要翻译: 我们对计算机动画应用操纵规划。 提出了一种新的路径规划器,可以自动计算几个协作臂的无碰撞轨迹,以便在两种配置之间操纵可移动物体。 这个实施的规划者能够处理复杂的任务。 我们已经证明了这个计划者能够产生涉及物体操纵的现实的人类手臂运动的能力。