摘要:
A method, apparatus, system, article of manufacture, and computer readable storage medium enable a dual modeling environment. A client application is created that has proxy modules. Each of the proxy modules is a light weight version of a corresponding precise module in a server application. Commands are executed in the client application to produce client output data. The same commands are transmitted to the server application that is executed concurrently with and independent from the client application and produces server output data. The client output data is synchronized with the server output data.
摘要:
A method, apparatus, system, article of manufacture, and computer readable storage medium enable a dual modeling environment. A client application is created that has proxy modules. Each of the proxy modules is a light weight version of a corresponding precise module in a server application. Commands are executed in the client application to produce client output data. The same commands are transmitted to the server application that is executed concurrently with and independent from the client application and produces server output data. The client output data is synchronized with the server output data.
摘要:
A system is provided for displaying an animated character. The system identifies a character for display and identifies at least one skill associated with the identified character. The system also determines at least one behavior associated with the identified character. The identified character is then animated based on the skill and the behavior associated with the identified character. Animation of the character can also be based on an environment in which the identified character is displayed. The skill associated with the identified character can be used to generate animation in multiple environments. The behavior associated with the animated character is environment-independent and is used to determine the manner in which the identified character responds to an event. A hierarchical finite state machine can be used to represent the behavior associated with the identified character. The system is also capable of creating an animated character by selecting a character model associated with the animated character. A set of skills and a behavior are associated with the animated character, in which the behavior adapts to multiple environments.
摘要:
We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms to manipulate a movable object between two configurations. This implemented planner is capable of dealing with complicated tasks where regrasping is involved. We have demonstrated the capability of this planner to generate realistic human arm motions involved in the manipulation of objects.