Abstract:
Techniques of generating a virtual environment in a virtual reality system involves changing, within a user interface of the second user, an attribute of an avatar representing the first user while maintaining a spatial position of an object with which the first user is interacting. In this way, the second user may see only non-threatening or otherwise pleasant avatars within their user interface while other users may not perceive any change to the virtual environment as displayed in their respective user interfaces.
Abstract:
Computer-implemented systems and methods are provided for analyzing and responding to a query from a user. Consistent with certain embodiments, systems and methods are provided for receiving a query from the user and dividing the query into query segments based on a set of grammar rules. Further, systems and methods are provided for selecting a first segment from the query segments, receiving at least one tuple stored in association with the user, selecting a second segment from the at least one tuple. Additionally, systems and methods are provided for receiving information related to the first and second segments, and generating a response to the query based on the received information. In addition, systems and methods are provided for transmitting information to a display device for presenting the response to the user.
Abstract:
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for providing filters from resource content. In one aspect, a system receives data identifying a set of resources that are determined to be responsive to a search query and extracts a set of keywords from the contents of the resources and related queries. The keywords are processed according to candidate selection criteria, and a set of candidate query filters are determined. The candidate filters may be used to filter the resources that are responsive to the query.
Abstract:
Techniques of conflict resolution in VR environments involve a VR server generating a conflict state when a virtual object in a VR environment is simultaneously manipulated by more than one user in the VR environment. When the virtual object is in a conflict state, the VR server shows each user their own manipulation. When conflict is resolved, the user whose proposed manipulation is not selected is shown his/her manipulation being animated to the resolved state. In this way, each user sees a natural and cohesive view of the VR environment and remains immersed in that environment. Virtual objects do not suddenly disappear upon a manipulation and reappear elsewhere in a different form, but rather change in a continuous manner.
Abstract:
Systems and methods are described that include generating a virtual reality experience in a virtual reality environment, detecting, a first gesture from a first user accessing the virtual reality environment, the first gesture being configured as a command to initiate a privacy mode with a second user accessing the virtual reality environment, and generating a prompt for display to the second user, the prompt corresponding to the command. In response to detecting a second gesture from the second user, the second gesture determined to substantially match the first gesture, initiating the privacy mode between the first user and the second user in the virtual reality environment, and sharing communications occurring in the virtual environment from the first user to the second user and from the second user to the first user while modifying, for users other than the first user and the second user, the communications occurring between the first user and the second user.
Abstract:
In an augmented reality and/or a virtual reality system, detected commands may be intelligently batched to preserve the relative order of the batched commands while maintaining a fluid virtual experience for the user. Commands detected in the virtual environment may be assigned to a batch command, of a plurality of batch commands, based on a temporal window in which the command(s) are detected, based on an operational type associated with the command(s), or based on a spatial position at which the command is detected in the virtual environment. The commands included in a batched set of commands may be executed in response to an un-do command and/or a re-do command and/or a re-play command.
Abstract:
Computer-implemented systems and methods are provided for analyzing and responding to a query from a user. Consistent with certain embodiments, systems and methods are provided for receiving a query from the user and dividing the query into query segments based on a set of grammar rules. Further, systems and methods are provided for selecting a first segment from the query segments, receiving at least one tuple stored in association with the user, selecting a second segment from the at least one tuple. Additionally, systems and methods are provided for receiving information related to the first and second segments, and generating a response to the query based on the received information. In addition, systems and methods are provided for transmitting information to a display device for presenting the response to the user.
Abstract:
In an augmented reality and/or a virtual reality system, detected commands may be intelligently batched to preserve the relative order of the batched commands while maintaining a fluid virtual experience for the user. Commands detected in the virtual environment may be assigned to a batch command, of a plurality of batch commands, based on a temporal window in which the command(s) are detected, based on an operational type associated with the command(s), or based on a spatial position at which the command is detected in the virtual environment. The commands included in a batched set of commands may be executed in response to an un-do command and/or a re-do command and/or a re-play command.
Abstract:
In an augmented reality and/or a virtual reality system, virtual annotation surfaces, or virtual sheets, or virtual whiteboards, may be materialized in response to a detected gesture. A user may annotate, adjust, store, review and revise the virtual annotation surfaces, and allow for collaboration with other users, while in the current virtual environment, and/or within another virtual environment, and/or outside of the virtual environment.
Abstract:
Meetings held in virtual environments can allow participants to conveniently express emotions to a meeting organizer and/or other participants. The avatar representing a meeting participant can be enhanced to include an expression symbol selected by that participant. The participant can choose among a set of expression symbols offered for the meeting.