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公开(公告)号:US09884251B2
公开(公告)日:2018-02-06
申请号:US15276553
申请日:2016-09-26
申请人: Google Inc.
IPC分类号: A63F13/00 , A63F13/25 , G02B27/01 , A63F13/213 , A63F13/42 , A63F13/212 , A63F13/211 , G06F3/01
CPC分类号: A63F13/25 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/42 , G02B27/017 , G02B27/0172 , G02B27/0176 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/012
摘要: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
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公开(公告)号:US09541996B1
公开(公告)日:2017-01-10
申请号:US14194209
申请日:2014-02-28
申请人: Google Inc.
CPC分类号: G06F3/012 , A63F13/00 , A63F13/211 , A63F13/213 , A63F13/25 , A63F13/26 , A63F13/5255 , A63F13/53 , G06F1/169 , G06F3/011 , G06F3/013 , G06F3/017 , G06K9/3241 , G06K9/4604 , G06K9/6204 , G06T11/60
摘要: Disclosed herein are embodiments of an image-recognition based game. In one aspect, a method involves (1) receiving by a computing device an input to initiate a game application, (2) causing the game application to initiate a game, and (3) during gameplay of the game: (a) causing a graphical display of the computing device to display a silhouette object that includes at least a shape of the silhouette object, (b) receiving by the computing device image data of an environment that includes a real-world object, (c) analyzing the image data to determine one or more similarity measures that indicate similarity between the real-world object and the silhouette object, where one of the similarity measures indicates similarity between a shape of the real-world object and the shape of the silhouette object, and (d) causing the graphical display to display a match indication based on the one or more similarity measures.
摘要翻译: 本文公开了基于图像识别的游戏的实施例。 一方面,一种方法包括(1)由计算设备接收用于发起游戏应用的输入,(2)使游戏应用程序启动游戏,以及(3)游戏过程中:(a) 计算设备的图形显示以显示包括至少剪影对象的形状的剪影对象,(b)由计算设备接收包括真实世界对象的环境的图像数据,(c)分析图像数据 以确定表示真实世界对象和剪影对象之间的相似性的一个或多个相似性度量,其中相似性度量之一表示真实世界对象的形状与剪影对象的形状之间的相似度,以及(d) 使得图形显示器基于一个或多个相似性度量来显示匹配指示。
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公开(公告)号:US10195523B2
公开(公告)日:2019-02-05
申请号:US15226849
申请日:2016-08-02
申请人: Google Inc.
发明人: Iain Tait , Stewart Smith , Jeffrey Paul Baxter
摘要: A system and method for generating a virtual gamespace for display to multiple players via respective web browsers is disclosed. A virtual gamespace, including a two-dimensional landscape, is generated and divided according to a number of devices participating in a game. The divided portions are provided to the devices for display so that the landscape is viewable when each divided portion is displayed on a respective one of the devices and the devices are collectively viewed together. A server receives control information for a game token from a device, determines one of the divided portions of the 2-D landscape for display of the game token based on the control information, and transmits the control information to the device responsible for displaying the determined portion of the 2-D landscape, and the game token is rendered in connection with the determined portion according to the control information.
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公开(公告)号:US20170028299A1
公开(公告)日:2017-02-02
申请号:US15276553
申请日:2016-09-26
申请人: Google Inc.
IPC分类号: A63F13/25 , G02B27/01 , A63F13/211 , G06F3/01
CPC分类号: A63F13/25 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/42 , G02B27/017 , G02B27/0172 , G02B27/0176 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/012
摘要: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
摘要翻译: 这里公开的是交互式社交游戏的实施例。 一方面,一种方法涉及一种启动游戏应用程序的计算系统,该游戏应用程序提供一轮或多轮游戏的游戏。 在每轮游戏过程中,该方法涉及计算系统分别接收对应于与第一和第二HMD相关联的身体运动的第一和第二身体运动数据。 基于第一和第二身体运动数据,计算系统产生:(a)指示与第二HMD相关联的身体运动的图形表示的第一竞争者数据,以及(b)指示第二HMD的图形表示的第二竞争者数据 与第一HMD相关的身体运动。 计算系统然后向第一HMD发送第一竞争者数据,以便于由第一HMD显示与第二HMD相关联的身体运动的图形表示。
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公开(公告)号:US09459454B1
公开(公告)日:2016-10-04
申请号:US14286191
申请日:2014-05-23
申请人: Google Inc.
IPC分类号: A63F13/00 , G02B27/01 , A63F13/219
CPC分类号: A63F13/25 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/42 , G02B27/017 , G02B27/0172 , G02B27/0176 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/012
摘要: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
摘要翻译: 这里公开的是交互式社交游戏的实施例。 一方面,一种方法涉及一种启动游戏应用程序的计算系统,该游戏应用程序提供一轮或多轮游戏的游戏。 在每轮游戏过程中,该方法涉及计算系统分别接收对应于与第一和第二HMD相关联的身体运动的第一和第二身体运动数据。 基于第一和第二身体运动数据,计算系统产生:(a)指示与第二HMD相关联的身体运动的图形表示的第一竞争者数据,以及(b)指示第二HMD的图形表示的第二竞争者数据 与第一HMD相关的身体运动。 计算系统然后向第一HMD发送第一竞争者数据,以便于由第一HMD显示与第二HMD相关联的身体运动的图形表示。
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公开(公告)号:US09417835B2
公开(公告)日:2016-08-16
申请号:US13892213
申请日:2013-05-10
申请人: Google Inc.
发明人: Iain Tait , Stewart Smith , Jeffrey Paul Baxter
CPC分类号: A63F13/26 , A63F13/86 , G06F3/1446 , G06F3/16 , G06T15/20 , G09G5/12 , G09G2356/00 , G09G2370/022 , G09G2370/042
摘要: A system and method for generating a virtual gamespace for display to multiple players via respective web browsers is disclosed. A virtual gamespace, including a two-dimensional landscape, is generated and divided according to a number of devices participating in a game. The divided portions are provided to the devices for display so that the landscape is viewable when each divided portion is displayed on a respective one of the devices and the devices are collectively viewed together. A server receives control information for a game token from a device, determines one of the divided portions of the 2-D landscape for display of the game token based on the control information, and transmits the control information to the device responsible for displaying the determined portion of the 2-D landscape, and the game token is rendered in connection with the determined portion according to the control information.
摘要翻译: 公开了一种用于通过各自的网页浏览器生成用于向多个玩家显示的虚拟游戏空间的系统和方法。 包括二维景观在内的虚拟游戏空间根据参与游戏的多个设备生成和划分。 将分割部分提供给用于显示的装置,使得当每个划分的部分显示在相应的一个装置上时,景观可见,并且装置共同地一起观看。 服务器从设备接收游戏令牌的控制信息,基于控制信息确定二维景观的分割部分之一以显示游戏令牌,并将控制信息发送到负责显示所确定的游戏令牌的设备 2维景观的部分,并且游戏令牌根据控制信息与确定的部分相关联地呈现。
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公开(公告)号:US20150212786A1
公开(公告)日:2015-07-30
申请号:US13892213
申请日:2013-05-10
申请人: Google Inc.
发明人: Iain Tait , Stewart Smith , Jeffrey Paul Baxter
IPC分类号: G06F3/14
CPC分类号: A63F13/26 , A63F13/86 , G06F3/1446 , G06F3/16 , G06T15/20 , G09G5/12 , G09G2356/00 , G09G2370/022 , G09G2370/042
摘要: A system and method for generating a virtual gamespace for display to multiple players via respective web browsers is disclosed. A virtual gamespace, including a two-dimensional landscape, is generated and divided according to a number of devices participating in a game. The divided portions are provided to the devices for display so that the landscape is viewable when each divided portion is displayed on a respective one of the devices and the devices are collectively viewed together. A server receives control information for a game token from a device, determines one of the divided portions of the 2-D landscape for display of the game token based on the control information, and transmits the control information to the device responsible for displaying the determined portion of the 2-D landscape, and the game token is rendered in connection with the determined portion according to the control information.
摘要翻译: 公开了一种用于通过各自的网页浏览器生成用于向多个玩家显示的虚拟游戏空间的系统和方法。 包括二维景观在内的虚拟游戏空间根据参与游戏的多个设备生成和划分。 将分割部分提供给用于显示的装置,使得当每个划分的部分显示在相应的一个装置上时,景观可见,并且装置共同地一起观看。 服务器从设备接收游戏令牌的控制信息,基于控制信息确定二维景观的分割部分之一以显示游戏令牌,并将控制信息发送到负责显示所确定的游戏令牌的设备 2维景观的部分,并且游戏令牌根据控制信息与确定的部分相关联地呈现。
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