Adaptive scheduling to maintain smooth frame rate
    1.
    发明申请
    Adaptive scheduling to maintain smooth frame rate 有权
    自适应调度保持平滑的帧速率

    公开(公告)号:US20070057952A1

    公开(公告)日:2007-03-15

    申请号:US11228002

    申请日:2005-09-14

    IPC分类号: G06T15/70

    摘要: Described is an adaptive scheduler associated with a desktop window manager that dynamically controls the rate at which graphics frames are composed. Values corresponding to performance when composing a frame are measured, and the frame composition rate is adjusted as necessary based on the values. The measured data is sampled to provide smooth adjustments. The sampled data is evaluated as to whether the current frame rate is too slow, too fast, or acceptable. If too slow, the frame rate may increased relative to the refresh rate, while if too fast, the frame rate is decreased relative to the refresh rate. In one implementation, the frame rate is too fast if a count of missed frames achieves a missed threshold value, or if a count of late frames achieves a late threshold value. The frame rate is too slow if a count of early frames exceeds an early threshold value.

    摘要翻译: 描述了与桌面窗口管理器相关联的自适应调度器,其动态地控制组合图形帧的速率。 测量与构成帧时的性能对应的值,根据该值根据需要调整帧合成率。 测量的数据被采样以提供平滑的调整。 评估采样数据是否当前帧速率太慢,太快或可接受。 如果太慢,帧速率可能相对于刷新率增加,而如果太快,则帧速率相对于刷新率降低。 在一个实现中,如果错过的帧的计数达到错过的阈值,或者如果后期帧的计数达到迟到的阈值,则帧速率太快。 如果早期帧的计数超过早期阈值,则帧速率太慢。

    Pluggable window manager architecture using a scene graph system
    2.
    发明申请
    Pluggable window manager architecture using a scene graph system 有权
    可插拔窗口管理器架构使用场景图系统

    公开(公告)号:US20070061733A1

    公开(公告)日:2007-03-15

    申请号:US11215355

    申请日:2005-08-30

    IPC分类号: G06F15/16

    CPC分类号: G06F9/451

    摘要: Described is a pluggable policy component that determines the look and feel, or windows visual experience, of a computer user interface. Window-related instructions are redirected to the policy component, while client area change instructions are provided to a substrate (into which the policy component plugs in) that includes a composition component. The plug-in policy component handles windows-related (e.g., structural or attribute) changes to a scene graph to construct and maintain the scene graph, while the substrate handles program content changes to the client areas within windows. The substrate may include a desktop window manager that has access to the client areas in the scene graph, whereby the desktop window manager can copy a client area for rendering. For example, the desktop window manager can provide a supplemental live thumbnail image of a window.

    摘要翻译: 描述了一种可插拔策略组件,用于确定计算机用户界面的外观和视觉体验。 窗口相关指令被重定向到策略组件,而客户区更改指令被提供给包括组合组件的基板(策略组件插入到其中)。 插件策略组件处理与场景图形相关的窗口相关(例如,结构或属性)更改以构建和维护场景图,同时基板将程序内容更改处理到窗口中的客户区域。 基板可以包括能够访问场景图中的客户区域的台式窗口管理器,由此桌面窗口管理器可以复制用于渲染的客户区域。 例如,桌面窗口管理器可以提供窗口的补充的实时缩略图。

    Adaptive scheduling to maintain smooth frame rate
    3.
    发明授权
    Adaptive scheduling to maintain smooth frame rate 有权
    自适应调度保持平滑的帧速率

    公开(公告)号:US07450130B2

    公开(公告)日:2008-11-11

    申请号:US11228002

    申请日:2005-09-14

    IPC分类号: G09G5/36 G06F12/06

    摘要: Described is an adaptive scheduler associated with a desktop window manager that dynamically controls the rate at which graphics frames are composed. Values corresponding to performance when composing a frame are measured, and the frame composition rate is adjusted as necessary based on the values. The measured data is sampled to provide smooth adjustments. The sampled data is evaluated as to whether the current frame rate is too slow, too fast, or acceptable. If too slow, the frame rate may increased relative to the refresh rate, while if too fast, the frame rate is decreased relative to the refresh rate. In one implementation, the frame rate is too fast if a count of missed frames achieves a missed threshold value, or if a count of late frames achieves a late threshold value. The frame rate is too slow if a count of early frames exceeds an early threshold value.

    摘要翻译: 描述了与桌面窗口管理器相关联的自适应调度器,其动态地控制组合图形帧的速率。 测量与构成帧时的性能对应的值,根据该值根据需要调整帧合成率。 测量的数据被采样以提供平滑的调整。 评估采样数据是否当前帧速率太慢,太快或可接受。 如果太慢,帧速率可能相对于刷新率增加,而如果太快,则帧速率相对于刷新率降低。 在一个实现中,如果错过的帧的计数达到错过的阈值,或者如果后期帧的计数达到迟到的阈值,则帧速率太快。 如果早期帧的计数超过早期阈值,则帧速率太慢。

    Resolution independent image resource
    4.
    发明申请
    Resolution independent image resource 有权
    分辨率独立的图像资源

    公开(公告)号:US20070052732A1

    公开(公告)日:2007-03-08

    申请号:US11195209

    申请日:2005-08-01

    IPC分类号: G09G5/00

    CPC分类号: G06T3/40

    摘要: In aspects, a class hierarchy is defined that provides definitions of methods for operating on at least bitmaps and vector graphics. A software developer may instantiate an object according to a class definition of the class hierarchy and assign it to any variable (e.g., a control's property) having a type of an ancestor class of the class. The object may be associated with an image internally represented as bitmap, vector graphics, or some other representation. The control does not need to be aware of how the image is represented. Rather, to draw an image associated with the object, a draw method associated with the object may be called.

    摘要翻译: 在方面,定义了一个类层次结构,提供了至少在位图和向量图形上运行的方法的定义。 软件开发人员可以根据类层次结构的类定义实例化对象,并将其分配给具有该类的祖先类的类型的任何变量(例如,控件的属性)。 对象可以与内部表示为位图,矢量图形或某些其他表示的图像相关联。 控件不需要知道图像的表示方式。 相反,为了绘制与对象相关联的图像,可以调用与对象相关联的绘制方法。

    Coordinating animations and media in computer display output
    6.
    发明申请
    Coordinating animations and media in computer display output 有权
    协调电脑显示输出的动画和媒体

    公开(公告)号:US20060103655A1

    公开(公告)日:2006-05-18

    申请号:US10992462

    申请日:2004-11-18

    IPC分类号: G06T13/00 G06T15/70

    摘要: Described is a method and system in which storyboard objects coordinate the animation of multiple elements and/or media displayed on a computer graphics display. Storyboards relate properties of elements in an element tree to a timeline, such that the properties associated with a storyboard are animated/play together as a group by starting, stopping, seeking or pausing the storyboard. Triggers, such as controlled by user interaction with the displayed information, including property triggers that change values in response to a state change, and event triggers that fire events, may cause the storyboard to start, stop, pause and seek. Storyboards may be used in XAML-based programs, and may be directly associated with elements, or indirectly associated with elements via styles. Complex properties and changeables are supported. Media playback may be controlled via storyboards, and thereby coordinated with other media playback and/or animations.

    摘要翻译: 描述了一种方法和系统,其中故事板对象协调显示在计算机图形显示器上的多个元素和/或媒体的动画。 故事板将元素树中的元素的属性与时间轴相关联,使得与故事板相关联的属性通过启动,停止,寻找或暂停故事板一起作为一组进行动画/播放。 触发器,例如由用户与显示的信息交互控制,包括响应于状态改变而改变值的属性触发器以及触发事件的事件触发器,可能导致故事板启动,停止,暂停和寻找。 故事板可以在基于XAML的程序中使用,并且可以直接与元素相关联,或者通过样式与元素间接关联。 支持复杂属性和可更改。 可以通过故事板来控制媒体播放,从而与其他媒体播放和/或动画协调。

    Model 3D construction application program interface
    7.
    发明申请
    Model 3D construction application program interface 审中-公开
    模型3D施工应用程序界面

    公开(公告)号:US20050243085A1

    公开(公告)日:2005-11-03

    申请号:US10838936

    申请日:2004-05-03

    CPC分类号: G06T15/00 G06T17/005

    摘要: An application program interface may be used to construct a three-dimensional (3D) scene of 3D models defined by model 3D objects. The interface has one or more group objects and one or more leaf objects. The group objects contain or collect other group objects and/or leaf objects. The leaf objects may be drawing objects or an illumination object. The group objects may have transform operations to transform objects collected in their group. The drawing objects define instructions to draw 3D models of the 3D scene or instructions to draw 2D images on the 3D models. The illumination object defines the light type and direction illuminating the 3D models in the 3D scene. A method processes a tree hierarchy of computer program objects constructed with objects of the application program interface. The method traverses branches of a 3D scene tree hierarchy of objects to process group objects and leaf objects. The method detects whether the next unprocessed object is a group object of a leaf object. If it is a leaf object, the method detects whether the leaf object is a light object or a drawing 3D object. If the leaf object is a light object, the illumination of the 3D scene is set. If a drawing 3D object is detected, a 3D model is drawn as illuminated by the illumination. The method may also performs a group operation on the group of objects collected by a group object.

    摘要翻译: 应用程序界面可用于构建由模型3D对象定义的3D模型的三维(3D)场景。 界面具有一个或多个组对象和一个或多个叶对象。 组对象包含或收集其他组对象和/或叶对象。 叶子对象可以是绘制对象或照明对象。 组对象可能具有转换操作来转换在其组中收集的对象。 绘图对象定义绘制3D场景的3D模型的指令或在3D模型上绘制2D图像的指令。 照明对象定义照亮3D场景中的3D模型的光类型和方向。 一种方法处理由应用程序接口的对象构成的计算机程序对象的树层次结构。 该方法遍历对象的3D场景树层次结构的分支,以处理组对象和叶对象。 该方法检测下一个未处理对象是否为叶对象的组对象。 如果是叶子对象,则该方法检测叶子对象是轻型对象还是绘制3D对象。 如果叶子对象是轻物体,则设置3D场景的照明。 如果检测到绘图3D对象,则照亮照亮的3D模型。 该方法还可以对由组对象收集的对象组执行组操作。

    Integration of three dimensional scene hierarchy into two dimensional compositing system
    8.
    发明申请
    Integration of three dimensional scene hierarchy into two dimensional compositing system 有权
    将三维场景层次结合到二维合成系统中

    公开(公告)号:US20050243086A1

    公开(公告)日:2005-11-03

    申请号:US10838935

    申请日:2004-05-03

    IPC分类号: G06T15/00 G06T17/00

    CPC分类号: G06T17/005 G06T15/00

    摘要: A hierarchy of 2D visual objects and 3D scene objects are integrated for seamless processing to render 2D images including a 2D view of a 3D scene on a 2D computer display. The processing of the 3D model objects and 2D visual objects in the visual hierarchy is integrated so that the processing is readily handed off between 3D and 2D operations. Further the number of transitions between processing visual 2D objects and 3D model objects when creating a display image has no architectural limit. A data structure integrates computer program objects for creating 3D images and 2D images in a visual tree object hierarchy having visual 2D objects or 3D scene objects pointing to 3D model objects. The data structure comprises an object tree hierarchy, one or more visual 2D objects, and one or more 3D reference or scene objects pointing to 3D model objects. The visual 2D objects define operations drawing a 2D image. The 3D reference or scene objects define references pointing to objects with operations that together draw a two-dimensional view of a three-dimensional scene made up of one or more 3D models. The 3D reference or scene objects point to 3D model objects and a camera object. The camera object defines a two-dimensional view of the 3D scene. The 3D model objects draw the 3D models and define mesh information used in drawing contours of a model and material information used in drawing surface texture of a model. The material information for the surface texture of a model may be defined by a visual 2D object, a 3D reference or scene object or a tree hierarchy of visual 2D objects and/or 3D reference scene objects.

    摘要翻译: 集成2D视觉对象和3D场景对象的层次结构,用于无缝处理,以在2D计算机显示器上渲染包括3D场景的2D视图的2D图像。 在视觉层次中处理3D模型对象和2D视觉对象被集成,使得处理在3D和2D操作之间容易地切换。 此外,在创建显示图像时处理可视2D对象和3D模型对象之间的转换次数没有架构限制。 数据结构集成了用于在具有指向3D模型对象的视觉2D对象或3D场景对象的可视树对象层级中创建3D图像和2D图像的计算机程序对象。 数据结构包括对象树层次结构,一个或多个可视2D对象以及指向3D模型对象的一个​​或多个3D参考或场景对象。 可视化2D对象定义绘制2D图像的操作。 3D参考或场景对象定义了指向对象的引用,其中操作一起绘制由一个或多个3D模型组成的三维场景的二维视图。 3D参考或场景对象指向3D模型对象和相机对象。 相机对象定义3D场景的二维视图。 3D模型对象绘制3D模型并定义用于绘制模型轮廓的网格信息,以及用于绘制模型表面纹理的材料信息。 用于模型的表面纹理的材料信息可以由视觉2D对象,3D参考或场景对象或视觉2D对象和/或3D参考场景对象的树层次来定义。

    Desktop window manager using an advanced user interface construction framework
    9.
    发明申请
    Desktop window manager using an advanced user interface construction framework 审中-公开
    桌面管理员使用高级用户界面构建框架

    公开(公告)号:US20070245250A1

    公开(公告)日:2007-10-18

    申请号:US11406018

    申请日:2006-04-18

    IPC分类号: G06F17/00

    CPC分类号: G06F8/38 G06F9/451

    摘要: An operating system's desktop window manager uses a presentation framework that enables many different visual effects and standardized mechanisms for graphic presentation, including data binding. The presentation framework may be available through a markup language for the desktop window manager as well as applications on the computer desktop. The presentation framework may enable animations, themes, styles, 3D functionality, or other complex graphical features to be applied to the application windows by the desktop window manager as well as for the client areas controlled by the applications. By using a presentation framework with functionality adapted for general computer applications, many advanced functions may be applied to desktop windows without low level programming.

    摘要翻译: 操作系统的桌面窗口管理器使用一个演示框架,可以实现许多不同的视觉效果和图形显示的标准化机制,包括数据绑定。 演示框架可以通过桌面窗口管理器的标记语言以及计算机桌面上的应用程序来使用。 呈现框架可以使桌面窗口管理器以及由应用程序控制的客户端区域将动画,主题,样式,3D功能或其他复杂的图形功能应用于应用程序窗口。 通过使用具有适用于通用计算机应用的功能的演示框架,许多高级功能可以应用于桌面窗口而不进行低级编程。

    Interface and system for manipulating thumbnails of live windows in a window manager
    10.
    发明申请
    Interface and system for manipulating thumbnails of live windows in a window manager 有权
    用于在窗口管理器中操作实时窗口的缩略图的界面和系统

    公开(公告)号:US20060242602A1

    公开(公告)日:2006-10-26

    申请号:US11111983

    申请日:2005-04-22

    IPC分类号: G06F9/00 G06F3/00

    摘要: The present invention provides an interface, system, or method for displaying a window on a display in which a thumbnail corresponding to an application window is capable of being modified based on modifications in the application window. The modifications of the thumbnail may be accomplished in real-time. Also, the present invention provides an interface, system, and method for displaying a window or a thumbnail on a display in which a Desktop Window Manager (DWM) registers a source window and a destination window and/or may update or modify a thumbnail associated with the source window. Special effects may be applied to the thumbnail. The present invention further provides a method for registering and/or modifying a thumbnail and its properties or maintaining a list of thumbnail registrations.

    摘要翻译: 本发明提供了一种用于在显示器上显示窗口的接口,系统或方法,其中基于应用窗口中的修改能够修改对应于应用窗口的缩略图。 缩略图的修改可以实时完成。 此外,本发明提供了一种用于在显示器上显示窗口或缩略图的界面,系统和方法,其中桌面窗口管理器(DWM)注册源窗口和目的地窗口和/或可以更新或修改相关联的缩略图 与源窗口。 可以对缩略图应用特殊效果。 本发明还提供了一种用于注册和/或修改缩略图及其属性或维护缩略图注册列表的方法。