摘要:
A user-centric or identity-centric resource licensing system that manages access to ‘cloud-based’ resources (e.g., applications and services) is provided. A ‘cloud’ refers to a collection of resources (e.g., hardware and/or software) provided and maintained by an off-site or off-premise party (e.g., third party), wherein the collection of resources can be accessed by an identified user via a network. In accordance with the user-centric licensing model, the resource license (and subscription) rights can migrate with a user without regard to physical location, device used, or other contextual factors (e.g., activity engaged). Effectively, the rights are mapped (and tracked) as a function of a user identity, which can be a core identity or an identity based upon activity engaged, role, capacity, etc.
摘要:
A user-centric or identity-centric resource licensing system that manages access to ‘cloud-based’ resources (e.g., applications and services) is provided. A ‘cloud’ refers to a collection of resources (e.g., hardware and/or software) provided and maintained by an off-site or off-premise party (e.g., third party), wherein the collection of resources can be accessed by an identified user via a network. In accordance with the user-centric licensing model, the resource license (and subscription) rights can migrate with a user without regard to physical location, device used, or other contextual factors (e.g., activity engaged). Effectively, the rights are mapped (and tracked) as a function of a user identity, which can be a core identity or an identity based upon activity engaged, role, capacity, etc.
摘要:
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
摘要:
An intelligent personalized agent monitors, regulates, and advises a user in decision-making processes for efficiency or safety concerns. The agent monitors an environment and present characteristics of a user and analyzes such information in view of stored preferences specific to one of multiple profiles of the user. Based on the analysis, the agent can suggest or automatically implement a solution to a given issue or problem. In addition, the agent can identify another potential issue that requires attention and suggests or implements action accordingly. Furthermore, the agent can communicate with other users or devices by providing and acquiring information to assist in future decisions. All aspects of environment observation, decision assistance, and external communication can be flexibly limited or allowed as desired by the user.
摘要:
A system that can assist users to manage a personal active directory for all of their information maintained within a cloud-based environment is provided. The identity of a client that accesses data is monitored and recorded in a log. In turn, this information can be made available to the owner of the information in order to develop a desired access control list (ACL). Additionally, the system can employ a heuristic component that can automatically establish the ACL on the owner's behalf. As well, the system can track how information is being accessed (or attempted to be accessed) by other people therefore, giving the owner of the information the opportunity to restrict or allow access based upon any number of recorded factors (e.g., identity, context).
摘要:
An intelligent personalized agent monitors, regulates, and advises a user in decision-making processes for efficiency or safety concerns. The agent monitors an environment and present characteristics of a user and analyzes such information in view of stored preferences specific to one of multiple profiles of the user. Based on the analysis, the agent can suggest or automatically implement a solution to a given issue or problem. In addition, the agent can identify another potential issue that requires attention and suggests or implements action accordingly. Furthermore, the agent can communicate with other users or devices by providing and acquiring information to assist in future decisions. All aspects of environment observation, decision assistance, and external communication can be flexibly limited or allowed as desired by the user.
摘要:
A user-centric or identity-centric resource licensing system that manages access to ‘cloud-based’ resources (e.g., applications and services) is provided. A ‘cloud’ refers to a collection of resources (e.g., hardware and/or software) provided and maintained by an off-site or off-premise party (e.g., third party), wherein the collection of resources can be accessed by an identified user via a network. In accordance with the user-centric licensing model, the resource license (and subscription) rights can migrate with a user without regard to physical location, device used, or other contextual factors (e.g., activity engaged). Effectively, the rights are mapped (and tracked) as a function of a user identity, which can be a core identity or an identity based upon activity engaged, role, capacity, etc.
摘要:
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
摘要:
Personal data mining mechanisms and methods are employed to identify relevant information that otherwise would likely remain undiscovered. Users supply personal data that can be analyzed in conjunction with data associated with a plurality of other users to provide useful information that can improve business operations and/or quality of life. Personal data can be mined alone or in conjunction with third party data to identify correlations amongst the data and associated users. Applications or services can interact with such data and present it to users in a myriad of manners, for instance as notifications of opportunities.
摘要:
A system that can assist users to manage a personal active directory for all of their information maintained within a cloud-based environment is provided. The identity of a client that accesses data is monitored and recorded in a log. In turn, this information can be made available to the owner of the information in order to develop a desired access control list (ACL). Additionally, the system can employ a heuristic component that can automatically establish the ACL on the owner's behalf. As well, the system can track how information is being accessed (or attempted to be accessed) by other people therefore, giving the owner of the information the opportunity to restrict or allow access based upon any number of recorded factors (e.g., identity, context).